Maps aren’t actually getting smaller.
The whole idea is to keep players focused on fighting each other, so that they get all that action, instead of just spreading out all over the map, because that slows everything down.
Translation: We want to reduce the level of skill required for each map in order to keep low level clickbait, and UE1 players engaged and to feel like it’s a COD game.
As things stand now, the reality of tank battles at high levels is that most players prefer smaller maps and faster-paced matches
Does any top tier player actually prefer these small maps? If so, is it because large maps are poorly made?
if players were truly tired of the classic missions with one or three objectives, they’d have already stopped playing and switched to something else.
Riiight, it’s totally not like you have a monopoly on this type of genre…
Why add duplicate vehicles across nations instead of unique ones?
That’s a bit of a misconception. We don’t add such vehicles instead of unique ones — we add them alongside unique vehicles.
That is a purposely misleading answer and you know it.
Unique in your eyes is any vehicle that has a very slight modification. In the playerbase’s eyes, it is two or more vehicles that have near exact capabilities.
The 64E is a good recent example of that. Only V4.5+ or V6 can use the JAGMS. Both the Taiwanese and Japanese don’t operate any of those variants. I’ll give leeway to japan because they actually need something but China?
When they add the SepV3 and M1A2T, I won’t be surprised if they apply that same inconsistent compatibility standard (which was only meant for aircraft btw) and just give both tanks the same loadout and armor with minor tweaks.
From this entire video, all I heard is that “it’s not our fault, it’s what the playerbase wants”