Yeah, it’s pretty misrepresented in game. It’s missing a lot of features…
SAM-1C ARH missiles
ARH missiles are obviously the most notable, having a 14km effecive range with PESA active radar seeker. This would finally elevate Japanese SAM to actually match the almost Pantsir BR in range and could be used effectively at night.
The missile can be launched in two ways, either by locking the target befpre launch like we are used to with current missiles, or by launching without lock and having the missile independently search for a target within FOV. The second method is useful when you can’t quite get a lock on a target within range, as the missile might get a lock once it gets closer. Datalink locks after launch are not possible, as that requires a separate FCS radar vehicle.
The drawbacks of this missile would be the missile showing up on RWR and the 60m multipathing all radar missiles have in game for balance purposes (though this one might be changed at some point).
SAM-1C lightwave missiles (current missiles)
Currently, they are falsely modeled as photocontrast, when the actual missile uses a low noise CCD visible light imaging seeker. This essentially means that instead of simply tracking any perceived contrast it saves the specific image of the contrast it first locks, preventing interference of other contrasts such as the ground or any other objects.
Losing lock only occurs when the contrast of the target can no longer be differenciated from the background, which can be in low light conditions, when the target is obscured by another object, or when it blends in with its surroundings.
A black Ka-50 in the snow for example should have no chance to lose the seeker without obscuring itself behind cover, no matter how low it flies.
The launch modes of the ARH variant also apply to this missile, allowing not only for lock on before launch, but also launch without lock and self search functionality. This is especially useful on the lightwave missiles as these can suffer great range penalties from bad weather or nighttime conditions that could be worked around by launching the missile in the direction of a target and having it lock later.
Another issue with this missile is range. Since it shares the same missile body and motor as the ARH missile, it has a kinetic range of at least 14km, same as the ARH variant. This increase would also help add usefulness to the self searching missile launch.
Misc.
Other issues include:
- Lack of lead indicator; This is annoying for close launches before the missile starts maneuvering, but is only really relevant when we have launch without lock and seems excluded for all SAMs without cannon so far.
- Wrong top speed; It is 90km/h, while it shout be 105km/h.
- Missing crew member; It should have a crew of 3 rather than just 2. This is fixed in the upcoming update.