Update 2.29.0.84

Aircraft

  • Milan — separate bomb drop sequences have been added.
  • T129 ATAK, A129CBT Mangusta, A-129 International (p) — the camera position when zooming in to fire unguided rockets has been fixed. (Report)
  • Harrier (all variants), Yak-141 — aircraft drift after active maneuvering with SAS enabled with “damper” mode has been reduced.
  • MiG-29 — longitudinal stability above critical angles of attack has been reduced, improved high speed pitch handling qualities with SAS-damper enabled.
  • MiG-29 9-12, 9-13 — basic weight has been increased by 335 kg and 285 kg respectively.
  • Super Etendard — SAS mode has been added.
  • B7A2 (Homare 23) — a bug causing reduced efficiency of the propellor has been fixed.

Naval

  • Pr.1204 late — the need to research the “Rocket Launcher” modification before the “Mines” modification has been added.
  • IJN Kurama — a bug that caused the 80 mm /40 3rd Year Type gun to not attack air targets has been fixed. The default shell has been replaced with HE-TF.
  • HMS Marlborough — ballistic characteristics of the main caliber guns have been corrected. The drag coefficient has been increased for shells. (Source: Range tables. Volume I. 1918. 9,2 inch guns and above).

Mission

  • For the following Air RB missions;
    • [Operation] Golan Heights
    • [Operation] Battle for Vietnam
    • [Operation] Rocky Pillars
    • [Operation] Sinai
  • The availability of airfields depending on the rank of the match has been changed:
    • Low ranked airfields: 1.0 to 3.3.
    • Medium ranked airfields: 3.7 to 6.7. In addition, the low ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
    • High ranked airfields: 7.0 to 10.3. In addition, the medium ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
    • Top ranked airfields: 10.7+. In addition, the high ranked airfield is available as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairs and reloading).

Interface

  • Information about camouflage progress has been added to the vehicle modifications window, making it easier to track the customization progress of vehicles.
  • In ground arcade, HUD elements that overlapped each other (air battle start and machine gun ammo count) have been fixed.
  • A bug that caused secondary mounted machine guns to display an incorrect ammo count in the “Secondary weapon” window has been fixed.
  • A bug where the required weight for presets with chaff pods was incorrectly set to only 0.3 kg instead of 243 kg has been fixed.
  • If a stat card becomes overly large on the screen (for example, when you're using a small resolution), then the vehicle's photo is now hidden.
  • A bug that made it not possible to click and open changelog links in the changelog window in-game with a gamepad has been fixed.
  • A bug that caused the fire extinguisher icon on the HUD in-game to only show for 5 seconds and not for the entire fire duration has been fixed.
  • For those of you who use custom localisation, a message to mention this has been added to the top left of the hangar screen. In addition to this, we’ve also added an option to disable custom localisation in-game, under the Main parameters setting.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

6 Likes

@Stona_WT, can you elaborate what this exactly means, please?

Put very simply: Before with “Bomb series” disabled for bomb drops, 1 spacebar tap dropped 2 bombs. Now, 1 spacebar tap drops 1 bomb at a time.

4 Likes

Thanks!

Will test how it is now. Hopefully also something was done about the fact that there was always a lengthy delay between the drop of the bombs (of the same type) mounted under the fuselage and under the wings, which could lead to some bombs missing a CCRP target…

Eventually, the ripple interval and ripple quantity mechanics of all aircraft has a lot of room for improvement.

1 Like

This means that a secondary airfield closer to the battle was added and that it does not have AAA protection?
If so, great news!
Secondary Airfields never had to have AAA, I hope this is extended to many more maps.
And never add AAA to them please.

8 Likes

well good news for you all maps got it. The changelog writes that only 4 but clearly more maps on live have no aaa on closer airfields.

shot 2023.10.04 10.48.55
Hurtgen for example but more maps too. No idea if intentional or no.

3 Likes

I personally prefer the mid tier Golan Heights approach before the update. AAA is on closer airfields but its not hit scan and your average weak aa. was easily destroyed and did land a hit after maybe minutes of flying. No aaa feels rather silly but i dont mind.

1 Like

For the Localization Settings, I’m glad they informed us that they are aware. Im playing since 2017 and custom kill/hit messages is one reason I come back to play. Now please Gaijin, have a custom setting to put in whatever messages we like on such events - so we do not need to deal with broken interface.

Eah, multiplayer shooters invented perfect reward/killfeed messages layout&formatting like decade ago, but gaijin still struggling to Just Copy 🤦

Awesome QoL update towards vehicle personalization, after camo grind boosting! That’s a Trend 👍. I hope 🙏

I’ve decided to start the count.

Minor updates since Gepard 1A2 bug was acknowledged: 67(Server updates excluded)

Major updates since Gepard 1A2 was acknowledged: 3

5 Likes

What a spectacle you two trying to perform!?

What about it is not fixed?

https://community.gaijin.net/issues/p/warthunder/i/555rxWZBsNH7

1 Like

Intriguingly enough i spawn with them just fine.

Send me a picture of you having FIM-92K equipped AFTER you spawn.

1 Like

Who of you did this? No Pillboxes on the maps = games last shorter than it should = less RP

3 Likes

Would be nice if milan also got its actual weapon systems and weapons.

Dassault themselves state its weapon systems were based on the jaguar and were similar to mirage 3e. Why doesn’t it get magics ingame then? Or any guided bombs?

To not to bump the BR of those poor frames obviously