Detailed area. But whole map can be three times bigger.
Q: Is there currently any limit on the size of created locations?
A: There is no size limit on locations…
he natural limit is approximately 300x300 km
If you look at maps in the CDK you see their normal size, 64, 86 and 128km2.
If you in game you’ll see that they just mirror the same map north, south, east and west so it appears endless.
Gaijin could easily mirror ALL the 64km maps in the same way and make 128km versions… and do the same for the larger ones… admittedly they would look pretty weird :p
Dover would turn England into a small island in the middle with 4 Frances on each corner. Or France could be the island :)
However, you could mirror Vietnam, Smolensk and Afghanistan and they would look ok to make 256x256km maps. Rocky Canyon could be 128km x 256km too.
“it’s not accurate or realistic!!”
oh, get stuffed :p
Gaijin : In addition, errors in rendering accuracy and game physics will likely prevent full enjoyment of flying at points more than 120–150 km away from zero (i.e. the natural limit is approximately 300x300 km). In the future, we may increase accuracy at such distances if there is demand for it among location creators.
Here we see that they admit they could switch from float to double precision… but need ‘demand’.
(FYI such a change would mean continent size maps at least)
Height map has very low resolution. There are weird triangle mountains even on 128km maps.
There are some limitatons in engine that wont let make bigger maps. Otherwise, we would have em already.
There wasn’t a reason to use a different position calculation process until recently with the advent of near-current ARH missiles, so it would have been an unnecessary expenditure of developer time changing it. But as it is Fox 3 missiles are here, and maps should have been at minimum prepared for expansion due to the new top tier engagement envelope.
I’ve been saying it for a hot minute too, but the Ground combat areas should have been expanded once Cold War vehicles started to roam across entire combat maps in two minutes.
Nah, it’s been needed since at least Heli PVE was added, so five years?
Dagor has no problem with unguided bullets, missiles, rockets and bombs being accurate since they’re generally used within 2km of enemies. Locked muntitions get more accurate as they get closer to whatever they’re locked on…
But when you have something you can’t lock 4 km away that’s moving and you’re trying to hit it in the ATGM view with a mouse aimed atgm there isn’t enough precision. This is why you see tanks floating through the ground, the engine is only approximating it’s position in the map (although it could also be the server code lowering their updata rate since ‘no player is close’… which makes them desync).
You have 2 moving objects in a 3D space and you’re trying to calculate the angles between them… 32 bit isn’t enough…
They’ve known this for 5+ years.