Trees duplicate after being shot at long distances

Depends more on where the issue is coming from… Not everything is Gaijins issue, nor code related as you like to constantly put out.

Why not think as to why this is happening and try show it compared to running your mouth and showing your dislike for the game and the devs.

AKA you’re not contributing at all.

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This issue is exclusive to trees and other destroyable objects, you don’t see the same with enemy tanks getting hit, then “un-hit” again; if it was a client side problem, you would expect the tank hitting to be equally unreliable.

Anyway, your accusation about me disliking the game and developer is baseless. The reason I made such a post is because I want the game to improve, and to improve the balance for tanks relying on HE/HEAT. Criticism is not hatred; quite the opposite.

I know this for fact because of your other threads you bring up constantly…

The fact that you directly mention code and the devs in this thread whilst we’re all pointing out things to check makes it clear you are stuck on that hate, and aren’t doing anything constructive in this thread.

This isn’t anything to do with criticism, you’re just in here making the case that without even testing or checking anything.

The fact that I aren’t seeing it, and have tested it, says that it IS a client side issue, hence the issue with trying to replicate such a thing.

And if you find you’re still facing the same issue, then maybe you both share the reason that it’s happening, it still doesn’t mean it’s not clientside, or that it’s just the code as you try imply.

Like you could do any better or know that it’s related to the code and that they’ve ‘got it wrong’.

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I already give my justification to why I think the “Trees coming back” issue was netcode related. As with all things in this world, nothing is 100% to be exact.

This issue is exclusive to trees and other destroyable objects, you don’t see the same with enemy tanks getting hit, then “un-hit” again; if it was a client side problem, you would expect the tank hitting to be equally unreliable.

I know this for fact because of your other threads you bring up constantly…
The fact that you directly mention code and the devs in this thread whilst we’re all pointing out things to check makes it clear you are stuck on that hate, and aren’t doing anything constructive in this thread.

Most threads I make are neutral to the game or are informal suggestions. I frequently defend the developers’ decisions, especially balancing decisions. But nothing necessiates me to defend or attack the developer; these are my personal opinions, with my free time spent voluntarily in the forum.

This isn’t anything to do with criticism, you’re just in here making the case that without even testing or checking anything.

Because I experience the same issue? In terms of testing or checking things, your observations are as valid as mine; we have both input the same evidence contribution, which is anecdotal, and not considered valid by the developers. Unless you have the logs, which is required for a bug report.

I offered my input for a simplistic fix for the developers that would also improve the experience in my opinion, like moving clouds higher in alttitude in plane battles (Let’s not discuss this one because this isn’t the point)

Maybe you are correct that it is client sided, or I am correct that it is netcode sided. We are discussing, that is the point.

Like you could do any better or know that it’s related to the code and that they’ve ‘got it wrong’.

If you and me experience this bug in the game, then something is indeed wrong and probably related to code. It is not my responsbility to fix things in a video game.

You’ve done nothing but assume and insinuate dev/game shortfalls in this thread, and you’ve done nothing to diagnose or THINK to anything else other than that.

You’ve contributed nothing but arguing trying to maintain your slight.

I mean the only thing you contributed is creating a case out of tiny air that I am somehow the “hater of the game and the developer”. In terms of contribution, until you submit a bug report, then your contribution is as good as mine on the topic of reporting bugs.

I suggest you read the rest of the thread then because you are solely basing my comment to you as what I contributed.

Just stop.

I’m not continuing this nitpicking. If you feel like to submit a bug report, go ahead.

I think the game only logs game sessions though, which may or may not include test drives; the wiki piece is from 2024 so may be outdated.

It’s not nitpicking, and just because you can post a bug report, doesn’t mean you know what it is, or that this is even related in the slightest.

You just came in here to throw shade on the client, and the devs by criticising the code which you have no idea about.

Posting memes shows you still can’t fathom a response… Just stop.

My response is that you should submit a bug report. That’s all.

That’s after all of this back and forth, just give it up… You jumped in here to make nonsense without checking anything, and you got challenged, and then you got all snotty.

What diagnosis did you do to come to the stage of stating it was anything to do with netcode other than it being the go to for everyone who makes out that the issue isn’t theirs?

If it were netcode, or a real issue with the game then it would replicate, but it doesn’t.

What do you think causes this issue? its replicateable for me perfectly every time no matter what server or whose server it is on

This wasent happening before the tusk force update

Yea, it seems pretty crazy to be honest. If you use the main launcher, I’d check whether or not you have the WIP client enabled, and try the other option on it.

If you’re on Steam you’re stuck on that version because of how steams version launches.

The main ones to do though, are usually clearing out the cache folder (In the game folder), and verifying files in the launcher.

Whilst you say it’s not corrupted, I’d not be so adamant that it’s not. Corruption and such can work in odd ways.

And related to your connection, whilst it’s good, it’s not wifi is it…

Would corruption make it visible in replays aswell?

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Good thinking, that’s something to even look at.

What is your connection though just for infos sake? Wifi to router, or ethernet to router? And wireless internet or broadband connection?

Not using ethernet, wifi is what im using

Also if this were corruption, why are the trees the only thing effected? my SSD is only a few months old

Corruptions doesn’t work like that… It doesn’t need to be the drive doing it, it can merely be an incomplete write for whatever reason to cause corruption.

Wifi is also going to be a factor as I said in the first instance, this sort of thing is usually a situation with a connection issue.