As a Brit main. Honestly I have absolutely no idea what they were thinking on this one.
We did not ask for it and didnt really want it. In fact the absolutely last thing we wanted out of this last patch was another MBT. Instead, we somehow got 2.
The only conclusion I can come to regarding why we got the Challenger 3, is that the Challenger 2s realisitc drawback, is the lack of mobility. With an ever increasing emphasis on CQB in GRB. The CR2s just weren’t cutting it anymore and so they decided to add the Challenger 3 which has improved mobility.
It also has different shells, which helps mitigate the fact that L27A1s are modeled horrifically badly and they dont seem to ever want to fix them.
Truth is, we wanted some decent IFVs. A later warrior or Ajax, etc. Something to match vehicles like the Puma, KF-41, HSTV-L, 2S38, etc etc.
Or alternatively we wanted someting to supplement the ADATS at top tier like the Tracked Rapier, or a SPAA to support/replace the Stormer.
In short, we had a very very long list of vehicles we wanted them to add. They added the one no one expected and no one wanted. Most likely purely to distract from the ever growing list of issues with the Challenger 2s
Nerf cantsir rockets to 12km radius as well as radar
Remove volumetric shells to completely get rid of ghost shells and ridiculous no pen moments
Remove spall liners from the game. No tank is able to take multiple APFSDS hits and still fight back. That’t unrealistic and unfair in terms of balance. Imagine hitting leopard or T90 crew with APFSDS and then get oneshot in return, how is that even fair?
Buff kinetic damage so we can actually oneshot and get oneshoted instead of killing drivers and commanders
Rebalance CAS so ppl can’t capture point with SPAA, jump out and spawn fully equipped plane. CAS should be a reward in GRB and not something you can spawn in without doing anything useful.
*3 kills to spawn a plane and 2 kills to spawn heli.
*3 flying vehicle for each team restriction. That means 6 planes/helis available for one battle in total. So no more revenge bombing and CAS spam, sounds good right?
Don’t change maps without receiving actual feedback. Let us to dev server so we can test new changes out.
That’s what I do, however any player should be able to play top tier in the best conditions after having to play hundreds of hours to play top tier. If we listen to your logic we should stop eating when prices go up, which is insane, so no you’re not right at all.
I did not talk about UK tech tree but you’re absolutely right they have many vehicles that could be great to add ! However I find it cool that UK got newer variants of the challenger 2 to freshen up their TT.
Just bc many players play like dumbasses in russian vehicles, go look at the statcards of the players, they either often do shit as there is so much lvl 14 premium T-72AV buyers who ruin the stats of the russian top tier, or players tend to rely wayyy too much on russian bias and do things that are absolutely insane, thus reducing their statistics again.
Consequently, and as Gaijin gives buffs when players have globally bad statistics, it gives them 10000 reasons to buff again and again russian tech tree…
For the same reason why we haven’t got the Eurofighter, it is simply a far better aircraft. Gripen is already the most dominant dogfighter at top tier (MiG-29s for example have to work really hard to win against one, now imagine adding a jet that’s even better at dogfighting, but also packs a better radar and missiles).
Rafale alone would require a completely new tier, and would pretty much sit alone there, and fight against itself.
So players controlling non-Russian vehicles don’t play like dumbasses ?
Other nation’s premiums are also being played by lvl 14 users, your point ?
How can people “do shit” in something that’s brokenly OP and is blessed by bias ?
In principle, the damage of practically all the bullets should be changed, but in the case of the top tier what should be modified is the damage of the HEAT-FS, in any Br they have inconsistent and absurd damage, the same thing you kill with one shot that pierces the same and the damage dissipates after killing a single crew member, but the problem is that in top tier the damage is simply absurd, from the front it is clear that they do no damage due to the enemy’s armor, but from the side they should do consistent damage, however almost always they either do minimal damage or simply do not do any damage, which is absurd, since many side tanks have very little armor, and only the spall shield would be what would stop some of the damage, but in the game they literally do no harm. The funny thing is that you test them in the test drive and you kill the top tier testers with a single shot from the side or in any case you kill more than one crew member by hitting a good spot, it’s like If the damage from the test drive would be what it should be, and in games a junk version of the damage model.
There are multiple videos of Abrams’ loaders reloading in 3-4 seconds, it is well within the bounds of reality. Unbalanced? Idk. I think every Abrams player would rather have its actual IRL armor than the IRL reload, though.
I do agree that the Later models are better than the JAS 39C, but you can’t really say that the Eurofighter had better missiles than the Gripen because THEY LITERALLY HAVE THE SAME MISSILES, but Also they gave the 39C to the UK but made it an A with aim9m, that isn’t really a C model, I think they will add the Eurofighter (which entered service in what, 2004?) And the Rafale (and the 39C to Sweden) in the next update
The point is EFT could literally not use anything below AMRAAM level, Gripen technically can, which is why it’s here, and why the EFT and Rafale aren’t. EFT’s radar is also significantly superior (larger and newer therefore), adding to that it being a better or at least equal dogfighter.
When playing Ground realistic Battles at top tier the mantra is:
Always the one-shot, never the one-shooter.
It really doesn’t matters what you bring to battle, if it’s not an SPAA targetting air from proper cover, chances are that either you’ll die before shooting or will be dead before any follow up shot.
This is why I also have actually funnier to play WW2 era-ish line-ups. No problems with classified stats, no problems with “intended for hull down doctrine with a gigaton of intel”, no problem with thermal vision, no problem with AA missiles… just steer away from poorly-BR tanks and have some actual fun each now and then.
Your solution only provide CAS player more advantage.
Nerf pantsir means no more spaa defence.
No comment
If you don’t want spall liners talk with the tank designers in real life.
We should all start driving “Sturm Tiger” one shot = one kill.
Why should playing CAS rewarding and get the best reward because you expect a lot of players have CAS except prem avation.
3 kills for plane and 2 kills for heli to spawn sound very easy to get kill if you can sniper accros open maps
6* planes/heli are nightmare let alone 2* CAS and 2* heli spawn camping
Let take WoT example only handfull selected players feedback to represent the entire playerbase so they can said we listen to playes feedback.