Uptier and why it does not fit in game anymore

Ye, thats what I was getting at.

Theres clearly a limit on how large the capability gap can be.

“to me”

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Sure,… you try to prove what point? B-29 have to evade the F-15 radar,… That’s all, if it can do that, then he can bomb what he wants,…

But bringing up such an uneven matchup?

You’re not even comparing 2 fighters,… but a Strategic Heavy bomber, which role is to Bomb the hell out of bases, and a Heavy Superiority Modern Fighter, which purpose is to destroy everything in the skies,…

At least gimme something which have a reason to fight Air-Air even as Third/fourth possible role, such as SBD-3, or a Ju-88 bombing hunter,…

You’re a comical one,…

Then improve

If you still have troubles against current uptier, you’ll never have fun in this game.

Hey, you said

No mention about need to compare two fighters or matchup needing to be fair :)

Any 1v1 fight, by your words.

And how exactly will this help B-29 defeat heatseekers or radar guided fired from above position in a headon (which can still hit even through multipathing)?

Hell, even using vulcan with radar gun sight, F-15 will be able to safely engage B-29.

No, it “was not introduced” as such. It’s simply a mathematical fact that a matchmaker matching 4 groups will have 1 group fully down-tiered and 3 groups full to slightly up-tiered.

Only way to get “no uptier” is if BR-spread is set to zero, so you only see vehicles of the same BR.

The only thing that was implemented, is that Full downtiered aircrafts will not see more than 4 uptier aircrafts, and it’s only ruling in AIR RB modes.

All other Aircrafts can come from 0 to +0.7 BR, with no restriction ^^"

Come on have a little sense of it:

I got from this that he is comparing same type of aircraft,…
I can give you attackers or dive/light bomber vs fighters, but don’t push it up to the point of fighting a Bee with a Whale,… ^^"

That why i said you have to avoid radar,… because if he can’t detect you, in ARB mode, then he can’t find you until you bombed, or got lucky enough to be on your path.

If you’ve got a highly sloped map, and fly at the bottom of the valley → you’ll increase your chance of not being detected by wide margin.

Most BRs above 7.3BR are compressed, not just those around 9.3BR.

F-104G(Italy) has same BR with F-104G(Germany) which has same flight models and x4 AIM-9J loadouts.
Hunter F.58 has same BR with Hunter F.6 which doesn’t have CMs.
Lim-5P and MiG-17PF has the same BR with original MiG-17
J34 has same BR with Hunter F.1
MiG-15bis ISH has same BR with A-5 Sabre and original MiG-15.
Meteor Mk.3 has same BR with Sea Jesus.
F-84Gs didn’t face against MiG-15s or A-5 Sabres until early 2019, but began facing around 2020 because they were moved down to 8.7BR from 9.0BR. And current their BR is 8.3.

You think all of them are fine? 💀

Even when the top BR was 9.0 BR to begin with, the BR had to be decompressed to 10.0BR.

+1. I’m tired of fighting the premium spam 11.0+ vehicles with my Bmp2m. (It’s the only 10.0 vehicle I have). Give me a t80B at least.

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Whoa, you are so skilled and proficient! Unlike those pesky casual skrubs who want this lame thing they call “balance”.

You are right. I love facing 1979 SU-25s armed with 1982 R-60Ms with a… (checks notes) machine gun only-armed F-86F Sabre from the late 1940s!

I mean, not being able to counter all-aspect 30G IR missiles with a postwar jet? Sounds like a skill issue to me! This is just gameplay variety!

In fact, it is well known that a skilled player should be able to beat SU-25 with F-80, you just need to git gud for it, of course, but players would rather cry about uptiers than be willing to l2p.

Can you imagine F-86s facing only MiG-15s, MiG-17s and other similar counterparts? Meh, boring! Obviously it needs to face SU-25s armed with R-60Ms to be fun and varied, and anyone who dislikes this simply has a skill issue!

Same goes for Ground.

Fully-stabilized T-62M-1 with APFSDS and composite armor? Should be no issue for the glass, unstabilized Leopard I with APDS! All you need to do is, like, play better, lol.

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These words made me feel sad because it reminds me when they were top tier :/
Yeah… CL-13 spam was kinda insane but still better than current clusterfuck.

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Certain uptiers are way more brutal than others. 8.0 is one of them, as almost everyone finds themselves in unstabilised tanks vs fully stabbed tanks with LRF’s, thermals etc.

It’s more a compression issue, and the issue of full stabilisers bleeding into the game way too quick.

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You’re wasting your time if you’re trying to explain it to the usual 3.
For them everything is perfect. They know the company’s word by heart:
It doesn’t make sense to play 70% of games in uptier ---- they answer: it’s only 4 toptier. It also gives more variety to the games. You can work harder.
My favorite is you can see which BR is more absorbed by another and not play it.

hahaha And how do I raise the TT?
I don’t think the solution is the +0,7 but they should control the frequency of the uptier. The problem of popular BR and premiuns has been generated by them. I wish I could play the same way in all levels.

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I was only talking of Air RB, so i don’t care about your ground part of comment.

For the rest of it → i never said there shouldn’t be some thing to do for balance.

But the main part of the game is playable as it’s stand right now (and yes, even a F-86F can do better than The braindead Su-25,… you just have to think about “how”/“when” and “why”,… → oh sorry this is no braindead gameplay so it doesn’t interest most people?,… welcome to War bro)

The game doesn’t need uptier to be reworked, but BR to be extended, and rehauled depending on Weaponary, with no further look of Flightmodel characteristics over current 8.3 BR (Reason why Su-25’s and A-10’s stands too low in BR)

Oh, of course!

Then you don’t entirely disagree that there are currently balance issues regarding compression! I thought you thought the situation was perfect already, hahah. Glad to see it’s not the case!

I don’t think uptiers should be removed; I just think BRs need to be decompressed by a factor of 0.3-0.7 and, as you said, even make them dynamic depending on weaponry or munitions.

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Decompression won’t change a thing when everybody is flying the same Premium jets every match. 🤷‍♂️

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Sorry, but what do you mean by “factor of 0.3 to 0.7”?

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Most likely all aircraft above a problem BR. going up by 0.3/0.7.

Such as how 9.0-9.3 struggles with the 10.0-10.3 aircraft, witht some not having any flares or competitive missiles whatsoever, nor speed or maneuverability in comparison to higher tier aircraft, those 10.0/10.3 aircraft and everything above can be raised by about 0.3.

Basically, that the difference between each BR should be increased by 0.3-0.7.

For example;

Current 1.3 would become 1.7-2.0
Current 1.7 would become 2.0-2.3
Current 2.0 would become 2.7-3.0
Current 2.7 would become 3.0-3.3
Current 3.0 would become 3.3-3.7
…and this, carried all the way to Top Tier.

That way, for example, current 7.7s wouldn’t stomp on current 6.7s, AND wouldn’t be stomped by current 8.7s either; because the current 7.7s would be 0.3-0.7 points above current 6.7s, while they would also be 0.3-0.7 points below current 8.7s.

In short; a general, universal formula to quickly decompress the entirety of the trees without needing to revise each vehicle individually.

The general effect would be much like the one suggested by the 0.7 spread suggestion, except this would keep the 1.0 spread in exchange for a wider BR range, to keep it standard, uniform and simple.

All vehicles would be moved by 0.3 by default, while 0.7 would be a possibility for those that could need even further refinement on the new system.

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