I’ve been going through japanese ground tt for a year (for some time I was F2P until I bought premium time) just to find out Type 90s were going to be at about the same BR as other nations’ top-tier MBTs, becoming practicaly overtiered and underpowered. If it was not Gaijin with their awesome decision of making a premium Type 90 (therefore making you capable of avoiding suffering just for $70), no one would have whined about its performance. Great example of how wallet warriors negatively impact the game.
And i think Type 90 is balanced, had many great games in it but main issue are my enemies. I play overly aggresive with it and players just dont realize wtf is this or " someone flanking us?" And ofc new player doesnt know that where to shoot it. Veterans kill me with HSTV-L in one shoot when i play it. Its just over abusing 10.7 wallet warriors in premium Leo2A4s, even 2A4M cant stand a change because JM33 just lolpens it anywhere. In downtier i commonly use a tactic to just kill gun barrel/breech and make quick follow up shot when i cant see a one-hit killshot weakspot. Shortly, its great. With proper decompression we could balance it out but now it sits where it should I think.
it’s fine at 11.7 with JM/DM33, but as soon as you’re at 12.7 you are just trash. It’s just like Type 16 were with that garbage M735 APFSDS at 9.3. Sure, you can kill people, but post 1500m good luck finding that weak spot especially with Russian tanks.
On maps like Maginot Line JM33 is just completely inadequate at 12.3, 12.7 you can empty all the rounds and not scratch anything.
The tank should go back to 11.3 in my opinion, hasn’t lost anything at 12.7, ammo needs to be adequate for the BR ranges, JM/DM 33 just isn’t it, especially not on an MBT, and with more and more MBTs going down to 5 second reloads, having that extra one second isn’t all that special anymore.
So either move the 12.7 up to 13.0, or lower the Type 90s to 11.3
So you’re worried about Type 90’s performance at 12.7 but you aren’t worried about 10.3s seeing this thing with a 4s reload, DM33 and really good mobility.
Exactly, DM33 is completely inadequate at 12.7 which is what you will mostly get while queuing in in 11.7 and makes the tank with 0 armor and atrocious gun handling, gen 1 thermals (gunner), 0 commander thermals, 3 crew, almost completely boring to play, because you need to tip-toe everywhere.
At 11.3 you got bigger fish to worry about than the Type 90, like the aforementioned Terminators, SPAAGs and all the other nonsense that instantly vaporizes any 10.3 tank. Next to that a 4 second reload is an eternity.
I’ve never really had issues with the Type 90s (and TKX-P) at their current BR.
Do the rounds suck? Yeah, I really wish we got something other than JM33 at 11.7, But since the Type 90 is so maneuverable you can just flank in it most of the time and do well.
I don’t think a less armored 2A4 with a 4 second reload should be fighting a Leo 2A7. But I don’t think it should go down to 11.3 and fight things like the T-72AV (even though it would be incredibly fun for the Type 90.)
Overall the issue, as usual, is compression. :P
We don’t have enough BRs to place the Type 90s and TKX-P at a healthy spot.