Tornado GR.4: Tenacious Tonka

Brimstone has a historical mode that allows it to be added without the need to create an artificial mode.

Previous cases in the past where artificial measures were taken (such as Pars and Martel) lead to many people not being happy with that outcome. Doing so with Brimstone and simplifying what is a weapon on an entirely different level to both Pars and Martel also then means the doors will be fully opened for anything and everything to simply be artificially dumbed down and introduced in some way, as every possible modern system could simply be requested using the same approach.

Tornado GR.4 brings other weapons to bare that are on the table to use if someone personally does not want to use Brimstone SAL. But a F&F mode will not be introduced for the reasons detailed by the devs in the blog.

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I would suggest toning things down. Getting argumentative and confrontational is not going to lead anywhere.

Ive been responding to many questions here and elsewhere today. Please keep things civil.

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Mr. Harrier GR7’s equation:
I play Harrier GR7 = I play Su-25SM, it must be the same.
I play Mavericks = I play KH38.
Mavericks is too weak = KH38 is too weak.
So KH38 is reasonable. lol

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Do you know if a combined SAL + Radar mode would be viable at some point in the future? It’s historical and would allow a degree of F&F while also avoiding the implementation of the area/salvo LOAL mode

“Effective range” of KH-38 and AGM-65 are 19.5km each.
When I used Harrier GR7, my tactic was launch from 18 - 16km, turn away and Pantsir wouldn’t hit me since I was 8000 meters up going mach 0.9, and I’d get 2 - 4 frags.
Zero AGMs intercepted due to me firing so high that it arced above their missiles and weren’t going for them, but tanks around the center of the map. Two things that cause major issues for Pantsir guidance, which I learned from custom battles tests against Pantsir.

But yeah, I don’t understand why it’s so hard for people to believe that a 22,500kg aircraft carrying 5000kg - 12,000kg of fuel using the same Su-27 engines with a larger wing surface causing more drag in turns that has a max speed of mach 1.8 will be slow and turn worse than most aircraft.

@TheSoloWing_Pixy
Funny your post claims that KH-38 and AGM-65 are weak; they’re OP, but believe whatever you want.
KH-38 and AGM-65 need SPAA counters in every tech tree.

As we mentioned in the blog, if conditions were right for it, then the situation may change. That situation definitely is not currently though.

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i’ll give my opinion on this, i dont think its the issue that yes brimstone would be op if 100% accurate and currently its a shadow of its real self. the true issue is the lack of long range spaa for every other nation. PGM is pretty good and the Kh series are generally better in game
i personally disagree with how its handled as theres already radar guided anti ground missiles that ignore smoke and such but i understand theres a huge difference between a plane with 9 brimstones and one russian boy called the khrizentama if i even spelled that correctly. Either way the only proper way to somewhat remedy the present issue is add pantsir equivalents to other nations such as the RBS23 Bamse system

If both missiles are fired in the same conditions the Kh-38 will get there first, and is more likely to get a kill than the 65D.

If you’re engaging at lower altitudes then the AGM-65 will struggle in situations that the Kh-38 manages just fine. The Maverick needs high alt, higher speed launches to be effective at range. The Kh-38 is much more versatile and forgiving in those suboptimal launches.

This has nothing to do with anything I’ve said, kindly quote what you’re responding to or ping the person who said it.

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K. Both tanks still die.
This isn’t jousting, this is launching at tanks. It doesn’t matter which one gets to the other’s tanks first, cause all get to the tanks.

Don’t want to sound argumentative but this is the same argument we heard since Longbow Hellfire. There’s nothing new since then on the battle mechanic side that would allow for those munitions to become “viable” in the dev team’s views.

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Ok. Thank you for a serious answer, even if it wasn’t to my reply.

So why not make it a nuke plane equivalent then? 2500 SP, airfield spawn, and an in game notification, probably something different from the default nuke plane siren though.

This could even be implemented alongside the normal SAL version.

As for friendly fire, they have ability to find targets within a certain area (such as those near friendly forces), and to self-destruct if it is unable to find a target within the designated area., which sounds like IFF to me.

This will still make them difficult to spawn and fire, but still allow them to be in game in their full capacity. You could even do the same for multiple other aircraft, like the AH-64D with the AGM-114L.

Honestly, the nuke mechanic just need an update in general. Whether that’s different planes, different weaponry, or whatever, it just feels very out of place in top tier. But that is starting to get off topic now.

Yes, you are right, I shouldn’t question you. You are the greatest Su-25SM pilot. Even if you are flying the Harrier GR7, you still think about the Su-25SM. What a great spirit. All Su-25SM players have to pay tribute to you. Cheers.

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Once again, sadly its not just a case of making it hard to obtain. Brimstone in its F&F modes was never designed to operate in an environment like War Thunders tank battles.

You could just as easily pop 9 of them off and end up wiping out your entire team as a result of them self-acquiring targets.

The issue is a far more complex one than just making the Brimstone harder to obtain unfortunately. Which is what we outlined in the blog above.

I feel like you didn’t read my reply at all.

I explicitly said that the Kh-38 is more likely to actually kill the target.

I also talked about how forgiving/versatile the missiles are, and seeing as you didn’t say anything in response I’ll assume you agree that the Kh-38 is more forgiving and versatile than the AGM-65 variants.

I also remind you that in a previous message I talked about the downsides of a slower missile (specifically increased chance of someone else getting the kill and the target accidentally defeating your missile) so “both tanks die” isn’t a guarantee.

Give it a fire and forget mode similar to the Spike/AGM-65, etc. Problem solved, British mains rejoice. It doesn’t need LOAL, just fire after gaining a lock is all we care about.

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@Serasvonvictoria blocked me because I’m American and criticize Russian equipment, no other reason.

Seras claiming facts are American lies is on-point tho.

Su-34 will rate worse than 12.9 degrees per second, cause that’s how physics works. Easy guess to make soon to be confirmed.
And Defyn will be posting a take on Su-34 that’ll include its bad TWR and bad energy retention; easy prediction.

Tornado GR4 will be better as CAS than it. Hilariously obvious.

Not sure if this has been said already, but why not give the brimstones the same capability as the kh38, to have ins and tv guidance, or at the very least just tv guidance alone, I don’t even play britain but making a weapon as good as the brimstone only laser guided seems like a pretty extreme nerf

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ohhhhhhhhhhh sminnnnn. When dev server?

is the Dev server out

Ah yes, mach 2.2, 152kg tnt, least 12km+ range op missle? give them 6 to su34. Brimstone? What the hell is that? Give them without FnF. Wow. What a knowledge.

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