and its op voulmetric turret and its post war round
None of the vehicles mentioned fit that description.
Tiger 2[P] and IS-2 are lower-protection turrets that are volumetric, but the lower protection is notably worse than Tiger 2H’s turret.
And IS-2’s round is average for 6.7.
it’s really easy, The nerf was unneeded as the tanks werent actually “dominating”, just strong, and now the tanks are simply worse than the competition, does that help?
mainly because singular tank designs do not impact wars alone? you can’t say any specific vehicle “won the war”…
You are usually wrong but this takes the cake of a extremely ignorant take.
Blatantly false.
He is. He’s delusional.
its really easy, dont think of it like a nerf, its a fix to something that wasnt accurate, and all such cases are needed
It is a nerf whether you want to think otherwise or not. Something being made worse is factually a nerf regardless of the reasoning used. I am fine with vehicles being made historical, but gaijin is not suddenly finding out their Tiger 2 horsepower was wrong.
yes average for 6.7 hence why its 6.7 not average for a lower BR and its IS2 1944 very volumetricy and the gun has insane angle performance turret specfically the optic likes to eat rounds its armor is finicky
there about as mobile as over medium tank thats all ? tiger 2 has similar mobility to sherman jumbo no where near a light tank
Tiger 2 has similar mobility to bunkers, not Shermans. Even before the mobility nerf, it was only ever an equivalent to something like the T29/T34 which aren’t that fast either, and worse than things like the IS-1/2, which again, are not the fastest.
Well… they are suppossed to be slower than medium tanks because on the other hand they are suppossed to be much tougher than medium tanks; yet because of the firepower of the opponents they are forced to face, they end up being nothing but just slower medium tanks…
Cold War HEATFS and ATGMs, postwar APDS and auto-overpressure present-day HE slingers everywhere, rendering all that armor it sacrificed all of its mobility for automatically obsolete.
If heavy tanks were slower but stronger tanks, it would be fine. The point is to sacrifice mobility for protection after all.
The problem is that, in War Thunder, for the most part, “heavy” tanks function just like slower medium tanks. They get the worse mobility… but not the improved survivability that the sacrifice in mobility was meant to bring.
For example, compare Tiger II (P) to T-54 or M48; both tanks which have just about as good armor if not better, but also SIGNIFICANTLY better mobility and enough firepower to slice through the Tiger. What’s the point of the “heavy tank” here when it’s facing MBTs that just wipe the floor with it? And that’s not even bringing out the HEATFS/ATGM/modern overpressure HE stuff.
And that’s when people say “just don’t spawn heavy tanks in uptiers” like it’s an acceptable compromise/solution.
I don’t see an issue with that, as everyone should be using a lineup and situational vehicles are not a bad thing. For example, T26E5 is a god weapon at its own BR but out of place in an uptier. You’re better served with other vehicles in an uptier (I use M6A2E1 if I get an uptier as USA 6.7). That is a worthy trade-off, imo. Some vehicles are just not as suited in an uptier as other vehicles, and that includes with heavies. Really, only unicorn heavies like the Object279 just keep slapping in an uptier, and that’s more to do with the 279s mobility and 130mm APHE than any armour.
Every vehicle should be functional over its whole BR range…
Plus, which other medium tank should Germany spawn at 6.7 instead. The 6.0 Panthers?
The vehicle suffering the most from this nerf is the Jagdtiger. The Serienturm Tiger IIs are doing okay-ish. I played 6.7 a bunch after the nerf and got a nuke with the Sla on 38th Parallel, so I can’t honestly claim that they’re doing poorly.
But as a lineup, it’s a limping one. You can get kills just fine, but influencing the match is a different matter.
It’s also frustrating because even if you know a Fiat 6614 or an M18 will go to a certain spot and get there before you’re even halfway to the objective (say, be right next to you in one of the side alleys as you’re lumbering towards A on Sweden) you’re not gonna have the mobility to stop them from getting there anymore; you’re just going to have to hope you can evict them after they’re already there.
Complicating this situation is the fact that this being a “limping lineup” you don’t really have lots of uptier-proof options. The Jagdtiger and the big donkey gun - mobility nerf. No mediums. No SPz anymore either. The LeK and the JPz 4-5 are really the only two reasonable options. Else, you just have to spawn the Tigers even in a full uptier and hope for the best. They can handle it better than most heavies, but… Well.
The pre-series turret version should just go back to 6.3 after the mobility nerf. As for 6.7, hopefully some vehicle can come in the future that gives the lineup more meta options.
Now its slower but more dangerous lol it’s so slow that it actually feels like it has a stabilizer, use it along with Leopard 2K lineup at 10.0 and got 8 kills
Then everything else shall meet the historical standard together instead of only those 2 best heavies while other tanks perform unrelastic.
That is kind of what already happens. It only gets iffy when its stuff that is classified.
That’s why they slowly change and make it as realistic as possible. All the bug reports have literal evidence of how unrealistic some vehicles are. like the BMP 1 6-sec reload rate in-game. In real life, in 6 seconds, it has already shot 3.5 rounds.
Is it auto loaded?
Human loaded. there is a video.
Is it not possible to load it in 6 seconds?