This must be a joke. The pansir is a very easy to over g aam. Myself, including 2 other pansirs had a EF-2000 locked, but he kept over g’ing out aams with ease. It may have the range, but there are better spaa, especially the Sweden one.
Hard to spot a KH? They leave massive smoke trails. AGM-65s don’t. But nobody complains about those…
The amount of brimstones is triple that of the max load of KH-38s. Meaning 12 more targets / opportunities to strike.
And what of helicopters? So many have FnF capabilities now, and they all are easy targets for spaa, and free kills for planes.
Really they should’ve raised the SP cost by 9% for ir weapons, and 3% for all other items. Also make it so every aircraft post 6.3 that is a jet should be a runway spawn.
I’m glad we agree planes do break ground quite a lot.
The outlier is not just the KH-38s, it’s the AGM-65s, the Brimstones, etc etc.
Im not even going there but sure, agree to disagree.
You realise KH38s motor doesnt burn the entire time right? you are clearly are obfuscating information here because anyone could have told you that. again any sane Su pilot can simply launch these outside any NATO SAM range and due to flight characteristics and how they loft you would understand exactly what I am on about but its clear you dont.
Again 12 brimstones means nothing when its 1 at a time per target. you can launch multiple and guide multiple at once but its always to a singular target. you can maybe launch them in staggered intervals and guide the 2nd and 3rd ones to a new target but that depends on range and how much energy/where its moving to if it will even hit. vs the KH38s that you can just “lock, launch and pick a new target”
Im sorry but if you think 12 brimstones still makes them equal or better to KH38s ability to FnF you are delusional and dont play top tier.
Read what I said, ill quote it again “they then need to balance the outliers and right now thats KH38s and then go down the ladder in nerfing/balancing other munitions”
No what they should be doing imo is making any ground munition on ANY jet a flat 1500 SP cost (ide like to see the same for helicopters too tbh)
They need to remove the reduce SP cost from spotting kills (most idiotic thing ever) and imo invalidates this SP change anyway because any good LT/IFV player can get SP reductions like candy.
The outlier if you play anything that isnt Russian is KH38s, I’m not saying other stuff isnt (there are) like the AGM 65s but like I said before these can be limited either per pylon OR limit there pylon dependant on the pod taken (this limits visibility so forces better awareness etc.)
Basic thought would make it obvious it wasn’t 10 minutes. Milliseconds is more likely than minutes.
Here’s a slightly more readable version for you in c# for extra readability:
If (DateTime.Now >= queueJoinTime.AddSeconds(10)){
excludeCombinedArms = false;
}
I’m definitely not an alt account, lol. I see what this game could be and get frustrated it isn’t allowed to be that.
I would have no issue with cas if proper counters were in place. Stuff like long range a2g weapons shouldn’t have been introduced before they had counters in the game. Im talking proper air defence systems, rather than the last layer of the onion which we have now.
I would play the absolute shit out something like Sam simulator in this game. Imagine a defined number of planes allowed total per side per match. Long range sams could be used to reduce that amount. They would spawn before the players took them over and be a generic strike aircraft or fighter etc.
Pairing it with a decent AI which could use basic evasion tactics to control the planes before players took them over. When you spawn a plane your plane replaces one of the ai controlled ones. If all the maps were EC sized, I think this could work fairly well but would obviously require a lot of thought.
When is the snail going to address the problems in naval we had since the patch came out? The New aiming mechanic broke the game mode and the moment you spawn bots and AA are firing on planes and PT boats from extreme distances and with lazer accuracy. And the the new NAB aiming mechanic is also an insult to our intelligence and should be reverted
We need way more than that 8%. If the overwhelming and game breaking suffering, that is called CAS, is in the last third of the match, people would perhaps spawn one more time after first death.
does this also include helos with spikes, etc.
And why this does not apply on ground vehicles equipped with spikes.
That would also be a well deserved change, especially on basic helos are just free kills on anything with spike.
The problem is, that Gajin always nerfs it for all. Not just the ru outliers. Here the KH-38 missile would have needed to get a hefty nerf. Even Gajin likely noticed the unprecedented clubbing in Ground RB.
Instead they nerfed every nations air spawn, which somehow doesn’t change the fact that KH-38 is still the best and op. What was needed was a Maverick-like or AS-20 Nord-like nerf. A nerf tailored just for the problematic weapon system.
Just remember as they gutted the range of Mavericks back then. Or the explosive mass of Nord AGMs a couple of years ago.
Not to mention that scouting is still a thing (if anything is going to drive the sales of 2S38 and BMD-4), 76 more SP is not going to make a difference; A full loadout of KH-38 should be its own kill streak, at least a minimum of 1200 SP to spawn.