TOW 2-B is utterly useless, Why is this missile even in the game still?

Yep pretty much the TOW 2B experience

Im not sure why Gaijin thinks a missile designed to destroy Russian T series tanks would be so ineffective vs an armoured van with atgms mounted to the top of it.
Note how the missiles didnt detonate in the launchers, bit the launchers were destroyed. And you destroyed the wheels but not the vehicle…Maybe we needed hull break Gaijin.

These missiles are now just designed to get assists.

Imagine thinking you can aim for weak spots when the whole tank is concealed.

The tank wasn’t even concealed in this case. And let me remind you the TOW-2B is the only weapon in War Thunder, with the exception of improvised artillery, that can destroy targets while never having line of sight.

Experienced players can easily aim TOW-2Bs by using the last known position of target, combined with visible antennas.

TOWs are good now right?

Prove it, show us you using the TOW 2B and getting those kills.
Yes as can SPIKE and Chinese SPIKE, SPIKE has been buffed and TOW-2B and BILL are still terrible.
These vehicles are at these higher BRs because of the “Top attack” systems they have and they are underperforming hugely in game.

Either buff these systems or drop the BR of the tanks that are stuck using them.

TOW Missile vs T-72 Tank In Slow Motion

This is what a TOW-2B should do to a T-72 let alone a lightly armed Chinese missile van

Direct fire ones are usable now. TOW-2B is still useless. 100mm of CE penetration is pitiful and barely usable. Technically if it was KE penetration (closer to reality, despite the absurd fixation some here have) it’d be a little better, but in reality it should just have more penetration to begin with.

A pretty decent chunk of penetration is missing due to a very very badly researched bug report.

Do you have a link to it?

There may be some potential to report equation #26 on PDF Pg. 165 to see if Gaijin will improve the performance, I’ll need to see if I can find anything proving the use of a non coper liner liner(" two tantalum explosively formed penetrator (EFP) warheads") though.

I’d just need to do some computation before hand to see what it would approximate

All the links appear to be broken, but I think you can find the data this report used through google search without too much effort.

Ok, due to a lack of info I can’t strictly solve Equation 26, but I can say with confidence that the answer should be somewhere between 1.5~2 (1.95)x the length of the Fragment or so, and assuming that no deformation were to occur the fragment, and it folds neatly (perfectly) in half would be 2.5" long and as such would approximately penetrate 3.75" (95mm) to 5" (127mm) of RHA.

based on known data (density of Liner is ~8.6 and Target 7.8) the ratio of Pp to Pt is slightly greater than 1, the square / cube roots can be taken to have minimal impact on the result and so ignored.

The above is very conservative, though but without actual images of the formed penetrator it would be hard to go further, though having a good approximation for the L/D would make things much more precise.


Yes 100mm does fall within the range given, but it does certainly feel low considering the above assumptions.

Also considering the weight of the EFP it should probably have to deal with the KE value of ERA, not the CE value considering the penetrator is already formed by the time they interact.

“Games should require skill,” buddy you need to be more specific because you’re stating that games like Content Warning or even Jet Attack Move need skill…

were talking about war thunder

Thanks for clarifying…

yeah no sht

ahhh yes, the tow 2b @Smin1080p_WT what a fine missile, dont you think?

If the game should require skill we need to remove the Russian tree from the game.

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go make ur post for it then