Round 2?
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I am just very confused why this isn’t allowed while other overlays are.
From what I know WTRI shows you a raw live-time data of your plane and your plane alone so to my understanding it differs from overlays modifying game’s visuals and available tools (for example the minimap).
You’re not gaining a clear advantange by using the legal tools. They are allowed nothing has changed.
Personally, coming from other games that compete with this one I learned that any and all advantages players can get from game data being accessible, will be exploited. I also learned that a lot of the good ideas people have at one point can instead be brought into the game properly through UI enhancements done by the developers.
Personally, I would prefer if these “grey areas” were closed - even if that means that tools like WTRTI cease to function. There are too many things where you can gain an unfair advantage against players who do not have these tools. For example, I mocked this up in paint as something theoretically possible using the map data (NOT REAL)
You could even hypothetically calculate target ranges in ground RB or other modes that add markers to the map.
And sure, disabling the map in localhost could fix a lot of this but things like being able to track/use the perfect AoA in aircraft like the F-16 because you know your exact AoA are an inherent gameplay advantage that separates the has and the has nots and that information is still not readily accessible through an in-game UI setting.
TLDR: IMO useful information from things like WTRTI should be exposed natively in the game through customisable UI settings (AoA indicator etc.), and the localhost access should be closed - because for every 1 person posting publicly about it, there are probably several more keeping quiet about their tool that provides an inherent advantage. For those that want to display maps/or do full simpits, there should be some way to provide that information in a way that is consistent with the game UIs and does not contain the raw position data etc. - perhaps localhost only being available for custom battles and test flights is a fair compromise to allow people to collect data/do analysis of flight profiles etc. without affecting gameplay in random battles
@Stona_WT : while the personnal installation of the script created by @HALCON_1982 is wrong, i do think that such HUD improvements should be made for aircrafts that had those IRL, through:
Navigationnal Point
Ground Radar / Air radar
Targeting Pods
Some feature of the game permits already to create a lock for CCIP/CCRP/AGM features, and could be also used for improvised NAV.Point
I don’t think we are discussing right and wrong, but allowed and banned. Some people think ULQ is “wrong” or “cheating”, but it’s obviously allowed. There is a setting for this, provided by the game. This is the same. There is data, provided by the game. If the devs don’t want it, they should remove it
Personnal installation being wrong, while From dev it is right, similar than allowed or banned.
What???
There is no modification here, only “addition”.
That is not even remotely the same. You are comparing a setting which the devs made available in the game menus, with data that needs to be collected by a 3rd party software and then displayed in the ingame HUD.
The fact that this data is available with simply snooping the info going through the port, is not the same as having it displayed using ingame menu settings. This is more of a failure from the devs to properly secure the info sent to and from the servers, and I would bet that it is the main attack vector for all the ESP, bots and wallhacks cheats that are present in the game.
This is simply untrue, this data is here so that apps like War Thunder Assistant can work. It’s made available exactly for this purpose. Why would it have CSS if it was simply going to and from the game server? Why would it have a image of the map?
Generally speaking, using localhost data to display overlays is considered fine and not a bannable offense. However, displaying enemy markers in a markerless mode incorporated into a compass-heading-style UI overlay, which our map tool doesn’t do, gives advantage over others players. This is clearly demonstrated in the video — this is where there’s a fine line as it can be considered an ESP overlay. While we won’t permanently suspend any account without a preceding temporary ban or a warning, we do not approve using this data in such way even if it is publicly available.
Apart from being a GM, I’m also a Air Sim EC player (almost exclusively so these days), and I belong to the part of the community that actually enjoys the need to check your map for flying in sim, try to figure out position of targets to be able to find them…
Of course I’m also for implementation of tech that allows to display such info like navigational data on the maps if applicable (e.g. position of mission targets etc. on MFD’s as already implemented where applicable, maybe even possibility for real NAVAIDS and waypoints), IF REALISTIC, and using realistic displaying of such info in the cockpit.
And yes I also think that WT still has potential for a lot of growth in this regard (especially in high tier), and also I myself put work into suggestions going in this direction (e.g. simplified selection of mission targets for CCRP and their identification on the game map, improved weapons selection and configuration,…).
But I totally oppose “RB-style” markers overlaying the info the pilot actually got IRL to aid in Sim for some players, and especially so if they come as a script offering this advantage only for a few.
Oops, accidentally removed that post. I’ll repost
Then remove it. Update your terms of service. How is someone supposed to find this information. Go diving through old forum posts?
Terms of service are clear enough:
6.1. The following behavior constitutes unsporting conduct and is explicitly prohibited hereunder:
6.1.3. Installation or usage of unauthorized modifications to the Game client, using cheats or other software or devices that modify a Game process and/or original images produced by the Game (including the modification of a Game interface) to obtain an advantage in a Game without explicit authorization from Gaijin.
6.1.4. Other actions that violate the principle of fair play.
Guess what an aimbot does: An “addition” of info to help identify and aim at players that others don’t have…
I mean, common sense maybe? Knowing the position of the enemy team when you’re not supposed to is kind of a red flag, don’t you think.
Also, judging by Stona’s post, the way you use the data needs to be looked at on a case by case basis, so you’ll have to interpret the TOS in its entirety, not only looking if something is explicitly allowed or disallowed .
This doesn’t do this.
Nor this.
Technically this isn’t War Thunder’s interface
Putting information at 8111 and then not allowing it’s use is very confusing.