Mmm yes I love getting a yellow fuselage part from the tiniest bit of splash damage (literally one fragment hitting me) making me completely and entirely useless until I repair or in most cases die! RWR, Countermeasures, Radar, missiles? Who needs those! Lovely stuff…
I just things the damage requirements need to be a bit higher, and certain parts being damaged shouldn’t disable as much as they do. It’s a wonderful addition when it comes to crippled aircraft launching missiles in a flat spin at least, or missiles only dealing crits when they should completely down the aircraft (directional warheads when gaijin), but I’ve mostly just had a negative experience so far from being disabled when I don’t feel like I should have been at all.
I’m going to sound like a jerk here for a second, but it has become a serious question at this point between this, and the similar changes and issues on the tank end - has the Dev team ever actually taken a game design class? Cause I took intro to game and sim design 101, and while sure, it was 13 years ago or so, I’m pretty sure ‘everyone has a level playing field’ is still one of the tenants of balance. That is - either everyone uses the same damage model, or no one uses it. I fly my over BR’ed at this point F-14A in arcade, and someone lands a stray round in the nose but not the radar, I’m fine, or a nearby blast - I’m safe, but I fly my same 12.3 BR Hornet - a stray round near the pilot knocks out half the damn systems. Same problem as when in tanks, I use something that has a newer model - that actually gets used and isn’t randomly deactivated like certain vehicles have had, and I’m constantly losing use of the gun or something. Meanwhile, I shoot at something with an older model - and it just shrugs it off cause ‘ha ha, lack of details’, and then it knocks my gun out. Playing a vehicle that had a model update, or maybe even got put in with a detailed model - should not be an inherent disadvantage cause it has more detail.
Beside that I’d also raise the question where the gamefun is to fly jets which can’t shot anymore. For tanks its usually a hefty repair timer of 40 seconds for these new modules. But a jet? Its a mission kill, you can basically bail out. Whats the point of this “detailed” damage model?