Cause this is a thread about russian jet.They don’t want to talk about it cause if they do they will have to admit that russian jet are mid. So other nation and even ground being mentioned for them to avoid talking about the issue of the thread , talking about how mid or bad other nation is so USSR being mid is fine. Just double standard by people for no reason
People will cite anything to avoid talking about Russian top tier air being bad
Don’t get started on the draken and viggen.
Because everyone has a mirage or F-15 or Gripen at top tier except for Russia and German, which German is the worst top tier arb TT while Russia is the second worst after German.
Next update German may get a Eurofight and Russia may get a SU-33 if the rumor is true, so just wait for the update.
The trailer dropped
Su-33 isn’t a top tier jet, it doesn’t get fox3s
It won’t be that great
Yeah it dropped like five minutes after I replied lol.
Then post a test demonstrating it has half the low speed SEP of the real plane.
Don’t know how to, if did know how to pull the games data values I would, but I still have the original documents, which even state their current FM is wrong.
So how do you know the Draken’s error is worth more attention if you have no point of comparison?
Like dude at least hijack a thread to push your own agenda correctly.
I’d rather keep the topic back on Russian top tier jets, it’s their flight models, etc which the post is based on
In fact, I am almost certain that the F-15C’s FM will not allow it to defeat the Su-27SM in a one-on-one duel in RB or SB combat. Although the F-15C has a better TRT, it also has a much larger turning radius. For the Su-27, trying to defeat the F-15 is just a matter of constantly keeping a front tracking, using the turning radius advantage to stay inside the F-15, and trying to avoid the two aircraft turning the center of the circle coincidence.
Of course, this is definitely not to say that I think the FM of the top Russian fighters in the game is not problematic. The actual problem is here: it may be realistic on some levels (this is just to respond to some people’s discussion about the turning performance of real fighters), but they need to face opponents with severely distorted FM. You won’t believe that the JAS-39C has a sustained turning TRT of up to 21 degrees per second with minimum fuel and two AIM-9Ms - in RB mode, and this only requires about 400km/h. This parameter is almost equivalent to the maximum sustained turn of many fighters in reality with half fuel and two missiles.
In fact, I put it down to the wrong high angle of attack drag of the Su-27 and MiG-29 series, which is too high, making it difficult for these aircraft to perform sustained turns.
In fact, in this picture (we put the real-world Su-27, MiG-29 9.12 and F-16C F-15C on the same picture for comparison, all data is taken from the real flight manuals of these aircraft), we can see that the turning performance of these aircraft is very similar, and the Su-27’s slow speed turning ability is particularly good, which is completely different from what is shown in the game.
This.
It’s more of a problem with the RB instructor being horrible on the Flanker and Fulcrum, and that some planes at top tier are just overperforming (F-15A and F-16A notably).
Instructor plays a big part, R-73 being too easily flared in dogfights and the fact that the MiG-29 with active radar homing is the SMT plays a big role as well.
Against F-15C and F-16C the MiG-29A easily competes with both of them, and if R-73s were better Su-27 would also be competitive against both F-16C and F-15C.
Thing is many flight models in the game overperform, (Gripen, J-10, F-15A, F-16A among them), so a somewhat accurate fm will obviously feel a boat when fighting ufos
I’m not sure about the upcoming Eurofighter and Rafale.
Dunno since I don’t have time to download dev server, but even if they were modelled accurately they’d spank the hell out of the Su-27SM anyway. They are just better
It seems like the delta-canards ingame overperform in energy retention.
J-10A was noted to be worse in prolonged sustained turn compared to J-11.
Gripen’s thrust-to-weight ratio is even less, I don’t think it should be that much better in that regard despite the low drag.
J-10B and J-10C had much better engines.
According to Pakistan Air Force J-10CE forced their F-16s completely defensive for the first 30 seconds, but after that the advantage would slowly begin to crawl back in favor of the F-16.
But they also noted that the F-16 surviving the first 30 seconds was very difficult.
So I don’t think there should be a problem with the instantaneous turn.
The reason delta canards tend to overperform in game is mostly related to the fact that they model the planes as stable, which for delta canards means positive instead of negative. Adjusting lift/drag polars to compensate for that is probably less easy than it seems and, since people demand a lot of stuff each update, they probably don’t even have the time for it.
It’s also the reason why the F-16s are able to pull unrealistic AOA especially at lower speeds without stalling.