Update 2.43.0.87

Aircraft

  • Tu-2S-44, Tu-2S-44 (China), Tu-2S-59 — the M44 bombs have been replaced with the M43, with more explosives.
  • Mirage 2000-5F — a bug where the HMD wasn’t being displayed when the pilot’s head was turned away from the sights at small angles has been fixed. (Report).
  • F-8E, F-8E(FN) — EEGS (unsynchronized shooting) has been added.
  • Matra R550 Magic 2 — engine operating time and total thrust have been clarified. Operating time has been reduced from 2.2 to 2s, total thrust has been increased from 55,000 N to 55,900 N. Source: Solid propellant rocket motor manufacturer website www.bayernchemie-protac.com

Ground Vehicles

  • MIM-146 — the burn time has been changed from 2s to 3.17s while maintaining total thrust impulse. (Report).
  • MIM-146 — missile autopilot has been updated, trajectory sway has been reduced. Rocket dynamics have been updated.

Naval Vessels

  • RN Duilio — the thickness of aft casemate armor belt has been increased from 20 to 70 mm.
  • Nurnberg — the display of main caliber ammunition in the ship’s X-ray has been fixed.
  • HMS Spey — elevation angles of the 40 mm Bofors 90 mounts have been reduced to 85 degrees.
  • A bug where on some vehicles it was possible to buy and accordingly take into battle fewer shells than were in the ammunition has been fixed.
  • For playability reasons, the following naval weapons have been stabilized:
    • “Plamya” 30 mm automatic grenade launcher
    • 57 mm Type 97 mod. 1937 gun
    • 75 mm anti-aircraft Type 88 gun
    • 76 mm/40 F-34 gun
    • 85 mm/54.6 ZIS-S-53 gun

Interface

  • A bug where the hit analysis could show shells that were not in the feed has been fixed.

Other

  • The delay for sending messages to the in-game chat has been reduced: for unique messages the delay is 2 seconds, for repeating messages the delay is 5 seconds.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

14 Likes

Bruhh un-historical buff is never a good point

“For playability reasons, the following naval weapons have been stabilized:
“Plamya” 30 mm automatic grenade launcher
57 mm Type 97 mod. 1937 gun
75 mm anti-aircraft Type 88 gun
76 mm/40 F-34 gun
85 mm/54.6 ZIS-S-53 gun”

23 Likes

have you considered disabling sea state 9 in coastal battles?

22 Likes

Oh cool… I don’t have to count as many hippopotamuses before typing another message! woot!

19 Likes

MIM-146 gets a booster fix after 2 months while MIM-72E and G remain with a motor from an earlier version for the last 8 months.

Chaparral even dropped br due to this issue

8 Likes

This change is huge thank you!

3 Likes

Mhm - whilst i am happy to read that you reversed the stealth nerfs of the Tu-2s from 23 months ago i am quite sure that you missed some (at least one) planes.

We have the Tu-2 (gift version, unnerfed?), the Tu-2s (which was not nerfed) and the Tu-1 also getting nerfed with the M44 bombs in March 2023.

You might want to adjust your text?

The main question would be if you plan to increase the BRs as the maximum TNT loadout increases significantly.

  • Model------ BR------ TNT-44------TNT-43

  • Tu-2S-44 - 5.3------ 1.19 -------- 2.03

  • Tu-2S-49 - 5.7 ----- 1.19 -------- 2.03

  • Tu-1 -------- 5.3 ----- 1.19 -------- 2.03

I mean you lowered the BR of the Tu-2S-44 from 5.7 to 5.3

A short reminder of the stealth nerf:

Late Tu-2s and Tu-1 nerfed via changing their FAB-1000 to FAB-1000M-44 - Air Battles - War Thunder - Official Forum

5 Likes

No, of course they want to keep these kinds of “fun” battles:

Spoiler

https://www.youtube.com/watch?v=2EijvyZter8

Because stabilized guns on a few more boats will certainly solve this problem. Gaijin logic.

4 Likes

When whole Naval gamemode will be fixed for playability reasons?

1 Like

Want to buy EF Radar fix

2 Likes

this was especially funny when the waves werent rendering a while back

5 Likes

Great, now the ADATS is clearly the best 11.7 AA in the game and should remain at it’s BR.

1 Like

It’s ironic that historically 85 mm ZiS-S-53 gun on Mk.85 turret has to be stabilized, but not stabilized in game since this update XD

7 Likes

Where’s fixing about HMS Rondey? There’s plenty to be fixed AFAIK

1 Like

I could see it being reasonable for Arcade, but for every game mode? Not a fan.

7 Likes

Same for un-historical nerfs, such as 380+mm guns having comically bad accuracy with more dispersion than a funfair shotgun and shell rooms acting like nuclear bombs even when they acknowledged this should not be the case.

disappointment

War thunder was suppossed to put realism and historical accuracy above all, and balance everything out via soft factors and Battle Ratings… now they are going around nerfing and buffing things like this left and right for “gameplay purposes” instead of balancing naturally with what they have.

10 Likes

A proper countdown is done with Mississippi’s . . . . ☻

1 Like

CHAT WERE SO BACK

5 Likes

my flagstaff is unnaffected by your puny waves muwhuhahaha XD

Yeah it’s very disapointing the way they follow…