Update 2.53.0.26

Mmm yes I love getting a yellow fuselage part from the tiniest bit of splash damage (literally one fragment hitting me) making me completely and entirely useless until I repair or in most cases die! RWR, Countermeasures, Radar, missiles? Who needs those! Lovely stuff…

I just things the damage requirements need to be a bit higher, and certain parts being damaged shouldn’t disable as much as they do. It’s a wonderful addition when it comes to crippled aircraft launching missiles in a flat spin at least, or missiles only dealing crits when they should completely down the aircraft (directional warheads when gaijin), but I’ve mostly just had a negative experience so far from being disabled when I don’t feel like I should have been at all.

2 Likes

I`m still getting hits with fox3 with high probability from less then 10km… nothing changed x_x

I’m going to sound like a jerk here for a second, but it has become a serious question at this point between this, and the similar changes and issues on the tank end - has the Dev team ever actually taken a game design class? Cause I took intro to game and sim design 101, and while sure, it was 13 years ago or so, I’m pretty sure ‘everyone has a level playing field’ is still one of the tenants of balance. That is - either everyone uses the same damage model, or no one uses it. I fly my over BR’ed at this point F-14A in arcade, and someone lands a stray round in the nose but not the radar, I’m fine, or a nearby blast - I’m safe, but I fly my same 12.3 BR Hornet - a stray round near the pilot knocks out half the damn systems. Same problem as when in tanks, I use something that has a newer model - that actually gets used and isn’t randomly deactivated like certain vehicles have had, and I’m constantly losing use of the gun or something. Meanwhile, I shoot at something with an older model - and it just shrugs it off cause ‘ha ha, lack of details’, and then it knocks my gun out. Playing a vehicle that had a model update, or maybe even got put in with a detailed model - should not be an inherent disadvantage cause it has more detail.

1 Like

Beside that I’d also raise the question where the gamefun is to fly jets which can’t shot anymore. For tanks its usually a hefty repair timer of 40 seconds for these new modules. But a jet? Its a mission kill, you can basically bail out. Whats the point of this “detailed” damage model?

https://community.gaijin.net/issues/p/warthunder/i/WfSBWOFvJtb2

How long will it take to fix this? ToT

1 Like

I don’t wanna hear from anyone too lazy to go back to the airfield to repair their jet, though

Everything is great, but please fix the servers. I can’t fly because I crash, or the game kicks me out of matches, and it’s not my connection.

Unplayable at the moment due to Bmpt - cheers gaijin, merry Christmas. Hope you all enjoy the wads of cash for selling out your player base

3 Likes