Toggleable G-Limiter - Hoarding Energy

Would you Like to see a Toggleable G-Limiter in game
  • Yes
  • No
0 voters

This Suggestion is about a Feature to voluntarily restrict the G forces your plane can pull, available to all aircraft in game.

This is intended to aid conserving energy at high altitudes, or within planes that haemorrhage airspeed such as Delta-Winged aircraft, or others like the Hornet/MiG-29.

This would function Similar to the Manoeuvre mode (“Cobra Button”), where it would modify the Instructor’s behaviour, and the “Dampening” SAS mode when in Simulator controls.


How Would it function?

There would be 2 main ways that the G limit could be selected, and changed.

Method 1 - Pre-spawn selection


(Image showing a selection of 5G, on a Drop down menu)

Within the Menu, you could select a preset G limit, that could be changed later in the battle, much like the radar controls.

This would allow for a basic preset limit to be chosen, and utilized, and would allow for some players to circumvent Method 2 as to save on keybinds.

⠀
Method 2 - Active G selection


(Image showing a selection up to 6G)

I would propose the Cyclic selection goes from 3G - 9G, though that range can freely be expanded or contracted by the devs, or instead, or have the option to disable cyclic G changes, to have a button to actively change up/down, allowing more tactical employment of this feature.


Proposed UI - Spoilered to condense Suggestion into a smaller format

UI G Lim ON
UI G Lim OFF

G-Limit: ON ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ G-Limit: OFF

while this is a rough idea on my part, i have attempted to model similar to the existing UI
It’s meant to resemble a G force gauge.

G-force gauge on Tornado F.3 for example

image

The UI i believe should have Green indicating the G-Limit is off, as to show there are no restrictions to flight performance and red to indicate that performance is restricted.

This is to Match the “Cobra button” where green indicates normal flight control, as seen with the green / red arrow seen on it. While Red showing an augmentation to the flight performance.


How how could this be used within matches?

The function would primarily be used to conserve energy, but here are some specific scenarios where it would be used.

Rate Fighting and Dogfight energy management:

Currently in a mouse aiming mode it is almost impossible to properly rate fight, often going to far too low a speed, however this mode, will allow Gs to be restricted, allowing to avoid pulling too hard on the stick, bleeding energy, this would permit aircraft that would otherwise have good rate performance, but are let down by the strength of their max pull (Most obviously being the F/A-18s), in addition some other aircraft are specifically rate fighters but cannot utilize their rate performance due to current control methods (F-4 Phantom comes to mind). The improved energy management seen here would also allow for other aircraft to more effectively energy trap other aircraft, and to simultaneously assist avoid being drained of energy too quickly.

Missile Jousting:

At top tier and just below top tier missile jousts are common, however when having to turn to defend, at the high altitudes these often take place at, mouse aim forces you to pull very hard, causing a disproportionate level of speed bleed, at an altitude where it is difficult to regain that lost speed and energy. This ability to limit the amounts of Gs pulled would allow for more fluid transitions between attacking and defending, keeping your energy high, allowing for missiles to have increased speed and range, while also having reserve energy to defend against a new threat that may have popped up unexpectedly.

Historical purists

It is no hidden fact that within War Thunder aircraft pull far more Gs than ordinarily permitted by fly by wire systems, or just limited due to the physical capabilities of the pilot, this limiter could be used to restrict an aircraft, for example an F-16, to 9Gs of pull, instead of being able to pull 13+ Gs, this would allow Historical purists to restrict their aircraft to its historic limiters.

Even leaving out Modern fly by wire aircraft, within the WW2 and early jet eras, aircraft often pull far harder than they would in real life, rather than the elegant slow turning fights seen during the period, due to the significantly less forgiving aircraft handling, a restriction on the Gs pulled would allow a return to the elegance seen in dogfights of the period, instead of the manic high G fights seen within the game, this would also permit some early aircraft that otherwise haemorrhage energy (E.G F8F and Clipped wing spitfires) to maintain their energy better, and become more competitive as a result.


Thank you for taking the time to read my suggestion, and may you have a great day

13 Likes

+1, would love to see this in game ^^

Ngl the G forces is one of the main reasons I prefer IL-2 1946 over War Thunder for sim play

1 Like

XF5U would be blessed by “don’t turn yourself into an airbrake” button

+1

1 Like

Great suggestion and absolutely necessary

1 Like

Great QoL addition that’s been needed for a while now.

+1

+1 this is awesome and could def use this cause i stay bleeding energy on mouse aim

yep we definetly need this in the game. im tired of having to use sim controls to fly the plane to not lose speed in turns, i also suggest they add a rudder lock to the mouse aim so it doesnt use the rudder to turn and slow the plane down, mouse aim handles rudder really badly, wildly oscilating it around left and right during high g turns for no reason.

I just logged into the forum to post the same suggestion

I’m glad there’s someone else who thinks like me

+1

1 Like

+1 this would be a game changer for aerial high alt fighting

You dont really need G-limiter.

Lets say MiG-23ML.

At 7km altitude you cant get over ~5G at critical angle of attack (20°). Optimal angle of attack is 10° when your speed and energy is constant.

At 2km you are increasing speed and energy at 10° angle of attack which is 10G at G-meter at 45° wings and 5G at 75° wings.

So, what you really need is angle of attack limiter or constant energy limiter as such which is more complext G-limiter + AoA limiter.

And there is angle of attack limiter in game which is called “Toggle control mode” to “Realistic controls” where you can perfectly control both G and angle of attack with mouse.

I use it a lot and it’s very good and precise and fast at controlling energy (G-load and angle of attack) in duels and high-speed high-alt maneuvres.

Also, if you want this feature for duels, it must not be pre-spawn selected and it must not be cyclic-selected because it will overload attention span in duel and there is no tactile feedback about this mode turned on or off, and in duel you also must control airbreak flaps engine and camera simultaneously.

It must be activated by holding key down and inactivated by key up. This is the only way for duels.

Why are you using a 3rd gen plane as an example?

We want a real G-Limiter for general gameplay purposes.

Anyway or anyhow, we need a solution for this

I’m just going to turn off the G-Limiter for a moment what’s the worst that could happen…

joined-imageonline.co (1)

+1 for more options

Energy conservation by limiting turns is good for all gen planes.

As is i said, G-Limiter is mostly useless for “Rate Fighting and Dogfight energy management” and “Missile Jousting” at high alt. Because it is about energy bleed by increase in drag due to an increase in the angle of attack, overload (G-force) by itself is not the cause of energy bleed.

1 Like