Ussr 11.7

Sure helps to speed up the process to get yourself a fighter to give the cas players a harder time but sure isn’t a must. Unfortunately sometimes in this game you are completely dependent on at least some people in your team to know what they are doing but more often than not half your team just abandoning matches instead of spawning anti air and at worst giving enemy cas a harder time or at best getting back into the match by farming them is imo the main problem. Not that the enemy has capable cas platforms, because you have those too

And exactly the players with one vehicle lineups that are only there to hand the enemy team enough sp to spawn in cas and then not help to combat it are one of the major problems. Never gets old that for playing one vehicle lineups you won’t get crewlocked after one death leaving but the 4 ppl in your team that did try to play the match and are outnumbered 1 to 4 will if they refuse to continue playing the match with sp left when the whole map was handed to the enemy side on a silver plate.

Wouldn’t it be worth a try giving the top tier premiums two spawns and strictly sell those with a copy paste antiair?

From my experience 2S6 isn’t a reliable counter for anything that’s further than 4-5km away, since at that range missiles start having a mind of it’s own so hitting anything that isn’t afk is almost impossible.

Yeah it’s my experience too, didnt play it for a long time only now in 10.0 to 10.7 sim bracket again. Booster gone, missile’s a slug, like every sam in game. But it’s also not that fast with approx 1 km/s so that gives tv guided cas (a10s and F5e) from 10 km to 6 km out to find targets and even if they get closer all they need to do is maneuver once their rwr through missile guidance goes off. Actual pain in the ass when every player on us side can spawn 2 of those at the beginning of the match. But i think everyone mutually agreed to not talk about that on the forum?

From my testing in custom games by shooting at a mountain in the distance, it seems that 2S6’s missile takes ~9.5/10s to reach 6km away.

Roland 3 managed to travel the same distance in ~13 seconds despite having much worse maximum speed, due to it’s much longer burning motor.
Do you have Osa to test ?

In my opinion 2S6’s missile isn’t any better than Roland 3/Osa at 5km+ ranges where it turns into a flying piece of shit with no energy whatsoever as it’s motor ran out years ago lol.

This forum in general avoids to talk about broken CAS or stuff in general if it’s not from USSR.

A-10A Late at 10.7 with 6x 65Ds going against 2S6, Rolands, Osas is criminal, but no one is talking about it. It’s also the only plane at that BR to my knowledge that has IR guided missiles.

The way i see it, the su-34 in itself is not the broken part. The main problem for me (besides not having capable spaa to deal with it, but luckily the snail is working on that) is the stupid close cas spawns which enable it to immediately see the whole map, firing all its ordinance basically from spawn (giving you no time to react) or from ranges u can’t target them (from the ground) or find their missiles on your radar or with radar lock, basically making it and its ordinance imune from the ground
WHILE
making it dangerous to contest as cap because as soon as you fly above the ground you need to worry about pantsir, so you cant get slow, you can’t fly with low angular speed for too long towards the battlefield. It’s mainly the combination of those factors. And even if I manage to pressure them in cap that doesn’t help when a lot of their ordinance still finds targets on the ground because it’s not that easy to pressure 2 to 3 su34s simultaneously (while my team can do nothing to help me or counter their missiles on the ground) each match and they can cover each other and i have only 4 aim 120s

It’s 1 good heavily armored tank, 1 good tank if people shoot your UFP and not your turret, 3 adequate tanks after that.
It’s a good lineup for a skilled player; for the unskilled it’s rather harsh due to the mobility hits over NATO counterparts.

Top BR Soviet ground has a higher skill requirement than USA for example where USA is primarily mobility + lolpen round with some turret armor.

Like it’s seriously dumb how easy it is to get 4+ frag spawns with the Abrams if you play alone and rush flanks of maps like Poland or Sweden. I try not to do those tactics cause I like sticking with team mates, but those tactics are selfishly doable.

Maybe 4th - 5th, definitely not 2nd.
USA is first, Germany and Sweden can fight for 2nd.

@Panther2995
Where is the Tiger helicopter in Soviets? Where’s the double-spawn CAS for Soviets? USA has F-16C and F-15E, Soviets have Su-34 as its one spawn option.
USSR is far from worthless, and its helicopters are as good as USA’s; aka useless at top BR.
There’s a reason my top BR lineups don’t have helicopters when they’re spaded.

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I think u might be missing out on a part of the game which is much different from the two others in ground rb and i think absolutely a viable way to be a threat to enemy spaa (and in some cases planes), tanks and even if not limiting the movement of enemy ground units (at least on open maps). Sure it wont get you 7+ multikills from the air while being untouchable when theres no spaa up but the threat of an enemy heli that is constantly annoying spaa and keeping them busy while limiting movement of tanks when played effectifely is definitely a big threat to the enemy team. Shame only that apaches are mostly useless or in much bigger risk of getting shot down due to longer exposure time to guide missiles, much worse gun to self defend and only stinger

Well, all helicopters are useful when no SPAA is up, and only the SPIKE helicopters are usable on most maps when SPAA is up.
Of course when no SPAA is up Rooivalk is the best helicopter in the game.

Also Apache has the best helicopter gun in the game…

Bit disingenuous, all fuel tanks at top tier are able to absorb rounds, just like any other. T series can explode as well. They absorb shots probably as often as explode for me. Most all my OHKO on t series are ammo dets or ufp shots killing 2 crew.

So anecdotally, it’s not a good thing to go off of.

Same with reverse speed. If you’re full on reversing out of there trying to escape, yeah it loses a lot. But for hull down or corner peaking shots, the 11kph is huge in practical terms. The 4kph is abysmal and why I always chose the t80’s for my lineup from what I have.

For quick shooting it works just about the same as it would for my Abrams when I played it. I don’t tend to expose myself enough to need it to go full tilt for more than 1 second or so. Not to mention the gun traverse is pretty great on the Bvm and t90m.

These tanks are contemporaries of each other in game and they’re pretty tradable between the other depending on what you value.

It’s never easy to fight while being outnumbered, which is why I encourage people to spawn more air, especially when their multi role fighters are much better than Su-34 for air combat.

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all you need to do is being annoying and dive down every time they shoot at you.That gives their positions away and gives your cas a much easier time to target them or anything else. and even if spaa is up. Good luck dealing with the pars or spike spam from 1 or two experted tigers (that can rearm in 12 seconds only 4 km away from you) from different angles even when ur in a pantsir. You wont get anything else done while they are around or god forbid - moving away from helipad and hiding in an angle where you cant target them

Have you seen the drop and velocity of that gun? that thing wont hit a floatplane as long as its slightly maneuvering.
The stealth belt tiger 2 HAD gun though? that thing will. Even if they think they dont get shot at. While having 16 g mistrals with 6 km range. The apache, unfortunately is a turd

I see you use the Tiger a lot. Do you just stay at your helipad constantly slinging off FnFs and reloading?

Because it is not , it had the 6th best Tanks and worst air in the Game

I use them from time to time, especially with france since imo its the best heli and i dont have top tier planes with france and russia yet.

No, i would definitely advise against always staying at the helipad for numerous obvious reasons: Dont be found, attack from where they dont expect you, vs russia, germany and sweden 4 km gives you very little time to react to sams. But when I’m spawning i like to try and get one salvo off from the forward helipad to get enemy numbers down (easily possible in the UHT and HAD 2 if played carefully without dying) and sort of limit enemy movement in open ground (slowing down their advance). OFC depens on enemy planes.

After that (and rearming) and enemies knowing theres an heli up i would move back or perpendicular from forward helipad to have more time to react, reassess situation with spaa and enemy air and pop up at unexpected locations. But i would advise for that with any nation’s top tier helis, quite similar tactics necessary unless with apaches u can basically never attack when theres spaa up unless you have a nice position and have mastered the pop up to give terminal guidance to hellfires in iog technique.

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seems to me that most matches are in large parts decided by just overwhelming the enemies by just saturating them with threats they just cant deal with all at once. makes for very fast paced gameplay and a lot of times just feeling completely helpless vs multiple threats so a lot of players not that experienced will get annoyed fast (which is understandable and maybe a bit of a shame-hopefully future spaa additions will turn top tier back into a bit more chill and stategic gamemode and not bumrush simulator) because you can’t keep an eye on everything. so your team gains ground while the enemies lose players. definitely not fun if you’re on the receiving end but that’s top tier. and the UHT and HAD2 are good at just oversaturating the battlefield

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I’d imagine so, it’s what everyone does and it’s the most META use of the heli. There’s no reason to play it any other way.

As long as theres no capable SPAA or planes going for helis up it is the most effective way especially with how unreliable spikes and pars are even with clear hits on static targets, the pantsir easily shooting down 75% of your ammunition while sometimes surviving 3 or 4, hell even a whole salvo and threatening every allied plane or heli.
Enemy cas certainly doesn’t care about flying around idling and not wiping the whole battlefield straight from airspawn.

Why not playing it in a way that I’m trying to be effective and give my team the advantage, everyone can chose otherwise if he/she wants.

If matches wouldn’t be over through ticket drain in 2 minutes with enemies having all 3 caps and half your team left 5 minutes in, with helipads further out and planes starting from airfield there would be less spamming and even if i wish it were different, that’s the way it is atm

IF you dont know the differences between those planes then there is nothing to discuss.

Its the best helicopter in terms of dealing with both and air ground units, only reedeming factor about those helis you mentioned are spike missiles which are not even consistent to deal with enemy armor units.

You’re not the only one who plays with those vehicles.

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Now, fixed for you

An heres me thinking it was obvious that that was a rhetorical question. While the su-34 might arguably have better a2g agms all the other ones (actually wanted to say Rafale but add the new mirage to that) have capable and same amount BUT actually are good air to air fighters as well? So i don’t really see why the SU-34 alone is the big no go suddenly?
Apart from as i said before the off balance that is the pantsir, unfortunately, which is basically the only vehicle which is more or less capable so self defend against long range air attacks