If you can trade kills, you can quickly escape from your stockpile. You don’t need to fly low because you can quickly get chaff.
Terrain masking physically uses the terrain, so it doesn’t require MP.
The final and perfect solution is to drag yourself out of range. All you have to do is change direction, a maneuver that even WWII bombers could do.
In the end, you just don’t want to put in the effort to learn proper evasive maneuvers yourself, so you fabricate MP using chaff and maneuverability as an excuse, and you just want to ruin everyone else’s fun and take the easy way out.
You’re still assuming you can actually get to a position to take a shot while there is still something left to shoot, trading is best case scenario. But because you have to go low your weapons range is severely hampered.
Not all maps have the requisite terrain features to do so, it works when the terrain permits but good luck on the likes of Denmark.
Again no, the F.3 is a brick, I can get the required results in other jets, just not the F.3… it NEEDS chaff.
*4. All vehicles capable of mounting them should have Chaff by default, its simply absurd expecting anyone to enter a BVR arena without them.
Without MP, missiles fired from high altitudes will hit their targets successfully, so there’s no need to fire from low altitudes. You can stay at high altitudes and attack at least until the first RWR sounds. Range issues disappear.
Terrain masking is not a first-choice method, so it’s fine. As I mentioned earlier, there’s Drag, which is the most effective and can be performed even with low maneuverability, like with WWII bombers. If that fails, this is the next best option, or a special method for aiming for a surprise attack.
Trying to use the F3 at low altitudes is a mistake. Its maneuverability characteristics change little with altitude, so it can turn relatively vigorously at high altitudes. Also, the F3 is vulnerable in close combat, so it’s preferable to fight at longer distances, and altitude energy is most effective for that.
MP destroys this attempt, rendering missiles and radar useless and turning maneuverability the only absolute indicator. To tell the truth, the F3 is one of the aircraft that suffers the most from MP and enemy chaff.
And oh, your last sentence says you need stock chaff. That’s right. Stock chaff can solve the problem, not MP.
And without chaffing in the game, the value of being able to beam quickly is reduced, and the difficulty of Marge increases, making it an even better environment for units that are not good at dogfighting.
Going back a little, going in high, got a kill then died shortly after… still wont the match… this netted me a grand total of 1433 RP on a premium acc and a 15% RP booster. Last night I was getting similar results with 2 kills, ~3500 RP, “quickly” is very much debatable.
Put myself in a flat spin by daring to notch last night, I’ve now got the chaff but the point I made about the brick airframe still stands. Might improve some with airframe mods but as stock:
It cant dodge…
It can’t chaff…
It can’t run…
It can’t evade…
All it can do is hide in a valley and pop up from underneath. Basically if it gets seen its dead.
The main causes are MP and chaff.
The fact that the enemy is more mobile than you means that they can execute chaff and MP more easily than even F3 can.
This makes missile energy a meaningless value, and acrobatic ability the only absolute guide to evasion.
As a result, they can easily approach and attack you.
The problem will not be solved unless this factor is addressed.
As long as maneuverability is the main requirement for evasion, the problem of less maneuverable units will not be solved.
As long as MP and chaff exist, units with poor maneuverability will struggle.
As long as evasion is possible through acrobatics and close approaches are possible, units with poor maneuverability will struggle.
For F3s and others to achieve glory, they need to replace the main factor in evasion with a factor other than maneuverability.
Only by removing MP and chaff, which are the main factors in acrobatic evasion, can they truly take advantage of their avionics strengths and perform to their full potential.
It is lol
The Strike Eagle with a GBU-39 based loadout has 120 max CMs (I usually run 100C/20F) and it’s plenty for notching missiles at 14.0. This brick of a plane can still notch with an unapologetically average amount of countermeasures, even at altitude. Notching and cranking are usually enough on their own to defeat most missiles. Multipathing is only needed if you’re dead center of the furball, and even still, you’re at risk of planes above you.
You should not start the match trying to be 1. the front of the pack and 2. the highest plane. Let others go ahead of you.