Normally going for radar units or convoy.
Why add the manually guided RB?
Normally going for radar units or convoy.
Why add the manually guided RB?
Just try it. But dont tell snail
Replace the SALCOS SPAA near depots and frontlines with MANPADs like SA-7. Keep SALCOS SPAA only for airfield defense.
Rewards also needs to improve. Or repair system needs to be overhauled.
And make the score count for Event task.
need MiG-25BM asap to have 4x ARM instead of only 2x
*Su-25BM
Or MiG-25PD?
Wait, neither one of them gets ARMs (unless I’m missing something)
They mean adding the mig25bm. Which has arms and a jammer
MiG-25BM


So I was a huge fan of the last test. It was slightly less hectic. It was an intro into the game made. It didn’t require meta aircraft to make progress.
And now test 2. I flew out in a Jaguar E, something that is 10.7 but has no standoff weaponry. Its fast enough and it is capable. I tried several approaches, got a couple of ground kills (only in convoys where the AAA was killed by someone else) and one air kill over 5 deaths. Then left the map out of frustration.
Now there is no way for me to SEAD against the missile defenses of the factories. I am stuck dealing with defending against advancing convoys only, because crossing the attack line is a death sentence. This was a terrible change for gameplay.
The nuke planes in the scenario are the only possible way to break through for some lineups. Which great for them being there, and great that you improved the pilot, but a mode to enjoy playing aircraft isn’t there anymore.
The Jaguar E is completely unprepared to deal with this new version of the game mode. Even the top tier modes have never had me leave a match midway. They have all been enjoyable, but this… Its borderline unplayable without having mavericks or an equivalent.
@Smin1080p_WT M-163: 2 second response time at 3k away. So if the missile doesn’t kill, you are dead. I’ve played Heli EC, Air Sim, and I’ve always wondered. Why don’t you have two different models between Convoy units and stationary ones? Uncontrollable factors in server performance can add extra challenge in hitting moving convoys, so why not have units that are little more forgiving? I’ve always wondered if it was possible to have the response get faster and more accurate the long unit lingered in the area. You might get away from screwing up one pass, but you might need to leave and try again in 30 seconds before making another one.
Oh, I misinterpreted that then
Does that thing even get any weapons besides those ARMs?
R-60s and FAB-250/500
That sounds like a terrible plane to have in WT to be completely honest lol
And y’all end it on my birthday and I can’t play the game again until my birthday… cool thanks… this is the 3rd time y’all have done this… please just let the event run for a full seven days.
Last time I could play NE was April
This was one of my major concerns for Helicopter viability
SoonTM?
no fun allowed, sorry
so no 11.3 awesome
Stona_WT & Smin1080p_WT With all the BS you guys are dealing with at the moment, I just want to say thank you for bringing it back and pass that along to whoever needs to hear it!
Go play it first, bud.
I am loading in now
This is why I want to see more vehicle types in game, like more (Early) aircraft and (Late) stuff to differentiate vehicles of different eras and get different BRs for them. Like if an aircraft from the early '70s has '80s weapons, it would be nice if we got an “early” version that just got the '70s weapons for maybe 0.3 BR lower or something. Like early aircraft without later ATGMs and missiles for preferential BRs, separate from late aircraft that have the pinnacle of the weapon systems they would have used in service at a less preferential BR.
And it would work perfectly with era-centric events like this, that could prefer early aircraft with '60s and '70s weapons, and not include late aircraft, with mavericks and R60Ms and stuff.