Yeah I know how great MAWS and enough countermeasures to actually use it is. There is a reason I made two videos on it.
Hopefully some friends of mine can get Aim-9M on theirs soon and then I can have back-up in the lobbies I go into. It might hurt the kill count but it’ll make the enemy team quit faster.
Maybe those MiG-23 aces from earlier in the thread will show up in my game.
The practical differences in effective range due to the speed difference between the Su-25 and A-10 are negligible in any practical sense. The Aim-9M is far better in Air SB than it is in Air RB due to a lack of markers and the A-10C is far better than the Su-25 due to all-around better situational awareness and much more useful flight performance in most situations.
Both missiles are going to catch a near supersonic target from a 4km tail chase when launched near sea level. The Aim-9M will also have a higher chance of success in a tail chase due to the whole being invisible thing. There are no markers in Air SB so distance has to be done visually anyways.
I never said that it was. It’s just a worse missile for Air SB and the Su-25 variants only carry two of them.
Speed is much more important in the game mode that you play because situational awareness is done for you in the form of red markers and third person view. Both the A-10C and Su-25 are slow for their BRs but the Su-25 has far less situational awareness.
Theres something wrong with your graphs.
Here’s what I found in mine. Both missiles chasing a target going 1000kmh at 100m altitude from 4km away chasing.
Because a tail chase is modeled so while target is going above Mach 1 doesn’t change the fact that the launch platform is going 700kph / 950 kph. What you are seeing is the relative speed difference between the two.
So the graph is actually depicting the target’s relative distance from the launch platform and not the missile? I don’t think that actually shows if the missile is going to hit or not.
Either way the graphs I presented show a better picture without dependencies.
No way a short range fox 2 is going to hit a target 4km away (near mach) chase in an actual battle.
It’s also showing the missiles relative distance from the platform…so logically if missile and target are same distance from the platform at the same time…then the missile is hitting the target.
I might have to go back and look at the parameters I put in. It could be a misclick.
kinda odd you say the R-7 fire at most 7760m, when at fired at a plane in re-aspect (so I was chasing doing 578mph), an F-4 traveling at roughly 700 mph, at 2.3 km away from me, after burning the whole time, and didn’t know the R-73 was launched, and he did not flare, at a height of 250m, it missed… several times I’ve seen this happen.
If you’d like I’ll record the next time it happens if I haven’t already uploaded a video.
There is no debate the Aim-9m is still performing better, even on the slowest airframe which speaking volumes to how OP it is in Sim.
Compared to what? An R-60? An R-60M? An R-3R? It’s no slouch if you:
-don’t preflare in a turn fight when you know a R-73 carrier will be able to put turn you.
That’s pretty much it chief. Preflare every few secs and your immune.