US helicopters and Apaches of other nations missing Hellfire variants that make them competitive

The 30mm is only effective against a plane heading at you straight on and when you are fully stabilized.

The gun does not compensate for your movements or the enemy planes, it shoots center mass.

This is an issue even when fighting ground targets let alone a plane going 700+ km/h, also other helicopters.

While I think the Hellfire L with Fragsleeve would feel a whole lot better (since some stupid country is given “IR Immunity” because some stupid MOD said it is…despite all the evidence to the contrary) I would honestly just be content with the LOBL being reliable… and the IOG actually functioning.

What should happen when Missile loses Laser lock: Missile continues to last laser designated location. (Inertial Navigation)
What happens in game when missile loses Laser lock: Missile goes on Vacation off to BFE.

If LOBL actually worked, it would effectively be fire and forget against stationary targets… and at one point, I did. Gaijin turned that off it seems.

(And then there’s the 20lb warhead that can’t seem to reliably damage more than the breach in a top down attack…)

if the AGM-114Ks actually worked in the game like they do in reality, I would be okay (if not overly pleased at being without the fire and forget and prox fragsleeve capabilities of other Heli ATGMs)

1 Like

Once you recognize that there are already ATGMs which can fire through smoke in the game presently the argument against adding the AGM-114L variant completely falls apart.

There is zero justification for the disparity US helicopters are currently faced with.

Half the problem is Gaijin’s poor modeling, the other half is their intentional artificial nerf of US equipment by not adding what they were designed to fight with.

3 Likes

again i know you arent smart enough for it, but a lot missle fire trough smoke, the problem is the longbow will hit the target every time, while one can dodge the viklhers in the smoke, you just arent skilled enough for that

You know that they decided to code RNG into FnF ATGMs right?

The RNG is about where on the tank it will hit yes, but that has nothing to do with what i wrote, the hell are you on about?

You act like it’s impossible to balance.

They can change how well it tracks through trees
The innacuraccy could be increased if aiming at a target in smoke
Chaff in smoke could be added
They still won’t track through buildings

The idea that they will be so game brokenly better than spikes is a little low IQ

read trough the damn thread before you start spouting nonsense, you are only responding to the last thread without reading trough the whole issue.

The problem is that US fanboys then will complain that their missle isnt acting like it is supposed to

ah yes because that is how radar works or did u confuse it with optical now

so you wanna add fantasy smokes that some armys arent using great idea, lets add paper tanks as well while we are add it

you realy have a blooming fantasy when you thought that was the issue

Dont act like you know why i have problems with the longbow when you completly miss the mark, go moderate rumours and round up , that is the only thing you are good for anyways

Not as fantasy as it seems. Specialised smoke screens can block radar waves.

i am aware they do exist, but not every army deploys /uses them, you would need to restrict it to certain countries that use them as standard equipment if you add them to countries that dont use them they would be fantasy smokes, if i remember right china was on of the first countries that used them since they thought all our equipment was radar guided when in truth it was IR /optical.

If you start giving them to just everyone it starts being unrealistic, those my comparision to paper planes

1 Like

I have read the thread.
You gave a stupid example that because it can track through smoke it will always hit unlike other ATGMs that dont.

I pointed out there are a bunch of ways to balance it if they add it. Like they do with plenty of other armaments and mechanics already in this game. This isn’t a sim game, there are inaccuracies everywhere.

1 Like

The Vikhrs acts far better than it does in real life, yet I don’t see anything ever being done about that. The last “nerf” barely affected it.

I personally think they need to fix NATO weapons so that they work properly rather than just half assing things like the hellfire and stinger.

1 Like

doesnt look like it

yes but thats the case, other atgms either explode instantly or just fly to the best position you guess where the enemy is, the longbow flies at the position of the enemy

“like they do with plenty of other armaments”, there is no mayor changes in the game that compeltly change how an armament is supposed to act in the game

we arent talking about numerical values here, or yet to be implemented stuff. what you are suggesting is adding fantasy longbow missles that act completly different then they are supposed to

they act better, which is wrong yes, but they dont act completly differently then they are supposed to be , at their core they are beamguided missles which they are

yes that is the right way, they need to fix those things, which would make the hellfires stronger as example the simple addition of the direct fire mode propably would be a huge buff we all already would like

Either they add the Longbow or they actually fix the damn K Hellfires we already have in-game because the ones we have aren’t worth jack shit.

Every other helicopter mounted ATGM I’ve used in the game is far more reliable than the the Hellfires; especially the K version. It’s infuriating how garbage they are. Completely unuseable against enemy helos even when they’re just hovering and near unuseable against ground targets because they’re too goddamn slow, attack at poor angles and are completely RNG on damage potential.

Direct fire mode, or just make it so that they actually loft properly to get a top-down attack profile. Currently they loft, then come gliding down and hit like a beam rider regardless, which is probably an intentional choice by GJN to make them less effective.

2 Likes

exactly, thats the needed buff, not longbow

Missiles from helicopters which aren’t guided through smoke as is the topic of discussion

except you cant because any player with half a braincell just manually guides them in and kills you anyways.

1 Like

and still those jackshit if the enemy cant see u in smoke still different situation and you still need to stay vulnerable in the open as well