_______Update on testing Russian Bias on T80BVM: the problem is High Hardness Plates

I don’t know russian and im not sure if google translate can do a good job…any ideas?

Well, either you find a native speaker or could try with ChatGPT or DeepL - chatGPT is the best, DeepL a bit worse but still better than google translate
Wish I could help more :/
Good luck

heh already proved that you don’t know well as you think you are. Sure you have some knowledge and some experience but it appears from what you said it already said it still not well enough.

Like I broke down in the other thread and was ignored, the limited spalling creates damage, not destruction in most cases, and so it takes repeat hits to destroy a single propellant charge. If you watch the test vs the Black Knight, the propellant rack gets hit direct on by the penetrator, and it continues through to detonate multiple charges in one shot, thus increasing the likelihood of a detonation.

Absolute language, and you are wrong about that. That being said getting hit in the ammo rack can cause detonations.

You hear all about the tanks that get blown up, you never hear about the tanks that return to base.

if the explosions are so unreliable i dont understand why the ammo removes the shell
same problem on the kv2 and german/russian casemate td s

Great work on this experimentation, definetly need answers

25% against 16%, with way larger scale of usage of T-90Ms. And well, i havent checked all Oryx losses, but first one and one with drone drop was done after vehicles was abandoned (first one was destroyed by russians themselves anyway, after it was disabled by ukranians).

You proved literally nothing lol. All claims about bias are always cherry-picking or even made up. And it always shifts to vehicles being OP, not line-ups and team compilating

or you just cant see bias wehn there is

I dont have pyrovision goggles to see some magic world, sorry

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And what values from your words to prove that it does not exist? from your imagination? because for me a word from no experience user = no values why? Oh you see this or that but you never experience anything apart from one nation and think you know better than me? let alone you don’t even have a god damn Russian top tier like i do and you think you know them batter than me? don’t make me laugh

I’m not sure I’m understanding you. But I believe that to mimic the ammo in real life, all ammo in the carousel while being two pieces, is modelled as one, if you lose the charge, the round won’t have any propellant, so it’s removed from the game.

The better question is to ask what the damaged ammo/charges percentages and mechanics are and how they are written into the code in game.

Well, because i shouldnt proof that someting isnt existing. You should proove it first, that it exists.

Well, i see the same tanks as you. I dont need to play all nations to play against soviets. So, as their opponent, i dont see any OP in them. And thats quite enough.
And yeah, i have friends, that have soviets and they dont see them as OP.

Well, if i have no problem in killing them, why you have even when you have them - i think yes, i know them better.

no i mean the shell comes in the tank hits the ammo the ammo turn black and disappears and so does my round it dosent go further into the tank and cause more destruction so the ammo acts like era

tried it with the kv2 and it didnt do that anymore maybe gajin fixed it in some update before shells would not render when passing exploding ammo

They explode because they contain ammunition, and that ammo is setoff by something. All tanks are capable of this to some degree. It’s just easier to do because there’s less protection for the crew in a T-series tank from this threat. The autoloader’s problem is that it isn’t fully encased to protect against detonation (not that it would anyways, it’s too difficult in that small of a crew compartment.

It’s not as safe as the M1 Abrams’ system, but that only works when both stowage doors are closed. Earlier Leo 2 models didn’t have doors that were as safe, and older DM ammunition was not immune from combustion.

This is part of the reason why we are seeing remote turrets now.

Really? well that why your best tanks in your account can performing like this?
image
compare to my worst tank in my account.
image
know better than me heh heh i think you really don’t know anything buddy you think i have a problem killing Russians tanks? nah i can do it in worst tank the game has to offer me. but it’s not the point here the point is the BS from RU tanks that in the game

Just checked ru forum, that site has less traffic than na…idk if even worth the effort.

I mean you are striking an object, it’s basic physics as to how it could slow down. I know that penetrators will disappear if they don’t have the energy to exit the hull. So my guess is that at a bare minimum High Hardness Steel, part of the autoloader body itself possibly, and then the charge itself absorb the energy from the round. That’s why it disappears. The ammo itself would only act like ERA if it exploded, I’m not sure if a charge can detonate itself without setting off the rack. That would be another good thing to figure out.

Damn, its so hard to read, when there is no punctuation marks…

And? I havent said that im super pro or something.

Okay, then where is BS? You have no problem in killing them, i have no problem. SO? Where is BS?