Hey everyone! Last month, we asked you to leave your questions in a YouTube post so that we could compile them into a video Q&A with War Thunder Game Director, Viacheslav Bulannikov.
The video is here! Check it out as Viacheslav answers some of the most upvoted and hottest questions that you’ve asked regarding the game.
There is fundamentally no difference between the 12.0 Click-Bait and 12.7 Abrams. So the comment on top tier premiums makes no sense. And if they are unhappy with bomber gameplay, why don’t they reduce repair costs for them or rewards increase temporarily until the proper tuning comes in? Willing to bet most players would take the increase in wait times if the BR spread was reduced to 0.7. I think Gaijin severly underestimates the frustration of the 1.0 BR spread. I do not want to face 6.7 Tiger IIs in my 5.7 Sherman. I just don’t. And you have no system of feedback beyond forums that to gauge that.
UI configuration for in-battle has been needed for years. For example top left overlaps with RWR screen all the time.
Awesome news on ARM coming
Awesome news for heavy bomber
Arial warfare sounds interesting.
and once again, they care more about MM queue time than gameplay.
So no Subs for a while then
Clearly the devs have never played Heli PvE then, it sucks and is a buggy mess, that barely works and some dont want to have to play tanks first.
Just a shame the devs dont actually seem to listen to BR feedback.
and the really big one, and once again. the devs have forgotten Air Sim exists. No new maps for 3 years, only a trickle of updates for the gamemode itself. years old bug reports ignored. Such a shame
a bunch of stuff we already had in the CM post
no ARBEC, but something called Aerial Warfare
same answers to the same questions such as compression, map sizes, bans, heli PvE
gaslighting
On the one hand, if it’s going to be like AirSimu or Naval, then fine. AI planes crashing everywhere (it’s like War of the Worlds), poorly designed objectives, the same old maps, etc., etc.
How they are useless?
I understand that you do not need to like the answers (for example, Devs got different PoV on things that you), but how that make the answers useless?
You watched whole Q&A and all you can say is “useless answers”? All of them? How?
at about 22:30 “collect player feedbacks on BR changes and re-discuss” - this seems to happen very seldom…
23:00 - “we carefully listen to the feedback on BR changes and take this into account”…
Calling the answers useless might have been a bit of an overextension, but when he moves fault on players and sometimes even outright lying then its not really the best.There is literally no difference between the Clickbait and 12.7 abrams, and then he proceeds to say that high tier premiums should not have the same capabilities, or when asked about more game modes, then he responds by saying that players would move on to other games if they didn’t like it, which is just an unbelievable thing to say. Just shows that the game leadership does not really care about actual problems players have about the game
I dont mind adding a vehicle to multiple trees but if thats the only addition to one tree its bad. every update should have at least a semi unique vehicle for each tree or a derivative of a unique vehicle (like a new Chieftain variant called the 900 for example to Britain)
Because the responses either weren’t true (no counter evidence offered) like the 12.0 Premium vs. 12.7 top tier vehicle. Or HARMs arent useful despite being their inclusion in modern arsenals and loadouts today. Or they highlight a disconnect from devs and players. What system does Gaijin have that both Devs and Players can see regarding the 1.0 BR spread and queue time frustration besides the forums (I respectfully doubt devs visit this place frequently)?
Dont forget he just straight up called us all bias for br changes
he is half true bc some people do think some things should be lower but then again you have things like the Buccaneers S.2B at a higher br than A-10A early and Su 25 early or the T72A and T64A at the same br