I already give my justification to why I think the “Trees coming back” issue was netcode related. As with all things in this world, nothing is 100% to be exact.
This issue is exclusive to trees and other destroyable objects, you don’t see the same with enemy tanks getting hit, then “un-hit” again; if it was a client side problem, you would expect the tank hitting to be equally unreliable.
I know this for fact because of your other threads you bring up constantly…
The fact that you directly mention code and the devs in this thread whilst we’re all pointing out things to check makes it clear you are stuck on that hate, and aren’t doing anything constructive in this thread.
Most threads I make are neutral to the game or are informal suggestions. I frequently defend the developers’ decisions, especially balancing decisions. But nothing necessiates me to defend or attack the developer; these are my personal opinions, with my free time spent voluntarily in the forum.
This isn’t anything to do with criticism, you’re just in here making the case that without even testing or checking anything.
Because I experience the same issue? In terms of testing or checking things, your observations are as valid as mine; we have both input the same evidence contribution, which is anecdotal, and not considered valid by the developers. Unless you have the logs, which is required for a bug report.
I offered my input for a simplistic fix for the developers that would also improve the experience in my opinion, like moving clouds higher in alttitude in plane battles (Let’s not discuss this one because this isn’t the point)
Maybe you are correct that it is client sided, or I am correct that it is netcode sided. We are discussing, that is the point.
Like you could do any better or know that it’s related to the code and that they’ve ‘got it wrong’.
If you and me experience this bug in the game, then something is indeed wrong and probably related to code. It is not my responsbility to fix things in a video game.