Ah yes, Russian teams in the 10.7 BR range weren’t already dominating enough with the godawful BMPT spam, now they will dominate even harder with this reload buff.
Unreal…
Ah yes, Russian teams in the 10.7 BR range weren’t already dominating enough with the godawful BMPT spam, now they will dominate even harder with this reload buff.
Unreal…
Same. Had an SB EC match that had me randomly jump to 20% PL. Whole server in fact.
Quite fun while maneuvering.
Many spins were had.
It’s 0.5 secs. Calm yourself.
An abrams will still load 1.0 whole sec faster
An aced Abrams can, yes. which doesn’t really matter considering very few players actually have aced crews. On the other hand, any retard can buy any Russian tank, and instantly have comparable if not outright better reload than everyone else. And that isn’t even taking into account that that rate of fire will never go down due to a loader dying, or how you can just take hits to the autoloader in Russian tanks and take no damage from it.
And you failed to say anything about the dumpster fire that is 10.7 currently. I played Russia 10.7 earlier and found it to be a trivial challenge to get 7+ kills, and I don’t even have a BMPT.
Russia is playing this game on easy mode, and Gaijin seems committed to making it even easier.
Actually most people I talk to say they have fully aced top tier line ups, which surprised me, as I thought that an expert was plenty good enough.
Dude 10.7 is getting pounded by BMPTs
While 8.3 has been a disaster for 6 months now thanks to the T58
Positive changes all round. Good to see reload buffs for T series tanks. Though, 10.7 is all about that BMPT and Object292 duo, so no reload buff for the 152mm. Not that it really needs it, haha.
Blockquote * The calculation rules for the Spawn Point cost of aircraft Secondary Armament presets that contain guided bombs have been adjusted. Now the cost of these weapons depends not only on the mass of the used bombs, but on their guidance type as well. Bombs with the combined GNSS + Laser guidance, as well as the bombs with the TV guidance have an additional multiplier of 1.1. Bombs with the IR seekers have an additional multiplier of 1.3. For example, the MiG-27K has a base cost of the aircraft of 540 SP. Equipped with 4x KAB-500Kr with a total mass of 2080 kg it will now require 540 * 1.4 (multiplier for more than 2000kg of bombs) * 1.1 (multiplier for the TV seeker of the guided bombs) = 832 SP to spawn in. Typhoon (AESA) has a base cost of the aircraft of 540 SP. Equipped with 8x SPICE 250 with a total mass of 1040 kg it will now require 540 * 1.272 (multiplier for the 1040 kg of guided bombs) * 1.3 (multiplier for the IR seeker of the guided bombs) = 893 SP. If the aircraft has guided bombs with different seeker types equipped, the highest of the guidance type multipliers will be used for the total mass of the guided bombs. A restart of the game client may be required for the correct Spawn Point price of the aircraft to be displayed.
It’s incredible how changes can be made to the GBU, and they still haven’t fixed the problem they’ve had for about 3 months.
Can someone remind me again what was the point of this whole shabang?
Nerfing (or “buffing” as they called it) SLM, and only SLM, from 10km to 4km to supposedly “help it combat LDIRCM” that has range of 500m or so IIRC, only to revert this change what, month or two later.
Literally nothing, and i cant stress the nothing part enough, of value was achieved.
Gaijin doesn’t care about what’s achieved or not for the players there whole goal is to bias one country and making everyone else suffer and milking you like a cow for your money
Indeed, absolutely nothing was achieved, and the goal was simply to try and nerf it. I’m glad they finally realized this was a brutal nerf, that not only did not achieve its supposed goal of “helping against DLIRCM” but actually made the missile borderline useless against targets past 5 km and even aircraft flying in a straight line as the seeker would not activate at all sometimes.
Sadly, that’s still now working correctly, and the drop line disappears as soon as the marked target gets out of the HUD’s FOV, which practically defies the whole purpose of CCRP…
poor us maind…
Poor russian little b!tc of gaijin laped every day :)
The logic kinda makes sense, but in true Gaijin fashion the implementation fell flat on their face.
By having the seeker lock range drop from 10km to 4km, the missile flew on DL until that point and then when the seeker took over, it was a lot closer, making the gate-width a LOT more effective.
But it didnt have the desired effect, 4km away was probably still too far to make a difference and the nerf from having to maintain DL for those extra 6km had a major negative impact.
You’re lucky the company favors some nations without any solid, minimally reliable documentation. Don’t worry, NATO MBTs already come with massive nerfs just to give you a chance to actually play.
Enjoy it while you’re a USSR main getting pampered by this company every single update.
I thought you were talking about like we have on the Tonka when you try to loft, but nope, level flight, That is hilarious. Did Gaijin not even test their fix? :D
In this battle were you running the AGM65G or D? from what I understand, The G costs the same as the KH38MT because they are both IR guided HE warheads. I mentioned in my reply that the quantity does not change the cost, so 4 AGM65G will cost the same as 6 KH38MT.
Russian propaganda is not a nerfable data.
x6 agm65D + x2 gbu 15