Just make combined mode give more rewards than tank only mode - bang, problem solved. Majority of players would still play it and would use tank only as a way to heal mentaly from cas.
And rest of people who want pure tank game would be happy too.
Brimstones need a constant laser lock and can only be fire one by one. The carrier plane loses lock as soon as it needs to fly evasive to avoid ground or air threats. Brimstones also have no IOG and are much weaker. I’d take 6 KH over 18 Brimstones anytime. In fact players decided that way, too. Sky is full of Suchois these days, some Rafales but rarely anything else. Players have spoken what meta is and what not.
Hardly comparable to the russian KH-38 tacitc: Spawn → target pod → lockup up and shot 6x in quick succession → gtfo → waiting for the kill feed.
and honestly, at this point I want to see a system that takes off the fox 3’s from people using fire and forget air to ground weaponry lol. they have to be vulnerable to at least SOMETHING, since they sure don’t care about AA other than maybe the pantsir…
I strongly disagree, as already the brs are stacked around the premiums, so say your playing a non premium 5.7, what are you more likely to see?
6.7 or 4.7?
6.7, more tanks, a TON of premiums, etc.
Here’s another example,
I love night battles, I wish they’d bring them back to all brs. But they’re stuck at 10.0+ because so little players enjoy the night battles.
Now, I am affected, because I loved playing them at 6.7 / 7.3
How is that fair? It’s not.
Subjugated game modes separating planes from tanks is neat, but theyre supposed to be realistic battles.
Planes in WW2 destroyed tanks. Simply put.
There is no reason to split the modes, it will kill queue times, and I hate waiting 4~ mins for a match as is. I like to wait 1-2 mins at worst, then fight for 20-30 mins.
Very incorrect, many many many people say they are quasi FnF, and have proven the brimstones are far more effective.
There’s a reason there’s many videos of it.
No matter what team your on the sky is full of F-15s, Rafael’s, EF-2000s, SU-34s, etc.
Stop making Russia the sole bad guy, as it is false. Every nation with a large payload (all at this point, other than maybe Italy) can do severe damage on the battle field.
I’ve also suggest before that spaa be added to the area between the two heli pads to prevent planes from easily operating behind friendly lines.
He put 10… but never clarified. So in fact you’re incorrect AGAIN. It’s called perspective, and you lack any honesty, or intellectual capacity it would seem.
I DO want the problems fixed, but that isn’t the way to do it.
Videos are irrelevant here, we are comparing usability and brimstones still require a very different playstyle/use to kh38s. brimstones aint FnF, they require laser lock and due to laser requirement they are still 1 launch at a time.
kh38s not only can these be launched at from outside most SAM ranges, they loft and often avoid or I should say enter many SAM deadzones for radar making them sometimes undetectable, they go beyond mach 1 in flight meaning there ToA is far quicker making “your need” to loiter far less, its often why I see many Su pilots just launch them and simply RTB because they have almost full impunity.
I agree there is a lower skill ceiling for KH-38s, yes that is correct… but, to say the brimstones are less affective just means you’re playing the vehicle wrong. You could do what F-16s have been doing forever, climb super high, and then you’re out of range and free to drop. Wow, surprised?
No read what I said again, never said brimstones are less effective. I said twice they aint comparable to KH38s in any meaningful way. there is a big difference in effectiveness vs comparability. so dont put words in my mouth.
The issue isnt climbing high, not once was that mentioned. you can still climb to 20,000ft but if a Pantsir is up, your dead and thats a fact. I’m yet to see a single top tier match in GRB where some one walks all over with brimstones (shocker aint happened yet) but what I do see on a regular basis is KH38s consistently getting 3+ kills because as mentioned before, there speed, lock time, flight characteristics and launch ranges on top of all that make them almost impossible to spot, hard to counter and virtually bs for balance.
If gaijin want to show ANY meaningful attitude towards balancing CAS then this SP change isnt even the right way, they first need to make SP cost a flat rate for ALL Ground munitions (i dont care if they differ from one another, any ground loadout still has the potential to kill multiple tanks in quick succession) they then need to balance the outliers and right now thats KH38s and then go down the ladder in nerfing/balancing other munitions