good luck. I think any many cases people have different reasons for exiting on first death. for me, I am getting really sick of uptiers and unfair matches so I sometimes, just drive out, afk, gets shot or j-out and get into a new match - one that I hopefully can enjoy playing. So gaijin needs to fix the BR around early coldwar tanks(post korean war tanks) and pre korean war tanks, then i will care not to leave on first death.
Or maybe they need to hire actual map designers, these so called new maps are literally the same as the trash ones from 5 years ago. At top tier most of these don’t even fit the time period and the vehicles. Never played a game where you can shoot into the enemy spawn right from yours. On top of that horrible vehicle balance is a huge contribution to a players decision to stay. If you aren’t playing as Russia you are highly likely going to lose. Your cute little F14 B isn’t going to stop a Pantsir No fly zone. Your cute little Apache isn’t going to win against a KA 50’s 10km Vikhr. What they need to do is remove the crew lock because it serves no long term purpose. Many of us rather sit back and wait rather than play a match that doesn’t serve our interest. Further more I play this game for me. I could care less about what the team wants.
The behavior of the teams is and remains the main reason for leaving the round-this will never change.
It’s more efficient to bring a single vehicle, go head first, die, rinse and repeat
The grind is too tedious, every single bit of progression counts
And it’s not about impatience, it’s about having other stuff to do as well. It’s rather sad to spend months without any real progress in a tree because you can only afford to play a few hours in the week
Plus, this sells premiums… So it’s not fixable
I play since ten years, I never progressed as much as doing 1DL…
It wouldn’t work either, some people would just do 2DL
With the improved economics, people would just suicide a 4kSL vehicle to try to cheese that +100% bonus
That would also make normal player take less initiative on the 1st spawn, because they would know they waste their time with their first tank
And this makes a prejudice to tech trees with gaping BR holes or people who dare to bring a rather useful but low tier vehicle to the brawl
There’s only two reserves per countries, except Israel, who is forced to do 1DL to try to begin
It would make premium selling tough
Let’s say you’re a new player who saw the shiny new videos about jets and all, you wonder “Whoa I really want that jet/tank thingy”
You spend painfully something like 60 or 70€ in a premium top tier only to be told by the game “Lol no, you can’t use it till you played a few months”
The new player will want a refund and will give bad rep
Fully agree besides the “stomping at higher tiers” as imho if you want to play high ranks without having mastered the low and mid tiers you deserved to get killed in those battles.
Seeing some players with more than 150 days game experience playing rank 2 tanks or planes is either based on high passion for a certain area or simply based on the facts that the majority of enemies are just easy kills, nothing more.
And from my pov the MM is designed to create imbalances and to avoid fair and even gameplay in order in increase the demand for op premium vehicles - the game play of all f2p games is optimized to create income for the game provider.
Implementing measures to prevent high-level players from dominating lower-level matches can help create a more enjoyable experience for new or less experienced players. This can be achieved through various means, such as skill-based matchmaking or tier restrictions. However, it’s important to strike a balance between accommodating new players and allowing experienced players to progress and enjoy higher-level gameplay.
Regarding your comment about players with extensive game experience choosing to play lower-tier battles, it’s possible that they have personal preferences or enjoy the gameplay at those levels. It’s also worth noting that some players may be completing challenges, grinding for specific unlocks, or simply having fun with friends who are at lower tiers. While it’s understandable that encountering highly skilled players in lower-tier matches can be frustrating for newer players, it’s also important to allow players the freedom to choose their preferred playstyle and progression path.
Well written comment!
I am no friend of restrictions in general as i support your freedom of choice approach - it is from my point way more effective to allow the MM to put such seal clubbers against other sealclubbers or to simply cut their earnings by 80% - the problem is imho about which experience we are talking about, how we distinguish seal clubbers from low tier fans.
It makes a real difference if a 100d game experience tanker starts a new career as pilot (theoretical example) with his first plane at BR 1.0 or a 100d experience pilot starts a new air TT. Both start with a reserve plane at BR 1.0, but the tanker can use his xp gained in Ground RB to spawn in with a level 75 crew and the pilot starting the new air TT starts with a crew level 1.
You see the problem.
Indeed complicated issue, but imho way too diplomatic from your side.
Below rank III there is besides some profile pictures no active challenge, neither for daily or special tasks, not for BP challenges. So if you meet players with more or less exclusively rank II stuff they are either real passionate players with friends with the same or similar passion - or clubbers with or without friends.
I do agree that there is technically nothing wrong with clubbing new players - i just see the negative impact for their victims.
And based on own experiences the most guys i met there trying to club new players are actually just not good enough at rank III or higher, so they stay there and spam all chat with “l2p” or “skill issue” towards new players at lev 5 in reserve tier planes.
How did i meet such clubbers?
I recently tried to use some RP boosters - and started the Chinese TT. I ran in my second match in guy with 200d+ pilot experience doing nothing else than flying very rare premiums and event vehicles at rank I or II and scoring 35.000 kills there.
Another example. I got the event Bv 155 as first plane in the German air TT. Even as experienced pilot i lost my first 15 planes just due to my low crew qualification - g-glocks and this insanely low rip speed. So i decided to push crew points with low tier base bombing - so not clubbing new players with a fighter, just bombing.
I flew 137 matches in the Ju 88 A-1 at BR 2.0 with a 80% win rate and i scored 14 kills - thereof 13 by bombing enemy airfield. I lost just 2 planes - 1 due this insanely strong midfield aaa those days and the other to a Jap premium 109 “boy” abusing the far too low BR of 2.3 with 174 or 175d fighter experience - with thousands of rank II kills and pathetic stats at rank III, IV and above.
That are my personal reasons why i have some doubts about passionate players at rank I or II.
First off all, i play for fun and i pay to play, so i decide how/when/where/if i leave the match at a certain point.
Should anyone disagree with this, they are welcome to pay my premium account and what else i buy in the game, then ill stay in more matches, if not, kindly shut up.
So if it’s a poo map:
If its the gazillioneth time ive been uptiered in a 2WW tank against ATGM and whatnot:
Im a a fairly cautious player and take my time to move forward and if suddenly half the team is gone because it’s filled with W-pressing children/teenages with a tactical sense of a house fly:
If i play one of the nations with appalling AA and i see the planes are rolling in:
I might leave the match after one death, because, as stated, i play for fun, and none of those scenarios are fun.
Thank you.
Those people seem to forget that we play a video game for fun, not to die for an artificial team.
But how would you do that? Level in WT means very little. For example I reached level 100 using planes even before ground forces were implemented. In these terms my level means nothing as I am as new to ground vehicles/maps as any new player. Only measure of experience might be either “number of battles” or “time played”.
Indeed a problem.
Number of battles or time played won’t solve your described problem.
The different approach between air rb with single spawn vs rest of the game with multiple spawns makes it even more complicated.
The main issue has from my pov 2 dimensions:
- Sealclubbing is highly dangerous for the motivation of new players. It makes no sense for gaijin to invest money for advertisements when some players have fun bullying new players. Feeling helpless due to better tactics, planes or just by getting g- locked by a lev 75 crew in an aced plane is fur sure the reason why a hell of new players quit after multiple times clubbed.
- The way how tanks and aircraft were implemented in the game make planes literally op vs ground units - at least for props. Mouse aim, 3rd person view and extremely accurate gun fire / bomb drops creates the situation that bad tankers, but mediocre pilots can dominate low rank battles at will. U have the same discouraging effects for new player in rank I and II.
In addition we should distinguish between real clubbers, enthusiasts and players trying a new game mode or a new tech tree.
So besides the different game modes we have also different motivations of experienced players to play very low ranks I and II. And of course gaijin had placed (at least for aircraft) a lot of op vehicles in rank II (Ki-44, J2M2, P-39 N, etc…) due to balancing reasons - or simply to prevent those planes from participating in daily/special/BP tasks or challenges.
From my perspective a total prevention of playing in very low tiers is the wrong way - it is enough to make it less or zero attractive.
Possible approaches:
- Excluding rank I and II from any existing high score lists. This would prevent a hell of low tier clubbers trying to push kill per battle ratios against almost helpless rookies as they might lose their motivation.
- Excluding rank I and II from gaining squadron points
- Considering a mix of crew level points (0-75 air, 0-150 others), time played in selected vehicle(s), time played in this specific game mode and overall game experience in the MM. The goal should be to allocate equally skilled pilots to both teams. So if a 4 men clubber squad wants to join a match they have to wait until 4 equally skilled players can be allocated to the other team.
Maybe this could help too transfer the low rank pressure to rank III.
You might be on to something there. Punishment is never a good option. Making something less attractive is a better way to go.
I’ll play the way I want to play thanks. Typically, city maps get one tank, one point maps get one tank and if my team is dying at a rate that suggest the game is lost in the first two minutes I probably not respawning either. Giving away kills while incurring repair costs is not my idea of a good time.
They are fixing this.
Repair costs were one of the reasons, so those players still doing it for repair costs are just doing a habit.
The could make repair cost 1 and the rational would be the same. Why respawn at all in a lost game, a map you don’t like, a game type you don’t like, etc… The amount of the cost only increases the force used on your mouse, keyboard etc in exiting, not if you will exit.
Why should I respawn into an air raid?
Maybe there was something lost in the translation, but that is totally not true. Experienced players, besides having learned the tricks and the muscle memory from playing, will have crews that get the “skill” bonuses that give them a huge performance advantage.
New players get 10 games against bots and then are throw to the lvl100 wolves. There is no such thing as “puppy protection” whatever that was supposed to mean.