Spawncamping makes the game frustrating for both sides.
It makes people on one team leave the match early, usually after their first vehicle destroyed, sometimes after the second, while the other team has less
opportunity to make a bigger score. Also i find it boring as hell, and disgustingly unfair.
Since WarThunder is a PvP GAME most importantly, it should be fair.
To counter this, i have 2 solutions:
A - Remove any and all rewards for killing a vehicle on it’s spawn and its 200m proximity (mission score, RP, SL) and give the player that got spawncamp a free respawn for the destroyed wehicle, as many times as it gets destroyed on spawn and its 200m vicinity (2.5 or 3km in air, 5km if it’s a jet 14+kms from the battlefield, only after spawning in).
B - Dinamic spawn and capture zones. Would only work with bigger maps.
More capture zones between the spawns (at least 5), in a line, connecting spawn points.
As the points get captured, the closest to the teams original spawn point would become a new additional spawn (if other captured points are present), the other point closer to the "frontline gets blocked from capture, and the CAP on the frontline is the one that could be contested. There should also be a line moving with the additional spawn, that when crossed by the opposing team, starts a 15s countdown till destruction.
This solution could be familiar from other games like World in Conflict (RTS)
Post Scriptum (PvP FPS shooter), Hell Let Loose (PvP FPS shooter), and it works great.
I’d be glad if both solutions would be combined into one.