Top tier air RB is awful for anyone who doesn't posess amraams or amraam copies

MICA can be evaded at longer ranges like any other missile, sure;

But it is impossible to evade MICA at shorter and medium ranges, often from angles from which AMRAAMs could not even dream of hitting. MICAs can pull 50Gs after all, nearly twice as much as AMRAAMs…

That stems from getting right where they’re perfect for use, you have to use the missile survivability onion.

Don’t get picked up

Try to hide behind terrain or approach from angles which you cannot be targeted from, such as behind or above

Don’t get locked

Once you’ve been picked up you have to make yourself hard to lock, work your positioning to be outside of their radar gimbals

Don’t get fired on

Make yourself a bad target, this includes being in a defensive position and preflaring

Don’t be in range

Just stay out of where it can hit you, being far above the target or where the missile cannot pull

Don’t take no defensive measures

The most important step, even if it seems like you’re dead always try to notch, this game has some pretty weird code

Don’t be hit

This can be as simple as a high G roll in HOBS launches, that can be enough to make the missile spin out or fly right by you

Don’t die

Weird, but if you get splashed odds are you may be able to limp back to base

I know you know this, but hearing it again can’t hurt. Every time you die to a missile you have to think about how you could have avoided that, knowing a MICA is a danger at HOBS angles can help remember how to position yourself.

Another big thing is remembering that you can spin out the MICA if all else fails, it’s like out rolling a sparrow. If you see the missile wobbling when it approaches you try to pull a few high G barrel rolls, it just might work.

Personally, even is you have AMRAMMS it’s still entirely awful. Just waves and waves of EF2000’s launching 6 120’s at 30kM

Provide multiple random airfields to spawn at.
Triple the map size,
Double the number of bases
Rewards for defending bases and airfields

Can’t hurt.

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What’s wrong about it?
Sure, some players think that’s the way they can make kills. But it’s a tactic. Even if you don’t get a kill, 6 enemies have to go defensive.
Especially in F15i/e it’s my prefered tactic.

And on the other side, you can avoid them with ease at 30km range.

For me it’s the beauty of the game: Try to get into a position the enemy can’t avoid. Or in this case, bring your team into position.

It’s annoying to take off and be targeted 20 seconds later with a missile that has barely any chance of hitting.

This creates spammy gameplay as people don’t really care if their launches are good or not, they can waste a missile or two as they’re carrying more than half a dozen lol

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This is the idea of this tactic.
Put pressure on. Force enemy to make mistakes. Bring yourself in a better position.

It’s the same gameplay in lower tiers with AIM-9Bs if you chasing a faster enemy. Shooting missiles at him only to make him move and slower him so you can gain position.

The same in prop battles.
Only the device is different.
Intention is always the same.

But it is so much easier to play that way, when ur enemy has inferior missiles and u can literally in F15E RN, climb, TWS, launch dump chaff and notch, not a chance u will end up without a kill, vs others who have to notch away and have stay aware.
It’s just worse for ARH compared to any other tier cause it is literally brain dead throwing missiles, most of them keeping just one or two, just like how they throw JDAMs and get 1000 points by attacking ground targets. 0 skill required.

There’s no pressure if I can “avoid” the missile by just driving straight and ignore it, it’s just an annoyance. People will brainlessly sling off their ARHs just because they have so many of them, praying they’ll catch someone being afk.

You actually need to get in position to do that with 9Bs, with ARHs you just need to have a good plane, climb and shoot lol.

I don’t know why there is this belief 120s are superior. The only advantage is range. So they only need different tactics.
If you get a hit/kill with a 120 at 30km, your enemy made a big mistake.

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So why you are complaining? Be happy about it. They wasted their ammo.
I don’t talk about players not knowing what they are doing.

That’s the problem, that ammo “waste” is barely noticeable as stuff simply have too much ammo.
If someone has 8 ARHs and he spams a few he’ll still be left with 6 which is enough to get like half of the enemy team on it’s own.

I don’t know what you are talking about? Do you?
Your arguments are ony cherry picking outside the context of a battle.

You are saying the player “spams” missiles but only two and then you thinking he would make 6 kills with the rest? What kind of player is this?

But ok. So let’s say he has 6 left. So min half of the enemy team has equal or more. And now?

That number was just arbitrary, he could get off 3 or 4 and still be left with 3-4 to use later.
Now multiply those numbers by like 5-6 and there’s like ~20 missiles up in the air that have close to zero probability of hitting. Seems like people understand their missile count is more than enough so they’ll happily waste some like they have a gambling addiction.

They might start actually thinking at who they’re firing if their missile count was reduced, which would massively help with the brainless spam.

yea get the same feeling with r77 vs aim120
also i have the felling the r77 mostly goas were i want it to while the aim120 sometimes just fly’s of in a random direction

and bvr is just not a thing in this game does not matter which missile
even the aim120 takes extremely long to travel 15km unless yeeted from space competent players will just notch or multi path the missile

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Agreed.

I don’t understand why people are like: “B- but you can launch AIM-120s from 600 km away, while the others only work well within 15 km!!1!”

And I’m like… 15km ranges ARE the ones found ingame… not 60 km, not 40 km, not 30 km; 15 and below. You want missiles capable of actually hitting targets within these ranges, not missiles that “could theorically hit a target 40 km away”; because evading missiles fired from such distances is extremely easy and literally no one dies to missiles launched from 40 km away. What kills you is 50G thrust-vectored missiles fired from distances from which you can’t even begin defending before they are shoved up your exhaust.

exactly not to mention the stat card range and speed is a maximum

basically the same has max altutude for planes at best you manage to reach it but will you go there on a regular basis? no you wont

i dont know if they changed it but a few patches after the f14 was added i tested the long range aim54 against ai targets and despite them being listed has 150km missile it couldn’t do more than 35-40km against ai targets flying straight in a b25(mini b17) because the missile was just gliding towards the ground with pretty much no energy
if it barely can hit a b25 how high are its odds against a modern fighter rwr and chaff and maneuvering?

I quit now.

I’m not in the mood to talk in endless circles to you.
With every answer you bringing a new pointless argument.

120s are superior, if they have better range, then they have better kinetics even in WVR, which allows kills up to 10km with tail chase. It currently is way too easy for them to play brain dead tactics whilst multipath might not work against their missile, all I can do is use my CMs, which a lot of planes do not have a lot, F16As with 60 CMs literally need to dump most of it to dodge a single AMRAAM.

“and then im like, the ranges ARE the ones found ingame”
no the fuck they aren’t
you can have long range shots, the maps are big enough

the fact is, you are forced to engage in close distance with a fucking bayonet
yeah, you could say an f-16c block 50 can do a lot of damage close range against an f-14 or f-15
but you are disadvantaged and have to play off meta