Once again we are circling back to the fact that you have never played any of these planes. At least that is according to your profile.
One of the arguments that you have made is that the P-51 D-30 out-turns late mode Bf.109s. A duel would allow you to prove or disprove your point.
If you payed attention to the video you would see that it is a matter of experience and whether or not someone makes a mistake. The K-4 player is a good duelist but it was at a time when he was getting back into props. I was able to win in the D-30 because I was more familiar with how to dogfight in props. The D-30 has the ability to contest the dogfight against players of most skill levels but overall it is inferior in a dogfight.
The G-6 is the worst handling of all the late model
None of the videos I have shown are from amateur players. All of the players that I have shown have more time playing simulator battles than you do and they have better individual stats to back it up as well.
A 10-15 kph on top speed is not a huge advantage when you are inferior in every other category.
What bias? I have more games in Bf.109 variants than anything else that I play in sim. I’ve also played the Us Tech tree. I am not like you where I barely scrape by while going 1 : 1 in the only nation that I fly.
If you disagree with me than bring some proof. Show some performance chart. Show some dogfights. Show us something…anything at all.
The P-51 D-30 is no different than it’s WWII counterpart outside of some new avionics. It’s performance numbers sit directly between Bf.109 G-6 and Bf.109 K-4 and that is where it also sits in the battle rating system.
What you keep asking for is to have your pet nation be handheld because you cannot figure out how to properly utilize any of the advantages of your aircraft unless you have a massive and forgiving performance gap.
Of all the planes that you have cried about…the only one that is actually legitimate is the F4U-4B which is at 5.7 BR. Every other plane that you have cried about is inferior to it’s German counterparts in ways that are readily exploitable in-game.