Tiger II (P) and (H)

it is possible to load it in 6 second… but it can load even faster.

So it is not unrealistic.

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it is unrealistic. Any human-loaded tank can take forever.

I dont see how it is unrealistic for someone to take a bit longer to reload. Given the situations the crews are in during a match, that is a pretty good reload.

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it is if it was a huge shell…however the BMP 76mm tiny shell can be loaded extremely fast. 3.5 shot in 6 second that dude was just chilling… now imagine real combat situation how much faster can he reload…

Well, if you can find a video of a dude reloading it at that speed while the bmp is rolling in a field going 40kph and slamming into a rock, i will help submit the report.

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You’ve cited the wrong example. They use reload speed as a soft balancing mechanism. Just pretend all BMP 1 crews in the game are rookies thrust into WW3 for balance reasons.

Huh? I haven’t played Arcade since 2015, what are you on? Lmao

ok https://www.youtube.com/watch?v=Z9T46MEVHmA&list=WL very damn fast for such a cramped space.

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ye but what the fastest reload speed for the BMP on ACE crews?

The Abrams has a realistic reload (6sec) in the game… 6second is for an expert crew in real life so if we think about the rookies crews it shall take about 8 Second…

That’s my point though, that’s not how they determine reload speed. They start from historical numbers, then go up or down, depending on balance needs. That’s why KV-2s now reload in 24 seconds.

and that the problem… They break their promise of getting the game 100% realistic…

Bro. Come on.

If the game was 100% realistic, throwing a track would mean the end of your match.

You would have to give up the crazy situational awareness granted by 3rd person view.

Every time you get consecutively penned there would be an increasing chance of your surviving crew bailing the vehicle.

You would go nowhere without infantry.

Artillery would be your biggest threat.

You would not be able to smoothly react to everything at the speed of thought. There would have to be input delay to represent the commander giving orders and the crew carrying them out.

I could go on for literal hours. Look at the player count for sim (which is already arcadey), and then for RB, and tell me full realism is a sound business model.

The tension between realism and fun is one of WT’s constant headaches. This very engine nerf that’s the subject of the thread is an example of that.

Since they are introducing “historical” changes to Germans …can we expect same historical changes to Russian tank pen values/reload rates ,.50 historical values or German plane weaponry or bombs .

Or is this just another in long line of changes designed to give edge to you know who

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Keep in mind they only reduce the reload below irl time for stuff with very long reloads.

If you have any info that changes their shell’s weight, speed, ect. Get the documents to make a report.
If they got something reloading faster than irl, same thing.

I don’t think that’s what’s happening at all.

The bug reports are there. They’re easy to act upon. They also solved the “problem” of Tiger II efficiency (Serienturm versions). Gaijin wanted to put them to 7.0 and the T29 to 7.3, because they were performance outliers, but elected not to under community pressure. So here is the alternative fix - T29 gets a reload increase, and Tiger IIs get a slower engine. Problem solved.

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What do you want here, maybe for the game and vehicles to stop advancing their weaponry so your heavy tank retains it’s pixel weak spots in a full uptier as well ?

And how aren’t Tigers functional in a 7.7 game ?
You can’t really expect to go toe to toe with 7.7 vehicles and those two in your example sacrificed a lot to have decent armament and armor against 6.7 shells.

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Heavy Tanks not being forced to face vehicles that entered service by the time they were nothing but ancient museum relics would be good.

Exactly, and that’s why 6.7s shouldn’t face 7.7.

Matchmaking should only be between vehicles that can go toe to toe with each other.

No tank should stomp in downtiers.
No tank should be stomped in uptiers.
Balance should be across the board, across all BRs, across uptiers and downtiers.

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Waiting for someone to say: “You just have to know how to position yourself”

If you want the engine to follow suit, how about doing the same with the transmission?
The Tiger II had this problem precisely because of the excess weight and the Maybach HL 230’s underpower. The answer to this post lies in the extra 15 tons.