Ussr 11.7

Indeed, sometimes I question my play style but when I check the leaderboard I see a T-80UD player in level 8, it’s frustrating, because, using this vehicle as example, not having the best mobility to leave certain positions require the player huge adaptation to the sluggish mobility compared to things like the Leopard 2A4 (PzBtl 123) or the M1 KVT, which requires mostly knowledge of the player to shoot curtains spots,

And regarding the reverse speed of 4 km/h on the T-72 platform to the T-80 platform, 4 km/h to 11 km/h is not much difference in practical terms when the competition have 20 km/h to 30 km/h. In some cases even more on vehicles with transmission like the Begleitpanzer 57 has, making the vehicle reach the same forward speed at reverse gear.

The good gun handling is only available on the T-90M making this the single Russian vehicle, out of 2, comparable to the gun handling in most late Western MBTs with the same ~40°/s in gun elevation and depression, and turret horizontal control, the rest are limited to ~32°/s only in horizontal, keeping the 4°/s in the gun elevation and depression, example are the 2S25M.


Could you at least say what it’s?


“Oh you mean absorb” what? Absorb my anger and frustrating when I see “Fuel tank exploded” in my screen, the only top tier USSR vehicle that doesn’t have this issue is the T-90M because the fuel tank is sealed.

Regarding the T-90M, despite the mobility and gun reload time, I have more preferences for it over the T-80BVM, the mobility is indeed limiting but I prefer the slow kind of gameplay.

Then my problem is not facing those vehicles, the few times I saw these in the enemy team, were quickly shoot down.

I may be blind or I have some sort of mental illness, but what’s written in this quote?

In fact, but am I wrong? At 10.3 USA already has a premium CAS, same does USSR but doesn’t have access to TV guided missile, meaning it has to be at shorter ranges, At 7.7 France has the best ground lineup with the best cannons and armor in the same vehicle you can find, examples is the AMX-50 Surbaissé and the AMX-50 Foch, at 9.0 Japan have the best vehicles in this BR range, like the Type 89 and Type 74, at 8.7 to 9.3 Germany holds one of the best vehicles at its BR range, examples are the Begleitpanzer 57 and Leopard A1A1 with good weapon and versatility, at 6.7 USA holds the best lineup either in ground and air with easier accessible CAS. USSR only starts to be competitive at 8.7.

If you check the modern armor simulator ground battles rotation queue, you can see why I say USSR is a bad nation to put time and effort on, sometimes I see 10 players wanting to play using a Western vehicles and 4 players in the other side, with T-64A (1971) as best vehicle to play, it seems to be, either people playing are doing it wrong, or it means that, not only me, but other people also see USSR as worth.

Ask this guy: ARK_BOI

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It’s bad because players are not fighting barely armed men in the middle east.

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What is the difference of the SU-34 to the F-16c, The f-15e or the Mirage? They are all equally or even more capable? If only that one can turn their brain off because they don’t have to face Pantsir (which every nation should have equals of not to be sitting ducks) while also being much worse fighter platforms?
Why claim the KA-52 is the best Heli when it (while surely capable) simply is not? The Tiger HAD-2, Israeli blackhawk and the Italian one are all at least equal?

I think you just gotta deal with the fact that each nation has some strengths and weaknesses and claiming that it’s always the nation you just lost against has the best of everything won’t really help you to use your strenghts to its best potential?

Yeah, absolutely. So much fun playing vs that in the current high tier sim bracket. 4 a10 spawns at the beginning of the match in an open map and your whole team denying that obviously that happens every match. one 2s6 facing 4 tv guided agm slingers that you basically cant hit past 6 km unless they fly completely straight and slow while ignoring all rwr warnings. All they need to do is don’t get closer than 6 km with slow lateral velocity. They dont even have to target you. just wipe your whole team. And if you do manage to get them they’ll just use a backup. Cuz why not, not like theres a sp requirement in sim.
Funnily enough all you read on the forums is russian bias this russian bias that while besides myself in the gripen i maybe see someone flying dedicated cap in top tier rb 1 in five matches maybe. Arguably that shouldbe lower in sp but still. Refusing to adapt to a problem certainly won’t help it.

At least for me, this adaptation requires monetary Intervention, which I’m trying to do each sale a new premium vehicle.

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Sure helps to speed up the process to get yourself a fighter to give the cas players a harder time but sure isn’t a must. Unfortunately sometimes in this game you are completely dependent on at least some people in your team to know what they are doing but more often than not half your team just abandoning matches instead of spawning anti air and at worst giving enemy cas a harder time or at best getting back into the match by farming them is imo the main problem. Not that the enemy has capable cas platforms, because you have those too

And exactly the players with one vehicle lineups that are only there to hand the enemy team enough sp to spawn in cas and then not help to combat it are one of the major problems. Never gets old that for playing one vehicle lineups you won’t get crewlocked after one death leaving but the 4 ppl in your team that did try to play the match and are outnumbered 1 to 4 will if they refuse to continue playing the match with sp left when the whole map was handed to the enemy side on a silver plate.

Wouldn’t it be worth a try giving the top tier premiums two spawns and strictly sell those with a copy paste antiair?

From my experience 2S6 isn’t a reliable counter for anything that’s further than 4-5km away, since at that range missiles start having a mind of it’s own so hitting anything that isn’t afk is almost impossible.

Yeah it’s my experience too, didnt play it for a long time only now in 10.0 to 10.7 sim bracket again. Booster gone, missile’s a slug, like every sam in game. But it’s also not that fast with approx 1 km/s so that gives tv guided cas (a10s and F5e) from 10 km to 6 km out to find targets and even if they get closer all they need to do is maneuver once their rwr through missile guidance goes off. Actual pain in the ass when every player on us side can spawn 2 of those at the beginning of the match. But i think everyone mutually agreed to not talk about that on the forum?

From my testing in custom games by shooting at a mountain in the distance, it seems that 2S6’s missile takes ~9.5/10s to reach 6km away.

Roland 3 managed to travel the same distance in ~13 seconds despite having much worse maximum speed, due to it’s much longer burning motor.
Do you have Osa to test ?

In my opinion 2S6’s missile isn’t any better than Roland 3/Osa at 5km+ ranges where it turns into a flying piece of shit with no energy whatsoever as it’s motor ran out years ago lol.

This forum in general avoids to talk about broken CAS or stuff in general if it’s not from USSR.

A-10A Late at 10.7 with 6x 65Ds going against 2S6, Rolands, Osas is criminal, but no one is talking about it. It’s also the only plane at that BR to my knowledge that has IR guided missiles.

The way i see it, the su-34 in itself is not the broken part. The main problem for me (besides not having capable spaa to deal with it, but luckily the snail is working on that) is the stupid close cas spawns which enable it to immediately see the whole map, firing all its ordinance basically from spawn (giving you no time to react) or from ranges u can’t target them (from the ground) or find their missiles on your radar or with radar lock, basically making it and its ordinance imune from the ground
WHILE
making it dangerous to contest as cap because as soon as you fly above the ground you need to worry about pantsir, so you cant get slow, you can’t fly with low angular speed for too long towards the battlefield. It’s mainly the combination of those factors. And even if I manage to pressure them in cap that doesn’t help when a lot of their ordinance still finds targets on the ground because it’s not that easy to pressure 2 to 3 su34s simultaneously (while my team can do nothing to help me or counter their missiles on the ground) each match and they can cover each other and i have only 4 aim 120s

It’s 1 good heavily armored tank, 1 good tank if people shoot your UFP and not your turret, 3 adequate tanks after that.
It’s a good lineup for a skilled player; for the unskilled it’s rather harsh due to the mobility hits over NATO counterparts.

Top BR Soviet ground has a higher skill requirement than USA for example where USA is primarily mobility + lolpen round with some turret armor.

Like it’s seriously dumb how easy it is to get 4+ frag spawns with the Abrams if you play alone and rush flanks of maps like Poland or Sweden. I try not to do those tactics cause I like sticking with team mates, but those tactics are selfishly doable.

Maybe 4th - 5th, definitely not 2nd.
USA is first, Germany and Sweden can fight for 2nd.

@Panther2995
Where is the Tiger helicopter in Soviets? Where’s the double-spawn CAS for Soviets? USA has F-16C and F-15E, Soviets have Su-34 as its one spawn option.
USSR is far from worthless, and its helicopters are as good as USA’s; aka useless at top BR.
There’s a reason my top BR lineups don’t have helicopters when they’re spaded.

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I think u might be missing out on a part of the game which is much different from the two others in ground rb and i think absolutely a viable way to be a threat to enemy spaa (and in some cases planes), tanks and even if not limiting the movement of enemy ground units (at least on open maps). Sure it wont get you 7+ multikills from the air while being untouchable when theres no spaa up but the threat of an enemy heli that is constantly annoying spaa and keeping them busy while limiting movement of tanks when played effectifely is definitely a big threat to the enemy team. Shame only that apaches are mostly useless or in much bigger risk of getting shot down due to longer exposure time to guide missiles, much worse gun to self defend and only stinger

Well, all helicopters are useful when no SPAA is up, and only the SPIKE helicopters are usable on most maps when SPAA is up.
Of course when no SPAA is up Rooivalk is the best helicopter in the game.

Also Apache has the best helicopter gun in the game…

Bit disingenuous, all fuel tanks at top tier are able to absorb rounds, just like any other. T series can explode as well. They absorb shots probably as often as explode for me. Most all my OHKO on t series are ammo dets or ufp shots killing 2 crew.

So anecdotally, it’s not a good thing to go off of.

Same with reverse speed. If you’re full on reversing out of there trying to escape, yeah it loses a lot. But for hull down or corner peaking shots, the 11kph is huge in practical terms. The 4kph is abysmal and why I always chose the t80’s for my lineup from what I have.

For quick shooting it works just about the same as it would for my Abrams when I played it. I don’t tend to expose myself enough to need it to go full tilt for more than 1 second or so. Not to mention the gun traverse is pretty great on the Bvm and t90m.

These tanks are contemporaries of each other in game and they’re pretty tradable between the other depending on what you value.

It’s never easy to fight while being outnumbered, which is why I encourage people to spawn more air, especially when their multi role fighters are much better than Su-34 for air combat.

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all you need to do is being annoying and dive down every time they shoot at you.That gives their positions away and gives your cas a much easier time to target them or anything else. and even if spaa is up. Good luck dealing with the pars or spike spam from 1 or two experted tigers (that can rearm in 12 seconds only 4 km away from you) from different angles even when ur in a pantsir. You wont get anything else done while they are around or god forbid - moving away from helipad and hiding in an angle where you cant target them

Have you seen the drop and velocity of that gun? that thing wont hit a floatplane as long as its slightly maneuvering.
The stealth belt tiger 2 HAD gun though? that thing will. Even if they think they dont get shot at. While having 16 g mistrals with 6 km range. The apache, unfortunately is a turd

I see you use the Tiger a lot. Do you just stay at your helipad constantly slinging off FnFs and reloading?

Because it is not , it had the 6th best Tanks and worst air in the Game

I use them from time to time, especially with france since imo its the best heli and i dont have top tier planes with france and russia yet.

No, i would definitely advise against always staying at the helipad for numerous obvious reasons: Dont be found, attack from where they dont expect you, vs russia, germany and sweden 4 km gives you very little time to react to sams. But when I’m spawning i like to try and get one salvo off from the forward helipad to get enemy numbers down (easily possible in the UHT and HAD 2 if played carefully without dying) and sort of limit enemy movement in open ground (slowing down their advance). OFC depens on enemy planes.

After that (and rearming) and enemies knowing theres an heli up i would move back or perpendicular from forward helipad to have more time to react, reassess situation with spaa and enemy air and pop up at unexpected locations. But i would advise for that with any nation’s top tier helis, quite similar tactics necessary unless with apaches u can basically never attack when theres spaa up unless you have a nice position and have mastered the pop up to give terminal guidance to hellfires in iog technique.

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