Tornado GR.4: Tenacious Tonka

Why were nukes added then? They seem pretty OP as ground vehicles have no counter, and the increased SP cost only delays them from being spawned 🤔🤔🤔🤔🤔🤔🤔🤔🤔

Then why shouldn’t Anti-CAS Loadout required less spawn points down to the 300 range or less? Since delaying Anti-CAS aircrafts joining battle doesn’t change the balance concerns and issues.

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I have you muted for a reason, but I decided to see if you were saying anything coherent for once. I see that is not the case.

Su 34 will have a significantly easier time defending itself than a Tornado. Su 34 has 6 missiles that outrange harrier by an obscene amount. These missiles are also fast, so pgm 2000 is a pretty shit comparison. Especially given PGMs will fall out of the sky at any target exceeding 12km. Su 25 is Russian.

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If the topic is going to descend into non-serious questions and trolling again, we will simply close it for longer this time.

Please guys, its more than possible to remain constructive and be critical at the same time. But this sort of non serious stuff moves the topic nowhere.

That doesn’t allow you to instantly kill several tanks, just to win the game in a usually quite vulnerable plane.

Stop embarrassing yourself, Mr. Harrier GR7. Are you still imagining that you are flying the Su-25SM that you have never used? Lol.

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AGM-65D/G motor dV: 252.21 / 185.11m/s respectively
Kh38M motor dV: 701.45m/s (with 4x longer boost and 2.29x longer sustain motors)

PGM500 motor dV: 101.48m/s, but very long burn time at 25s.

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It is possible to remain constructive and critical, yes. But that requires an honest and open interlocutor, which you are not. You shoot down valid criticism that doesn’t tow the party line, in the face of it being explicitly in line with both prior additions and prior decisions.

How is it a nonserious question? It seems like a question that should have been consideres by the devs.

Especially given serious questions are just getting blown off at this point.

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Oh look, data that coincides with my takes; takes I have that aren’t relevant to these missiles going after tanks.

@TheSoloWing_Pixy
Me: “I never played the SU-25SM3 cause I’ve already played its analogues and have nothing else to learn from playing CAS.”
“Dude, I’m gonna repeat what you said.” - Your post.

Seeing how hard you defend the Su-34, makes me think you think over-highly of Tornado as well. That or you just really love that Russian aircraft, far more love than I could ever have.

@Fluffy_Bucketles
Tornado IDS rates at 13.6 degrees per second at sea level.
Su-27 rates at 12.9 degrees per second at sea level with a mass that gives Su-34 16 minutes of fuel… Su-34 will rate worse than that cause you have to give it more than 16 minutes of fuel, and its wing area inherently causes more drag in turns.

Spoiler


Here’s a serious question; why can’t you fudge it to be FnF? You did it with Martel, and that’s not even a weapon employed on a toptier platform. Nor a weapon currently amongst the best fielded on the planet in reality. Especially given by locking it to one mode, the Brimstone you’ve given us is already ahistorical.

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Shooting a nuke plane down is extremely easy

So is shooting down a tornado.

One is a longstanding hard to achieve mechanic in game that requires skill to complete and achieve. You have multiple opportunities both to prevent someone getting a nuke streak and to shoot it down when it comes in. This is a part of the games killstreaks that can conclude a battle and lead to victory if someone has enough skill to do that, and turn the tide of a battle.

The other is simply the suggestion to add Brimstone and ignore all the other concerns that brings that we outlined above, such as the huge potential for team damage and teamkills as Brimstone cannot distinguish between friend and foe in F&F modes. It has no IFF.

It is serious though.

Yes, but dropping instantly guarantees win rewards for you and your team.

The only counter is another plane, assuming the nuke pilot knows what they’re doing.

How is that not analogous?

The only balancing factor here is that a nuke plane has a warning alarm, the Brimstones won’t.

How about we respond to the serious question instead of blowing it off? After all, you want serious questions.

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The Tornado has MAWS, AIM-9M with HMS and tons of countermeasures

It can certainly defend itself

how is effective range not relevant to a discussion about how effective different ordnance is? a 20km lock range is completely irrelevant if your missile doesn’t have the energy to hit.

Plus, slower missiles means more time for a pantsir to shoot it down, and more time for the target to accidentally counter your missile by smoking or driving past a building. It also means more time for something else to kill the target and make the missile useless.

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As a side note nuke aircraft don’t benefit from the scouting SP reduction. The Tornado will.