- Yes
- No
The Problem:
Right now, if you fly with Mouse Aim and hold down your Free Look button to look around, the Instructor acts incredibly janky if you try to fly the plane with your keyboard (WASD) at the same time.
The game basically locks your manual keyboard controls behind a stupid camera-angle check. After doing some testing, here is exactly how it breaks:
- The Snap-Back: If you hold free look and try to fly with your keyboard, the Instructor aggressively fights you. Even if you pull a maximum-rate hard maneuver, the second you let go of the keyboard keys, the Instructor violently snaps the plane right back to the heading you were on before you pressed free look.
- The “Off-Screen” Glitch: The only way to get the keyboard to actually override the Instructor and stop the snap-back is to flick your camera so far away that your original flight reticle completely leaves your screen. Once the reticle is totally culled off-screen, the game finally “unlocks” your keyboard controls, and it actually works normally until you let go of free look.
This makes zero sense. If I’m looking slightly to the left or right to keep tabs on a teammate or an enemy, I can’t do minor evasive weaves or adjust my flight path because the plane constantly fights me. I shouldn’t be forced to wildly flick my camera 180 degrees away just to get my WASD keys to work properly.
The Suggestion:
Add a simple toggle in Options > Air Battle Settings:
“Disable Mouse Aim tracking during Free Look” (Yes / No)
How it should work:
- If set to YES: The exact millisecond you hold down your Free Look button, the Instructor stops trying to steer the plane toward where your mouse was. Your keyboard (WASD) gets 100% direct control over the plane with absolutely zero Instructor fight or snap-back, no matter where your camera is pointing. When you let go of Free Look, the mouse aim reticle just centers back onto wherever the nose of the plane is currently pointing.
- If set to NO: Keeps the current broken default behavior for anyone who actually likes it.
Why this needs to happen:
- It’s annoying and inconsistent: Actual plane control shouldn’t depend on whether my camera is turned 30 degrees or 90 degrees. A player looking slightly to the side should have the exact same keyboard responsiveness as someone looking straight behind.
- Better defensive flying: This would let mouse-aim players smoothly tap rolling keys, weave, and actually dodge incoming fire while keeping their eyes on the enemy, without the game constantly trying to override their inputs.