Tracked Rapier still unusable

The Rapier missiles still don’t track properly, over-/underlead massively and don’t deal any damage. On the War Thunder Issues site there are like two dozen bug reports on this AA.

All these bugs have been known since the first dev server and the only fix it received was an increase in speed. Everything else has been either ignored, forgotten or put in line to wait 5 years for a buff only for it to then move to 12.0 or something.

There’s no way this AA went through any play testing as it can barely kill one scout drone with 8 missiles and helicopters/planes are totally immune to it. The “hittile” does about as much damage as a single 20mm round.

This shit should have better tracking than the OSA with similar damage to the Stinger and a BR reduction to even make it somewhat competitive.

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I’d type something like “Gaijin hates Britain” but someone will flag it as inappropriate.

I’ve tried it in Test Drive and it can barely scratch the paint on the helo.

Edit: never disappoints that it got flagged…

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Don’t worry it’s even worse in a live match. The missiles can be dodged by doing literally any maneuver and even if you hit they’re not going to do much. I’ve hit an A-10 in the glass canopy and the engines 6 times and a G91 3 times into the cockpit and for both it didn’t even give me a crit. My only 2 kills have been a delta wing that got into a flatspin after I yellowed his plane and a recon drone that took 3 missiles to even get a hit.

It is intentional and working as it is? this is a plane game, you are not supposed to shoot them down or deal damage to it bro!

I managed to spend both launchers worth of missiles (8) on a single IL-8 without killing it in the test drive. Lmao.

4 m trigger radius with the same amount of explosives as Stinger is like a joke really. It feels like 30-35 mm AHEAD does more damage than Rapier missile.

There’s something wrong with this SPAA. In the game, it has 500g of explosive, which is a pittance for a proximity missile. However, if you look at Wikipedia, it says that the Rapier had the disadvantage of being an impact missile; it didn’t have a proximity fuse. That’s why it’s either a 500g impact fuse or it does have a proximity fuse but carries a larger explosive charge.

Its charge in the game is too low (similar to stinger) and the fuse trigger range is too large (about 4 meters), which causes it to detonate too early to cause damage. Changing its charge to the normal level or reducing its fuse trigger range to the stinger level can solve the problem. But Gaijin doesn’t seem to want to make any changes.

Reminds me of the VEAK back in the day before they fixed its trigger radius.

Why didn’t it roll out with the update yesterday?

Remember, this is the same company that hasn’t changed the OTOMATIC BR in the entire history of it being there. It’s the worst top tier SPAA, yet somehow it hasn’t gone below 11.0 despite many saying it should. The worst thing Gaijin did was giving Britain ANOTHER 10.0 SPAA that literally no one asked for. Seriously, who begged enough to put in a terrible SPAA that basically shot a dart at a plane? I’d like to know who asked for it.

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I don’t know. I’m also waiting for the bug fix. At least the devs saw the issue and fixed it internally 🙏

The trigger radius isn’t the problem. It just doesn’t produce any spall. The M247 with 190g at 7m does more damage per round than Rapier with 500g at 4m.

Removing the proxy fuze would turn it into an even worse Stormer HVM. They need to fix the fragmentation.

It’s been a month since the dev server when is this getting implemented?

It already can’t hit planes at all if they try to dodge with its 4m fuze. Have you ever seen the Stormer HVM? Asking for the fuze to be removed would just make it totally useless.

Because IRL it was enough and a 40kg missile does explode into many pieces even without the directional explosion.

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use the stinger and the rapier seperately in the armor viewer
its not even jsut the 4m fuze, it does nearly no damage on a direct hit either

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