A bug on some aircraft that caused hits to some parts of the fuselage to never lead to the wings tearing off has been fixed.
For rank VII–VIII aircraft without the detailed avionics damage model (no new electronics modules), on direct hits the following changes were made:
Avionics and fire-control equipment can no longer be disabled by fragmentation or kinetic damage.
Avionics and fire-control equipment can no longer be disabled by relatively small HE damage (i.e., less than from a hit by a small‑warhead AAM such as Stinger, or equivalent munitions of other types).
It is no longer possible to disable all weapons at once.
HE damage to the fuselage from a hit by a large‑warhead AAM (e.g., AIM‑9 or larger) or equivalent munitions of other types now always disables the use of guided weapons, as well as the radar electronics and the RWR.
Blast damage from a hit by a small‑warhead AAM or equivalent munitions of other types has a chance greater than 50% to disable the use of guided weapons, and a separate chance greater than 50% to disable the radar electronics and RWR.
The chance to disable other systems from blast damage caused by hits from any AAM or equivalent munitions of other types has been reduced (down to 30%).
F/A-18E — a bug that caused the 500 lb LDGP Mk 82 bombs and 1000 lb LDGP Mk 83 bombs to incorrectly display on some hardpoints has been fixed. (Report).
JAS39E — the height of the extended landing gear struts have been corrected to make overall height correct and to fix the bug with the part of the frontal strut piston clipping into the walls of the other half. (Report).
Ground Vehicles
In the test drive mission for high-rank Chinese vehicles the M1A1 HC tank and Leopard 2A5 tank have been switched places, so that the electro-optical APS of the M1A1 HC would not interfere with the ATGM guidance when shooting at other targets.
Locations and Missions
Pradesh — the altitude of clouds has been increased.
Ash River — a bug with the ground textures appearance has been fixed. All temporarily disabled missions on this location have been brought back to the rotation.
Game mechanics
A bug that caused the intecepted (shot down) munition to not deal damage to the player and their allies has been fixed (Report).
The mechanics of crediting the destruction by the intercepted munitions has been corrected. If the intercepting player and the player who has launched the munition are in the different teams, then only the destruction of their enemies are credited to each one. If they are in the same team, the player who has launched the munition gets credit for the enemies, and the player who has intercepted it gets credit for the destruction of their teammates.
A bug that caused the destruction of the munition by the explosion of intercepted munition to be also counted as an interception has been fixed. This fix only affects the chain-destroyed munitions, so if one of the munitions destroyed by the explosion of the intercepted munition (or an explosion of any munition in the chain) will destroy an enemy, the destruction will be credited to the player that has intercepted the first munition in the chain.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
A bug on some aircraft that caused hits to some parts of the fuselage to never lead to the wings tearing off has been fixed. It doesn’t work.
HE damage to the fuselage from a hit by a large‑warhead AAM (e.g., AIM‑9 or larger) or equivalent munitions of other types now always disables the use of guided weapons, as well as the radar electronics and the RWR. It doesn’t work.
The question is: Why should I continue that Air RB match, when all my weapons, radar and whatnot get disabled? I immeadetly leave. Or do you think its cool to fly back to the AF 70km, land, repair?
Its not ground RB, where you repair module damage instantly. Its Air RB. The match is over when your weapons are down.
The last time I played Air RB extensivley was for the first EF2000. I have to say that something seems to be wrong with aim120. Compared to 1 year ago, they almost always miss. Also at closer ranges??
@ Killfeed you always see Mica or R77-1 kill streaks and thats it. Expecially R-77 is opressive.
Mmm yes I love getting a yellow fuselage part from the tiniest bit of splash damage (literally one fragment hitting me) making me completely and entirely useless until I repair or in most cases die! RWR, Countermeasures, Radar, missiles? Who needs those! Lovely stuff…
I just things the damage requirements need to be a bit higher, and certain parts being damaged shouldn’t disable as much as they do. It’s a wonderful addition when it comes to crippled aircraft launching missiles in a flat spin at least, or missiles only dealing crits when they should completely down the aircraft (directional warheads when gaijin), but I’ve mostly just had a negative experience so far from being disabled when I don’t feel like I should have been at all.