Trees in air battles

What’s with the 50 meters tall trees? Multipathing is basically impossible because of this, always getting hit by AMRAAMS since you can’t get to 50m or less.

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Meanwhile, I find most of my missiles defeated by MP still and want them to drop it down lower

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Notching while stock is a problem

Lacking chaff is an issue too, I know. But that’s what we have for now. Coping with stock MiG-29SMT :c

Just like on another topic similar to this one. Here’s a tree.


image
It’s still growing.

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Make servers reliable enough to do that with shoddy chaff from bol (or give us oceania) and sure. But certain regions of the world already inclined to abuse their bad connection make dropping multipath lower at the moment a questionable idea.

Problem is every tree in WT is the Guiness world record tree lmao.

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The asian server ended up being worse than every other server lol, I don’t even dare fly below 1000m alt cause I would die from the pin jumping to 999, when it gets back I’m on the floor lol.

Eh, fly above them then. Still, fail to see how they’re a massive problem.

even better
https://nlang.users.earthengine.app/view/global-canopy-height-2020

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Wow thats crazy
Now scale the rest of the forest up on every kind of tree and every kind of map and there might be a point
It’s scaled up in arb so that you can still see some semblance of the scenery from up high for visuality’s sake

You will gain a better understanding if you add RALT to ALT.

Not all maps are the same height in ALT to MSL. SO if you add RALT to your indicators you will notice that what you think was 60m is 10m, placing you next to a tree.

That said, also do not JUST rely on abusing multipathing to evade missiles. It has already been reduced from 100m to 60m. Someday it will be removed entirely and then chaff will be your only hope with evasive maneuvers. That said, chaff should be a stock module from BR 12.3 and up.

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Already did and trees are 50m tall on Rocky Pillars map

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Because multipathing is 60m?