Gaijin plays it VERY safe when it comes to real life stuff. They turned off chat for around a year when a certain conflict broke out in Europe.
Real life locations are inherently asymmetrical, that’s the problem. Until you figure out a good way to balance the mode it is better to use a fictional location that you can mold to fit your needs.
Once they figured out everything out they can use real life locations for NT and spread things out as needed to make it as realistic as possible, while keeping it balanced.
I’d like to see an even bigger map featuring all of Vietnam, and another featuring all of Korea.
I’d like to see Taiwan + the straight and a slice of mainland China too, another featuring the Persian Gulf, and of course that one country in Europe, but I think these might all be too spicy for Gaijin.
ESPECIALLY that last one.
A good real life location not linked to any major events though would be the Bering Strait. That would be pretty cool imo.
Yeah, and I hope they’ll stop that and continue to do more like: Falklands.
I already advocated for more asymmetrical fronts in my previous reply, but if you disagree that’s fine. Asymmetry doesn’t necessarily mean unbalanced imo.
This would be a bit big wouldn’t it? A Korean war map would be splendid though. Fighting from behind Seoul to Pyongyang would be incredible.
And BK-90
Hello guys
We’ve been following your discussions specifically around the M163 and Shilka, so we want to clarify a few important points here.
We don’t want to weaken the air defense significantly at this rank further, as the request to remove the ability to intercept guided munitions will, in our opinion, make the gameplay more boring and remove the part that requires a little effort that we have now to have some form of difficulty.
There’s currently some ambiguity about the M163 and Shilka being able to intercept ammunition, but it’s technically possible. You can try it yourself, for example, in the training grounds or in GRB, where players sometimes even shoot down rockets with their machine guns. If this ambiguity is critical to immersion, then the only solution is to have more modern anti-aircraft guns in the convoys, which in turn will make Vietnam look like the 1980s.
Currently, the M163 and Shilka have a reaction time of 2 seconds, and they begin engaging missile-type targets at a range of 3,000 meters. Launching missiles at a range of 3,500-2,500 meters increases the likelihood of one of the rounds hitting the target, but this requires at least some effort on the player’s part. These figures do not take into account the time it takes to aim and open fire, and do not take into account that the ammunition is usually not hit by the first projectile in the burst, so the time to intercept the second bomb or missile is usually even less.
Considering how effective distraction tactics are on AA, there should be a wild weasel medal reward when an AA is destroyed by someone else while it is targeting you.
So what do I do in the Viggen? I have 3 Mavericks and 1 CM pod, if you add two shilkas I’m dead with only 1 kill maybe
Replace 2 agm65 with 2 rb05a or 1 if you are attacking bot tank outpost
I’m definitely not opposed to more realistic maps, but I think for basic gamemodes like ARB and GRB, fictional locations are much better suited. Top tier ARB would be way more enjoyable, if there were maps with actual terrain, for example lol
I would especially love to see scenario maps get overhauled and brought back as events or a special queue. Stuff like Attack on Wake Island or Battle of Britain (there’s also a Norway attack map, but I don’t remember its name) could be really fun, but they need balance to make sure both sides have a solid chance to win.
Asymmetry is fine when you can make sure that both sides have advantages AND disadvantages
If you look at a lot of GRB maps, it is easy to tell what happens when you go for asymmetry, but don’t factor in what the asymmetry could end up doing to the winning chances of each side.
Normally going for radar units or convoy.
Why add the manually guided RB?
Just try it. But dont tell snail
Replace the SALCOS SPAA near depots and frontlines with MANPADs like SA-7. Keep SALCOS SPAA only for airfield defense.
Rewards also needs to improve. Or repair system needs to be overhauled.
And make the score count for Event task.
need MiG-25BM asap to have 4x ARM instead of only 2x
*Su-25BM
Or MiG-25PD?
Wait, neither one of them gets ARMs (unless I’m missing something)
They mean adding the mig25bm. Which has arms and a jammer
MiG-25BM


So I was a huge fan of the last test. It was slightly less hectic. It was an intro into the game made. It didn’t require meta aircraft to make progress.
And now test 2. I flew out in a Jaguar E, something that is 10.7 but has no standoff weaponry. Its fast enough and it is capable. I tried several approaches, got a couple of ground kills (only in convoys where the AAA was killed by someone else) and one air kill over 5 deaths. Then left the map out of frustration.
Now there is no way for me to SEAD against the missile defenses of the factories. I am stuck dealing with defending against advancing convoys only, because crossing the attack line is a death sentence. This was a terrible change for gameplay.
The nuke planes in the scenario are the only possible way to break through for some lineups. Which great for them being there, and great that you improved the pilot, but a mode to enjoy playing aircraft isn’t there anymore.
The Jaguar E is completely unprepared to deal with this new version of the game mode. Even the top tier modes have never had me leave a match midway. They have all been enjoyable, but this… Its borderline unplayable without having mavericks or an equivalent.
@Smin1080p_WT M-163: 2 second response time at 3k away. So if the missile doesn’t kill, you are dead. I’ve played Heli EC, Air Sim, and I’ve always wondered. Why don’t you have two different models between Convoy units and stationary ones? Uncontrollable factors in server performance can add extra challenge in hitting moving convoys, so why not have units that are little more forgiving? I’ve always wondered if it was possible to have the response get faster and more accurate the long unit lingered in the area. You might get away from screwing up one pass, but you might need to leave and try again in 30 seconds before making another one.
Oh, I misinterpreted that then
Does that thing even get any weapons besides those ARMs?
