To many clouds in GRB when using aircraft

it makes it downright impossible to see anything without going stupidly low altitude <2000m> because clouds are just oversaturated and have caused me to ram into a mountain many times

3 Likes

Clouds are great, gives the ground players a bit more breathing room and more variety for air gameplay

R-alt is free.

Their clouds are shite. No issues from the ground aspect, but for aircraft against other aircraft, they don’t render the same for all players, so you think your hidden in clouds, but the enemy aircraft may not have the same cloud type cover and can see you.

1 Like

Doesn’t really help when 1000m goes to 0 in 1 second, or when you’re playing tornado.

Clouds are fine, they add texture to matches,

the issue is clouds being in different places for different players

The inconsistency hinders everyone. It needs to be addressed, but it won’t because that would take competency.

1 Like

It literally is just as easy as giving the cloud renderer the same match seed as the rest of the parts of the map, too, which would be what, an additional 32-bit integer? 4 bytes? 8 bytes if you really insist on a 64-bit seed.

There are host of things in game that are fixed with just as simple approaches. They have not bothered, and will not bother.

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Doesn’t mean we can’t make the problems and the ease of their solutions known, though.

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Oh, by all means do, it needs to be done.

Just be prepared for them to either ignore it or say you don’t understand lol

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we dont have developer powers mate

Good thing I wasn’t directing the criticism at you then, isn’t it?

As apparently everyone bar you was able to grasp.

your words litteraly do not make any sense. talk normally mate. and clouds are an issue as im pretty sure they get disabled on ultralow