Top Tier BR Decompression to 15.0 Proposal

You decompressed too much at top tier, because you don’t need 0.7 BRs for planes that are almost completely equal. I could probably make a better and more in depth list, but that might take a bit.

Ideally it would go something like this:

15.0-EFT, Rafale, Su-30, F-15E
14.7 F-15C, F/A-18C lates, J-11B, and the better 13.7s such as the Gripens/F-15s
14.3 you get the F-16Cs and other planes that are just missing the extra something to be 14.3
14.0 you get the current 13.3s, alongside the J-11A
13.7, you move the best 13.0 planes, such as the F-15A, Flankers, Tornado, Phantom
13.3 you get the worse 13.0s, such as the Mig-29G, J-8F, Harriers, Viggen DI, F-14B and IRAF, and other things.
13.0 can get some of the better 12.7s, with the best 12.3s moving to 12.7 like the F-16A.

Yes. It and the Su-30 are all top tier equivalent planes, with each one having distinct advantages and disadvantages over each other.

It should have 9Ms.

It should have 9Ls.

I’d keep them on par with the worst early ARH slingers.

Only the Tornado, both the J-8F and Kfir lack IRCCM missiles, and both have less missiles.

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Why are your gripens that Low?

The kfir missiles are also a Joke
Worst Fox 3 I had the displeasure to use
Take the aim120 and give it the same Speed characteristics has the r77 and you would still have a Superior missile

Give the F-15’s BOL, and add a C (late) for top BR with AESA and double racks, hell, maybe even quad racks bc why not

And this is all good

My list wasn’t very in depth, because there is alot more vehicles that I didn’t mention.

Yes, which is why it should be the same BR as the worst early fox 3 carries. It has an incredible radar and good RWR/flight performance, in exchange for limited missile count and capability.

As much as I’d like to see an F-15C Late, we’re sadly more than likely not getting dual-rack AIM-120s on the F-15C. From what I’m aware of, those were just mounting tests and never fully wired to handle that many AMRAAMs:

Amber-F-15

While cool, I just don’t expect to see them :/

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That picture is more documentation than there was for Kh-38 on Su-30SM and double racks R-77 for Su-27/30SM

Just saying

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Thank you :)

I wouldn’t go so far as to say the F-15C should be up there. I’d argue the F-15E and F-15C would need their AESA radar upgrades to be on par with the Eurofighter and Rafale. And even then it’s iffy for the F-15C.

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Gaijin add AIM-9X (Block 1) & AIM-120C-7 for F-15C MSIP II, F-15E, F-16C Block 50, and F/A-18C late if deompression battle rating to 15.0

EF-2000, F-2000A and Typhoon FGR.4 receive 5th gen IR missile AIM-132 (Block 1) & AIM-2000 and active radar homing BVR missile AIM-120C-5 after expand BR to 15.0

Yeah I was considering this as well. Putting the current 14.0s at 15.0 definitely leaves more room for other BRs to be helped out.

The main thing I worry about is future additions being better than the F-15E and Su-30SM while still being on par with the Rafale and Eurofighter. But for now we don’t have to worry about that, and it’s definitely better to leave more room below.

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Absolutely not???

As much as I would like to see AIM-120C-7s and AIM-9Xs, that defeats the whole purpose of the decompression being done here.

The game is already woefully compressed with the planes at their current BRs. Adding new, more oppressive, weaponry is not the way forward.

I also don’t expect to see Gaijin adding new air-to-air weapons to the F-15C and F-16C we have in game. The F-15E may end up getting new weapons, but we’ll have to see. I’m expecting Gaijin to implement Late versions of what we already have in game.

maybe they will update IR signatures, countermeasures, and simple ECM stuff like towed and disposable decoys

some of those are applicable to F-15, F-16, F/A-18, and F-14

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Game could use decompression but in all reality, a simple change to .07+/-BR difference instead of 1.0+/-BR difference could change the game so vastly that being up tier wouldn’t make everyone hate the game so much.

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The only 2 things I dislike about going to +/- 0.7 are:

  • it’s hard to explain to new players
  • it looks awful (imo).

In theory it should absolutely work, but I’d argue the BR scale needs to change to +/- 0.5 to both look better and make more sense to new players. That way it can also still be +/- 1.0, having bigger numerical jumps, but having smaller jumps in vehicle capabilities between BRs.

For example, starting from 1.0:

  • 1.0 = 1.0
  • 1.3 = 1.5
  • 1.7 = 2.0
  • 2.0 = 2.5
  • 2.3 = 3.0
  • 2.7 = 3.5
  • 3.0 = 4.0
  • And so on…

Having +/- 0.7 means we have 3 BRs in one match (eg. 1.7, 2.0, 2.3). Using the +/- 0.5 scale, we get the same thing under a different name (2.0, 2.5, 3.0), and it looks much better imo.

Edit: Sorry for any confusion. When I said +/- 0.5, I meant to say +/- 1.0 with 0.5 BR jumps.

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.05 will and never work. Yes it’s simple for face value. But since gaijin did off numbers like 1.3 and 2.7. .07+/- is the best decision. It isn’t complicated at all if you just know that 0.7 is the BR spread, the game isn’t new player friendly from the get go so using that as an excuse for difficulty or negating the idea is as bad as saying it looks ugly. So does the X.3 or X.7 BR on various vehicles. lol.

If you wanted to change the BR spread to X.5+/-, decompression has to completely be overhauled, the values of vehicles has to all be changed to .0 or .5 values instead of the off numbers they use as .3 or .7 values. Not to mention it would vastly limit different vehicles you’d see in a match very small, and make finding games in weird BR ranges harder to play and find games without changing servers or meshing them.

The simplicity of changing the code for .7+/- instead of 1.0+/- is much easier through and through without altering any vehicle BRs and get a better win/loss graph for future vehicle BR changes. And less chance for Gaijin to fubar something as per usual when altering something.

Thus, less changing the overall BR stats, shrinking the up tier that everyone hates and overall better even games across the board that won’t be so vastly one sided. This would also help the ODL games as well since people will have an easier time staying out of that BR range in ground. And lighten the craziness of high tier Jets missile spam.

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Or as I’ve mentioned on the forum before, make BRs more specific so planes can be 7.2, 9.9, 10.5 and etc so ±1.0 wouldn’t be as much of a problem.

But any decompression is fine by me, I just don’t want to fight full aspect missiles in a F-4J anymore.

Sorry, I miscommunicated what I meant. I was saying +/- 0.5 when I meant to say +/- 1.0 with 0.5 BR jumps. This would be the exact same system as +/- 0.7, it’s just with the numbers shifted.

New players don’t simply just know things. These things have to be explained, and +/- 0.7 with 0.3 BR jumps simply isn’t as intuitive as +/- 1.0 with 0.5 BR jumps.

No it doesn’t, the BRs just have to be converted from 0.3 scale to 0.5 scale. As I showed before, that’s not hard to do. You just make equivalent BRs starting at 1.0, increase them by their respective rates, and now you have a conversion table for every vehicle to be converted.

Changing the BRs to +/- 1.0 with 0.5 BR jumps is the same exact system as +/- 0.7. The only difference is cosmetics. +/- 0.7 allows you to face the same exact number of vehicles as +/- 1.0 with 0.5 BR jumps in any given match.

Sure? But that doesn’t mean it’s hard for +/- 1.0 with 0.5 BR jumps to be done. Like I said, each and every vehicle would get a new converted BR.

W proposal

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I think we should decompress to 16.0-16.7 and not only focus on the top tier but also the area like 6.0 & 8.0 where the prop meet jet and WW2 meet Cold War vehicle

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Agreed, although that would definitely be another post all on its own. I mostly play top tier, so that’s what my personal bias leans towards.

Plenty of areas need decompression, top tier is just where my focus was for this post.

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