TUSK rendered strike aircrafts sitting ducks

Because of air spawn, strike planes lost their altitude advantage. As example f84’s i was currently playing almost an week now, and they were fun to play, suddenly lost all advantage and are just sitting ducks. There is no way to escape death when going after bases or grounds IF you reach there, but you probably wont, and there is no way to gain altitude advantage to BnZ enemy planes, but because your climb rate is usually worse than fighter planes you will be BnZ’d instead.

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Many players have the impression, and were justified up to a certain point, that if they play with fighter bombers or fast bombers, it is an easier chance in battle, collecting silver lions relatively quickly…
Gaijin made sure that it is no longer…

With aircraft like the F-84F, F2H2, F9F and others, it is quite challenging to play…
The advantage is speed and airstart, but that’s where it ends…
You have to monitor the situation in battle quite closely…
If you come across MiG 15 or Sabre, it is usually the end of the game, they are better in the game, in everything.
Low to the ground, if there are Meteors, Venoms or aircraft with swept wings, it is also a quick end for you if you try to dogfight.

Your chance is to collect points outside the area of ​​the current air battle (base, ground AI) and then join in from the second wave, usually one attack from above using Boom and Run, then gain altitude again and repeat…

This pretty much matches real history…

Gaijin made them more like fast bombers, with a secondary fighter option (I would say it’s about greater versatility of aircraft for combined land/sea battles)

A lot of players want to play fighter and shoot down opponents, but you need to find out what kind of aircraft you have, what it can be used for…