Top helicopters stat and why a helicopter is less dangerous to MBT than another MBT

maybe you should try typing coherent sentences.

Good to see giving up the conversation to let me win thank you.

yeah, kind of hard to argue a point when you still haven’t explained what it is you are trying to say other than the BMPTs damage model is broken, which I don’t think is a controversial opinion at this point.

ok so lets do this from scratch.

So ARB is a fighter deathmatch. CAS are allowed in yes, their a2g capability are considered to some point yes, but these planes are simply bad in a2a.

  • p.s. Just as how TOW carts doesn’t suit cqc combat btw

So. Consider CAS vs CAP.
Weak vs Strong.
Yes. Unfair. (even without considering there being no CAS gameplay)
You vs BMPT (maybe before the missile explotion thing)

And it’s fun to imagine shooting at bmpt and watch the dart vanish =D

Ah, so you are suggesting that the BMPT not dying when it should is the same as playing CAS against fighters in ARB.
The 1st issue with this is that CAS vs fighters and MBT vs BMPT are both fairer then MBT vs CAS, both of the former 2 still have a chance, an MBT vs CAS has no chance. As one sided as a fighter vs CAS is you can still shoot down a fighter. So to the average tanker it dose look very much CAS just wants a mode where they can just bully defenseless targets.
Then lets look at the responses CAS players typically give to tankers that complain about CAS, it’s usually either “Just pull a plane” or 'Just pull SPAA" both of these are basically “just play a vehicle other than what you want to play”. So dose it strike you as surprising that some of those players might respond to complaints about attackers in ARB with “Just play a fighter”?
So essentially while I agree that they need to improve CAS in ARB, that doesn’t mean that CAS players flooding into ground battles to avoid fighters and farming tanks that have even less ability to defend themselves then CAS dose against fighters, is fun or fair for people that actually want to play tanks.

I think the addition of giving everyone access to a free SACLOS SPAAs without sacrificing a crew slot has been a balancing factor since they otherwise cannot be touched by self guided munition.

That’s the neat thing: GRB provides this Asymmetrical gameplay. CAS eats tonks. SPAA eats CAS. And there’s tweaking and balancing that leads to either top tier LUMR, or cold war where no one flys.

Suggestion: Stop thinking in the CoD way.

I’ll do you a better one: Just drive away from the bomb. Don’t talk as if ground guys never said “Just dodge SPAA”.

Or Just don’t fly and drive a tank, for our cold war brs.

So GRB is a combined arms gamemode design which shows the pros and cons of each vehicle type, and gives everyone smth to do. And we construct balance on this basis.

Sadly tanks getting bombed is not an issue. All tanks getting bombed easily and no SPAA can shoot back is an issue.
Cold war CAS no. LUMR etc. yes.

And YES it’s the same for ARB: The fighter deathmatch mode. Imbalance between vehicle types.

CAS is designed in GRB as a somewhat killstreak reward so it has to be interesting and worth to play? And for me the majority of it has been doing good enough.

tbh I doubt if there’s “CAS players flooding into GRB”. It’s more likely that ppl finds that CAS can’t be used easily but it’s a killstreak reward that is good (still, excluding 7.0-12.0) so that ppl learn how to play it.

only the dumb ones.

that is to stupid to even bother responding to.

Or go have your top gun fantasy in ARB.

LOL scouting and tracking 1 or 2 tanks then pulling an un-counterable plane/ heli that just tosses weapos out of the airfield is not a “kill streak reward”, Stop thinking in the CoD way.

so make so they actually have to play rather then sitting in complete safety pressing space bar.

1 Like

Sayin this to no man’s sky from 7.0-12.0?

Practical. Or drive into cover the same way when facing tanks?

Same thing. Weak performance so ppl don’t play things here.

And again, think about why 7.0-12.0 exists.

Plus SP are increased already. After our no man’s sky thing. SPAA need preys bruhhh

so make so SPAAs actually have to play rather then sitting in complete safety pressing LMB
ofc this one’s not for LUMR but it’s vehicle issue not a category one anyways. Source: Tiger with dumb pars3 exists

Lmao what.
Where’s SPAA supposed to go, most maps they’re forced to stay in 1 place. It doesn’t even have to be strictly LMURS, most helis have enough munitions they can used to overwhelm the average SAM.
How else are they supposed to “engage” in the battle. Being a SAM is quite literally sitting and waiting, there is nothing else to interact and engage with and it’s pointless for fast paced gameplay

1 Like

Map issue.

And for many maps there’s some places around the bottom line where cover exists

When did hellfires start to fly straight instead of lofting away from sam vt?

Reposition (map related)
Drive into cover (basics that many can’t do)
Actually hiding signals (ARM related)
Actually engaging with brain when there’s smth flying (Play and you’ll know?)

And yes waiting till planes come is an issue - on the opposite side.
So sad that no one spawns planes anymore. Severe balance issue./

And this is one another issue to be treated. 5min and only spawn camp available not anyone’s fault but gaijin

It still keeps them in a general area that a pilot can just carpet bomb or put POIs, doesn’t change much.

No agm lofts enough that a missile would have a hard time intercepting it, especially since most launchers are aimed upwards anyways. I’m more relating to volume of fire.

We already deduced map repositioning is unoptimal with how most maps are designed, so this is currentley, not an issue with players.

Most mult-vehicles don’t have the time to drive into cover verus single vehicles.

Hiding signals would more pertain to envrionment like nuclear thunder where it’s not fast paced and highly reactive.

Idkwym “engage with their brain” they only thing they have to do is identify a target and fire. Disregarding any other factors that may affect the missile(s) itself during flight

When lots of plane spawn, it is super easy to overwhelm just about anything anyways, so the less there is the better.

that can factor in a bunch of planes spawning at once or periodically. If fast paced gameplay leads to this result, than SP costs should be adjusted for all nations accordingly, or temporary solutions made until something changes.

I know a lot of people ask why planes cost so much SP and why SPAA don’t.
My answer too that is simply that it’s Ground RB, this isn’t a air-focused gamemode, so I don’t expect any ground based vehicle to counter air to cost anything–especially considering nobody likes to play those vehicles and tend to only spawn them if they have nothing left, or after the team gets hit by aircraft.

Not to mention aircraft usually have the upper in most cases over the SPAA anyways based on how the gamemode is designed.

It’s not like Nuclear Thunder where there’s layers of defense to counter the effectivness of aircraft

When is B52 useful?

What’s the issue of POI?

Like ofc we are staring at possible positions, maybe even the whole enemy half of the map

Why intercept the lofting hellfire when you can kill the heli?

I did this in the opposite way in the previous post. One can’t intercept the incoming sam.

And fast paced itself is the problem. It’s also leading to lack of resupply on the planes side and spawn rushing on the ground side.

For gepards one should choose to suppress or shoot to kill. For stingers one should hold till distraction or so. I’m talking about smth like these. And driving counts.

Till a point when you can’t research spaa mods. bruh.

Maybe 2v2 2v3 involves more active gameplay than duels btw

I usually take air sp as a starting point but yea, sure for spaa. It would reduce to sp comparisons anyways. SPAA won’t have that much impact on ground game so low sp, yes.

Then the easy to counter, vulnerable planes leads to balance concerns when they have high sp.

Paid 300sp and the rocket heli won’t do anything most of the times.
Paid 600sp and not every plane has ccip
Paid 800sp and not every plane has kh38

Thus it comes to “why not just spawn a tank”, so no planes for spaas.

The major issue here is that many ground guys can’t distinguish OP aircrafts from others and cannot accept to be killed by a plane - but not applying to a random tank for their biased logic.

p.s. no planes → no spaas no cap → once a plane is spawned he kills → ground cries, balance tweaked and even less planes

1 Like

I wish

There’s not an issue with it. It’s more so that when hunting SPAA, it’s very obvious where they will be depending on the map.

Also true lmao. just can’t win

Also pretty solid point on your last remark