Ussr 11.7

Above 4km hellfires just stop existing and take hours to reach the target, be grateful.

was talking about the vikhrs to hit moving targets. The hellfires are a pain i know that. no proper lofting, IOG guiding them to narnia, timer not reliable so if u dont pop out on the second or theres any small thing that sometimes doesnt even render in the way they just piss off and decide to hit 10 m left of the laser. they are basically unusable vs helis and moving targets as long as you cant keep a lock

Can’t say I’ve had any problems tracking ground targets and Helicopters and getting direct hits way beyond that.

the 1 instance of fighting multiple anti-airs? I suppose the Z-10 is good at popping planes within 6km, I’m not going to start saying it’s a better Heli than the Ka-52 just because of that.

Given the average Ka-50/52 player I can easily believe it, that doesn’t make the Tigers the better Heli over 52/28NM.

Vikhrs can be used to kill Jets and tanks and guided against helicopters that are camping in their spawn, so basically a multirole Missile, i just don’t know how people say Muh Russia is not worth it, literally the second best nation in the game.

Or generally fighting more than one enemy. Or an aa in a good position that knows what hes doing. So for me it is. by far. But maybe that’s also an opinion or playstyle matter. Besides that theres no point in arguing about personal opinions so i leave it like that

Yeah i also dont get that. They are in all aspects quite strong and in some they are the best. As is almost every nation. Would be kind of dull if we had 9 nations and they all played the same no?

only if they’re flying straight at you
granted that’s pretty often

with their radar on too

Fine

I wouldn’t mind a Pantsir equivalent in every nation, but playing the same naah that would kill the game.

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Luckily New Spaa is already announced so…

Still it’s a good missile and the best in its field.

I’ve seen people speak about the addition of Patriot, i wouldn’t mind that either.

All true until enemy AA spawn.
Good luck doing all that then.

What SPAA? you mean the ADATS which isn’t an SPAA it’s a joke.

Every SPAA that’s against Russia are super bad, and you get a powerful CAS that can vaporize enemy SPAAs in seconds.

All of those will force Kamovs to abandon their guidance and make their life pretty hard in the process.
FnF helis aren’t affected by AAs as they just fire off their missiles and do whatever they like.

You can launch the missile and when it gets close guide at the SPAA.

And AAs can hide so they’ll make your life horrible while they’re there.
Meanwhile FnFs can just ignore AAs.

I don’t really get why you still arguing while having the best SPAA in the game in your team and the best CAS, clearly a skill issue if you can’t kill an ADATS or any other SPAA against you.

I’m arguing because Kamovs can get shut down by AAs much easier than Pars/Spike ones can, which will massively reduce their effectiveness.

Kamovs are the best when no AA is around.
Kamovs are not the best when AA is around.
It’s pretty simple.

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Heh If i can survive Pantsir in AH-MK1 I don’t see why Russian can’t survive worse spaa they often face sound like individual skills at that point (and judging how they fly their heli yeah)

It’s not even about surviving, it’s about getting annoyed by AAs.

just hold W