1 dont spawn with radar on
2 use cheap to spawn planes
3 bring ur own missile spammer
4 dont spawn on small maps until u want to do enemy af camping and missile spam
5 blame gaijin for small maps and top tier playstyle and go play
finally check bvrtutorial, helps a lot with toxic playstyle
geez modern fast jets needs big modern playground which fits them repair cost reduction and earning raise and redesign
currently hard to stay alive with missiles and fighting meta
ending a match with -100k lions is annoying(no tk)
Small maps are not meant for top tier jets.
Play Afghanistan or Spain where you have some room to fly and terrain to hide.
Of course maps like Tunisia are not fun at 14.0.
And if you don’t like long range missiles, go down to 11.0 or 12.0.
The game does not force you to play 13.7 on small maps
We need maps twice as big as map vetnam is. AIM120 can shoot down airplane on 150km away. In those maps you dont have time ti clim and achive top speed in the highest altitude. Give us bigger maps and the gameplay would get batter, playable and more realistic.
this is quick fix that player can do, not a solution by game devs
played stalingrad while ago and checked replay with sensor wiev
entire map literally glows from radar cones
In DCS, maps are about 500×600 km. Why dont we get those for toptier? Someone should make up a suggestion for adding bigger map because noone reads sim discassien. I beleve bigger maps would solve many problems.
If you look at maps in the CDK you see their normal size, 64, 86 and 128km2.
If you in game you’ll see that they just mirror the same map north, south, east and west so it appears endless.
Gaijin could easily mirror ALL the 64km maps in the same way and make 128km versions… and do the same for the larger ones… admittedly they would look pretty weird :p
Dover would turn England into a small island in the middle with 4 Frances on each corner. Or France could be the island :)
However, you could mirror Vietnam, Smolensk and Afghanistan and they would look ok to make 256x256km maps. Rocky Canyon could be 128km x 256km too.
Gaijin : In addition, errors in rendering accuracy and game physics will likely prevent full enjoyment of flying at points more than 120–150 km away from zero (i.e. the natural limit is approximately 300x300 km). In the future, we may increase accuracy at such distances if there is demand for it among location creators.
Here we see that they admit they could switch from float to double precision… but need ‘demand’.
(FYI such a change would mean continent size maps at least)
Height map has very low resolution. There are weird triangle mountains even on 128km maps.
There are some limitatons in engine that wont let make bigger maps. Otherwise, we would have em already.
There wasn’t a reason to use a different position calculation process until recently with the advent of near-current ARH missiles, so it would have been an unnecessary expenditure of developer time changing it. But as it is Fox 3 missiles are here, and maps should have been at minimum prepared for expansion due to the new top tier engagement envelope.
I’ve been saying it for a hot minute too, but the Ground combat areas should have been expanded once Cold War vehicles started to roam across entire combat maps in two minutes.
Nah, it’s been needed since at least Heli PVE was added, so five years?
Dagor has no problem with unguided bullets, missiles, rockets and bombs being accurate since they’re generally used within 2km of enemies. Locked muntitions get more accurate as they get closer to whatever they’re locked on…
But when you have something you can’t lock 4 km away that’s moving and you’re trying to hit it in the ATGM view with a mouse aimed atgm there isn’t enough precision. This is why you see tanks floating through the ground, the engine is only approximating it’s position in the map (although it could also be the server code lowering their update rate since ‘no player is close’… which makes them desync).
You have 2 moving objects in a 3D space and you’re trying to calculate the angles between them… 32 bit isn’t enough…