Bots fly in a straight line. About as easy of a target as can be. Still, with 600 games and 762 air targets destroyed, I seriously doubt you’re shooting player controlled planes, especially considering your ~1300 ground target kills… which I’m also sure weren’t player-controlled tanks.
I don’t fly them for 500, 600, or a 1000 battles.
You have nearly 600 games in the A6M2 vs only 142 in the Ki-61-1 and 113 in the Ki-44-2. Still, you’re not even destroying two air targets per match in either of them, and you even use them for ground pounding…?
The J2M2 is another great example, it’s a pretty damn good plane but for this one you’re not even managing a single kill per game.
It is a ‘free’ advantage that simply improves your plane’s capabilities while not compromising on any other stat. A plane with longer wings would have better turn rate at the cost of straight line speed.
A mouse and keyboard are cheap, consoles support them. AB and RB are made for mouse and keyboard controls.
There was a bug a couple months back that did it. It was a lovely time since nobody could park themselves on the death bubble of airfield AA to reset a fight they had made mistakes in. Got a lot of good air combat out of those short days.
Last time I flew either I had more air kills (PLAYER air kills at that) than 3/4 of my team combined. If you’re smart and position yourself correctly, even a Bf 110 C will get good results. I did that in a G8N.
I have basically stopped playing the game in large part due to this. I came back after a while of not playing in order to unlock the 500 KG bomb added to the 109 K-4. First match I played I outplayed a P-47D-28 and he ran straight to the AF and camped, like clockwork.
At this point Air RB, which was already the only mode worth playing for me, is only made for stat padders, SL farmers and low-value worthless players in general.
I will re-state my position from this thread on the old forum. I am most in favor of completely removing airfield AAA, with no other changes. This is not because I think it is a perfect solution, but because it would achieve my desired result while being the quickest, lowest effort solution, and thus most likely to be implemented by Gaijin. It would also be the hardest imo for them to find some way to implement catastrophically poorly and then ignore for 5 years.
I think Metra’s proposed solution is a good idea, more even-handed than mine and I would support that being implemented. Just hope they get it right.
EDIT: Disappointed to see that the “But what about poor bombers and strike aircrafts???” argument has risen from the dead with the forum transition.
Now that forward airfields have had there AAA removed how about we are able to capture it for a win or big ticket reduction for the enemy or maybe its able to stop the supply of ammo to there main airfield triple a’s. So if they want the protection from the aaa, they have to protect it.
Air RB has some serious balance issues ever since planes like Mk IX LF, Yak-3U, J2M2 got their firepower boosted to pretty damn insane levels. So the mode is far from not struggling. But at least there are improvements. This gives some hope.
Yes. I got hit in the wing of my Fw 190 F8 by a single shell, wing gave. Yes, the guns are usually noy insta-killers but neither is Fw 190 A8 armanent, it actually requires several shells on target most of the time (I am a compulsive replag watcher :😏), and Spitfire has excellent ballistics which basically means I can no longer expect.to survive a head-on, because a single hit will cripple my plane beyond usability nowadays.
And it’s very easy to catch 1 shell, especially when I have to land several in return.
Agree. AA is a just defence to our reload and repair time, and to avoid these spawn campers (attackers). Also, this same mechanism should be adopted in ground realistic battles too.
You guys who are complaining about AAs, in the battles are missions to fullfill and earn points to archieve victory even with these “base/airfield campers”. I think the rewards to complete the misisons should be increased.
The promblem lies when its abused by a few if not many pilots and makes the game run along time over, 1 player holding everything up when it can end andmove onto the next match
That’s not correct - i play exclusively with thrustmaster joystick on xbox and i outturn every mouse aim controlled 109 (except Emils) with a 7.5 ton heavy fighter - they can only escape if they stay above 550 and use their superior roll. Rip is speed depends on alt but getting 870 TAS is possible.
All i have to do is to minimize their energy advantage to begin and baiting them to a turnfight. Key is dodging and avoiding their headon approach and get through the first 2 turns without a scratch - the sustained turn of the SM 92 is better, flaps can be used at very high speed (~600 TAS) and with the correct MEC setting i fly the whole match with WEP.
I admit that if i meet a joystick pilot in a 109 things are much more complicated, usually initial positioning decides those very rare, sometimes very long 1 vs 1s - mostly ending that one of us get 3rd partied…