Please jump to the initial topic and read through that 1200 posts. Then come back and say same.
Fact, that we did not implement some suggestions (or suggestions made by you) doesn’t mean, we did not listen and/or ignore BR feedback.
If you want to suggest more changes, please wait for another Planned BR changes topic.
This is pretty pathetic. I don’t care if devs use image gen to fill in smaller details in a sign or any other texture. But they could at least structure it like a real artist. And it’s “Sun City” what happened to the American prairie sign painter?
I play the same lineup and don’t understand it either. Also the leo 1 change is stupid. These tanks are not hard to play against by decent players. They need better (and more obvious) sim matching choices that divide ww2 and cold war more harshly.
Been waiting 9 months for the F4J(UK) to go down to a sensible BR that actually matches the FGR2/FG1 that are actually better aircraft (but 2 stops lower)
In fact most Phantoms seem to have a totally random BR selection:
Multiple people in there are discussing those issues, none of which have been implemented
and it can’t be just because its a premium. If that is the case, then why the hell is the Mig-23ML at 11.0. That jet is identical to the Mig-23MLD at 11.3
Been waiting 5 months for the Tornado F3 to go down to a sane BR. Im confidently going to say its the least played EC9 jet in the game currently. Literally no one plays it. Why? Beecause its 11.7 when its barely a 11.3. Saw quite a few ADVs in EC8 and at no point did I think it was OP at 11.3. Be prepared to see that jet become untouched, why would anyone on the italian tree touch it, the F-16 is superior in every respect now. There is no value to the ADV
These ASB BR changes have been suggested every single time. No fix is ever made, but that is not that unsurprising these days. ASB is abdandon at this point. Its pretty clear that no one actually pays any attention to it. The recent base HP changes designed speicifcally to nerf ASB in this current event, that literally no one ever asked for and has fundamentally ruined the gamemode is a pretty clear example of that. jets that were once played won’t be now because they can’t even do the niche things that they alone could do. Like a Tornado IDS being able to take out 2 bases, now its barely 1 and jets like the Harrier that could take out 1 base per sortie, can’t even do that anymore
But there is more:
Unplayable/outclassed jets forced to fight OP top tier with no hope, just never get taken
SPAA still the most OP thing ever added to WT, and nerfs made in May have now nearly all been undone
AF AA seems to have actually been nerfed though and Carrier AA outright disabled
Convoys still bug through the ground
No fix for the fact that ASB is unplayable after an hour+ due to server issues
Lack of any new content/mission types for the gamemode
AI planes are still dumb
Economy still bad
I could list more
Shouldnt also forget the Sea Harrier FRS1 as still yet to recieve its correct radar and cockpit, both are STILL placeholders only. Been 9 months too!
7.3, leopard 1 faced T-55AM many times without problem. Now Leopard 1 is 8.0, T-55AM-1 is 8.7, still the same issue, you just need to knowledge weakspots.
You’re absolutely right, this BR change made AB and RB worse for users that play on German Branch.
The Leopard 1 was absolutely perfect at 7.3, but no, Gaijin has made it worse.
And the Object 120 on 8.0 too? What a joke, that was perfect at 7.3 too.
Merkava on 9.7? NO.
Maybe not perfect because the T-55AM-1 was there most of the times but still it was more fair to play in 7.3 with the Leo 1, than in 8.0 constantly dying to the high pen enemies, joke update man.
I see the developement of this game and I see that there are alot things changing to a good direction.
However, every change regarding maps that you come up with to prevent people from what gamers refer to as “spawncamping” leave me with mixed feelings.
Yes, I know that spawncamping is an issue many players are angry about. But from my experience spawncamping happens, when the team loses map control. For me every war thunder match is a fight for important zones (not only A, B, C and obviously D) but more the interesting and important spots to control the map. It is a logical result of that fight that one team will try to push the other team back to a point where one of the teams has no map control anymore and is thereby “spawncamped”.
Ofcourse you can try to edit the maps, remove “unfair positions” as you call them and so on. But for every position you remove or alter there are some other positions that become important than. If you proceed to do it that way the result will be a map that has NO terrain at all, like a soccer field or a ping pong table.
Instead of making maps smaller (it is what you actually do by “removing unfair positions”) even more and make the maps less interesting this way, please consider making maps BIGGER and give the teams more spawn zones. For example on the map Fields of Volokolamsk you could easily give both teams two additional spawnzones.
Last but not least I have to say: Editing the maps like you do it to make the maps more “idiot-proof” and listen to the people that do not understand that map control is important and something you should care about BEFORE you get spawncamped, will only destroy the gameplay in favour of the less skilled players and the ones that do not really care about tactics and important spots on maps. If you proceed like this you will scare off the type of players that actually enjoys the game on a long-term basis. (Like me and my community.)
I’m glad to see post-war vehicles being uptiered to help keep them away from lower tiers. I hope they will continue to be evaluated and increased though, this is a nice change but most of the low tier HEAT vehicles are still well within the range of late war vehicles.
Me: Bought Sho’t Kal Dalet in January. Tank is mediocre on 8.3 - paper slow centurion
Gajin: in april gave Dalet I era (1982 yeer) thermovision and up to 8.7 not changing anything else (but Gimmel it is the same tank without thermals have bigger armor on upper plate - pls devs check it :)
Me: I now fight with TURMS, and other better tank who drive faster than me driving reverse. My apfds bouce on Tam tower and bmp1. It is lucky to kill 2 tanks in one battle.
Gajin: Made Turms and some other tanks higher br.
Me: I’m killed 90% battles from drone, or II WW tank or AA gun with my 90 mm frontal armor… Blurry thermal is useless and my era don’t work good.
Gajin: Change BR of drons spawn - they was on 9.7 BR
Me: AA guns and II world war tanks kill me evry time when i try be agressive or snipe.Shooting my cupola is killing 2 members of my crew- i don’t see enemy but he see my big pot.
Gajin: Change br of Dalet at 9.0.
Me: I don’t play shot kal dalet anymore…
//Isn’t possible to make changing BR when you have stock tank or when you dissmantle some of “technic” parts? It is more comfort to play stock tanks before you don’t research better ammo? For me thermals on sho’'t kal dalets it is to bad to make it 9.0 tank…
The Dalet and Gimel both have the same armor. Upper front glacis plate is 76.2mm with a 51mm plate for the ERA mounting, ERA is 50mm. Both have 127.2mm RHA, the stat card just needs to be corrected for the Gimel.
Why is middle east still not fixed enemy shooting in spawn is normal here since the enemy spawn behind enemy rocks on a hill!! Xm1 still 9.3 well its safe to say this for sure should have been moved to 9.7.