So as much as I would like to see the Lima on a Longbow it is kinda a bit too much for most vehicles. Same goes with R & N. Also do not see the point of HE or blast frag variants.
That said, range under performs, speed is too high, lock after launch is absent aaaaaaand countermeasure hardening is absent on the Kilo. And as someone mentioned earlier - HI/DIR/LO mode switch must be a thing, please.
In case you mean me, i am no friend of russian balancing either and think the damage model should be fixed and further uptiered
I am certainly no russian coper
Helicopter 2 Helicopter engagements are done at range.
The Vikhrs was the king of this but with the addition of the French and Italian Spikes they take the spot by the benefit of being able to move in to cover.
Imo, add the Agm114L but limit it to only 8 like the other helis. With how F&F are rn, there targeting is horrible and I don’t think Gaijin has the expertise to make it any better.
Both helicopters have four ATAS as a2a missiles. The UHT gets FnF capability with its ATGM which can be used to hit enemy helicopters at long range.
All of this is a moot point - the Vikhr is the best a2g and a2a helicopter missile in the game. I get tons of kills on F-16s with my Ka-52. Other helicopters don’t stand a chance at all.
Only an imbecile is flying straight at you in a jet close enough to let you rip them with your chin cannon.
90% of my kills on jets in helicopters are using Vikhrs. The actual A2A missiles (even for the Ka-52 lmao) are rubbish. I used to get kills with the AH Mk.1 Starstreaks, but for the last few months Starstreaks have been genuinely worthless, and GJN cba to fix them.