Why do the Devs insist on placing a few odd trees right at end of runways on airfields in ground RB?
I assume when the map maker is clearing a site to place the field, they level it and then use a tool to clear trees, but I’ve seen so many runways with one, to three trees right at the end of the runway. Is this sloppy, lazy or just a lack of thought? It’s so odd to have to line up on the runway, on landing or take off and have to avoid this small group of trees especially for those aircraft which require long takeoffs or when trying to land with damage.
Just played Bresalu (Domination) and saw this very issue, but it’s on many other maps.