So because of the grand total of three Dutch vehicles, the Dutch roundels have to be locked to the French tree? So much for wishing for a modern Dutch roundel…
There are so many broken spots on that map, but this again shows Gaijin doesn’t play their own game.
Gaijin : Warcrime vehicle skins? AWESOME
Dutch Air Force roundel? ABUSE!
Please fix the bug with a turret not rotating after the spawn on KF41 and 2A7HU, this bug is very annoying and sometimes leads to death.
https://community.gaijin.net/issues/p/warthunder/i/vFKfm2EOlM46
IDK man, this is still rather large to me, what does china have redwood forests or am I on crack?
(ignore the landing, im not an expert at VTOLs)
Why would you lock the RNLAF that way? First you add them to France and now this? The old roundel has always been available to use on all nations, allowing player to atleast sport their own countries roundel through out the game. And now we’ll be limited to a nation that has nothing to do with our airforce or it’s history.
If you want it historical, make it available for allied forced, since we atleast fought alongside the brits and the americans in the 2nd ww. But don’t lock it to france and take it away from us…
Please reconsider this desicion, we would all much more prefer it to be available for all nations like the old dutch triangle was!
It makes no sence to me too. We used to able to atleast fly under our own roundel. I have been hoping for years to get the modern RNLAF roundels aswell and now they screw us over like this.
Not only that but the dutch never flew for the frensh. So if they want it “historical” which let be honest would also suck, they should atleast make it available to all allied forces from the 2nd WW.
I for once really hope they reconsider their desicion/actions and listen to the dutch community.
And don’t forget our belgian neighbours while you’re at it!
MP doesn’t take sea level into consideration, just AGL / radar elevation. I’ve multipathed several times on golan since the patch which shouldn’t even be possible if sea level was at 65 meters.
You can fly cockpit view with something that has a radar altimeter in HUD or lock up a friend and see for yourself
I’ve seen a couple of posts/reports with people having issues on Golan heights with multipathing even though they are 5m above the sea. there are some videos in the report i linked.
Multipathing is radar altitude, not absolute altitude.
i know, but if the entire map is 60m off sea level then the radar altitude might also be 60m off on the entire map.
Radar altitude is not 60m off though, it’s not off at all. You can see this in HUD of an aircraft with radar altimeter when flying over the water of Golan (AJ37 or Mig23 for example has this). In the Mig23 video, I think he was literally above or too close to 60m, in addition to this he pulled up a few moments before it hit, changing it’s trajectory… I’ve included a picture of my AJ37 at exactly 60m above the ground for comparison(you generally need to be ~6-7 meters below whatever MP is set to to be safe, before it was ~94m, now ~54)
In M2K and Gripen video he clearly got splash damaged, not direct hits. The missiles also came in at high angles which increases the odds for this, a good way to get around this specific scenario is to not fly into the missile, but rather away from it. I’m not exactly sure what causes it though, combination between network connection, last second course correction and explosive yield is my guess. A suspicion I have, is that the missiles generally won’t have time to adjust course during the final 1-2 seconds of flight, in both M2K and gripen video, the target was at a higher altitude, and then dropped 12-16 meters altitude right before missile splash damaged them.
I also multipathed in the F1C on Golan Heights during the entire Benelux tree grind down to the F16AM, if radar altitude was connected to sea-level at 60m then it would literally be impossible to pull off. Clearly not the case.
Thanks for the information :)
The more you know! “* tune plays *”
I actually didn’t know how they had programmed radar altimeter in relation to ground (and still don’t). But it at least isn’t tied to sea level :) good to know.
I mean they did this with finland also, its also annoying because if you have the finnish roundel to use on the finnish HA 75 and KV-1B you cant since they are on germany not finland.
It’s pretty cool, if you go into cockpit view, you can fly around different maps and see how hard it is to stay below multipath. ‘Generally speaking’, right now the “line” is at ~54 meters. If you’re below, you’re properly multipathing, if you’re above, you’re not. You’re still at risk from occasional splash damage of course but that’s another topic.
Included both Golan sea-level with AJ37 radar altimeter and a short clip of me multipathing on Golan, without exceeding 50m. In the end I included the real danger of Golan, which is not the trees (even before trees were cut down, I managed to stay under 60m like 80-90% of the time, since those super tall trees were pretty spread apart), but rather the rolling hills, the ground can drop fast below you if you don’t plan ahead where you fly.
@Stona_WT
Can we get an update on these enormous modelling mistakes that haven’t been addressed in months?
Relative to the Abrams tanks, a prominent nation’s Top Tier MBT family:
1- Wrong fuel tank bulkhead thickness and geometry:
https://community.gaijin.net/issues/p/warthunder/i/xK4GPBS59dUL
https://community.gaijin.net/issues/p/warthunder/i/Y2HnjTv8kNAG
2- Wrong turret ring geometry and thickness:
https://community.gaijin.net/issues/p/warthunder/i/hn6WHPVB7r3K
3- TUSK not being removable from SEPv2:
https://community.gaijin.net/issues/p/warthunder/i/m0ITNd22gRXO
https://community.gaijin.net/issues/p/warthunder/i/D1Wg94Hrg2Vg
4- Missing spall liners:
https://community.gaijin.net/issues/p/warthunder/i/BcMSgWYhwd5k
https://community.gaijin.net/issues/p/warthunder/i/lJ6fi9cta3Qh
SMS Baden:
https://community.gaijin.net/issues/p/warthunder/i/3XfVI2muujmj
Baden’s mantlet bug has been here ever since the ship was introduced to the game, I can’t understand how it hasn’t been fixed yet despite having been “acknowledged” twice.
Then there’s the M735 matter. It was artificially nerfed on what the devs immediately acknowledged as a wrong bug report with mistaken information. Yet they still needed it and did not apply the fox that has been warranted for several months.
A technical moderator made a correct bug report shortly after M735 was needed due to the wrong one… yet no fix in sight.
Also the numerous missing spall liners on tanks like the Challenger 2/3s (lower front plate), the Leclercs or pretty much every Rank VIII Chinese MBT. Or the present day Merkava Mk.4 having worse armor than IPM1/Leopard 2A4/T-72A, etc.
This is the kind of bugs many of us check every changelog in hopes of finding fixed. They have an enormous impact on the game and it’s incredibly disappointing to see them not addressed or corrected for months, and months, and months.
Ahead round should be buffed more , there is no way a jet turbine can survive multiple tungsten balls
IIRC that ammunition isn’t in game yet.
It is in game puma ifv and pgz-09 both have ahead rounds
huh, i somehow completely missed this, cool thanks :)