Tickets Don't Even Matter In Air Anymore

Good. I entirely am against bot pounding deciding the game’s outcome. Especially so when i’m doing well in terms of kills with intent to carry and win.

Making tickets more influential just reduces the impact of individual pilots. If your team collapses and the enemy just shoots bots, you have 0 chance to come back if tickets can end games easily.

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This is a separate issue and was already resolved by turning off AI ability to affect tickets.

No it doesn’t, it just makes objectives a dynamic part of the game and increases match variety/fairness for more types of vehicles than just purebred fighters. The entire idea is the game is still very pvp focused because you KILL the bombers/strike planes before they can win.

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Seems to me bugged in higher tiers. I played only prop battles for weeks. Here it’s normal. If you killed all ground targets the tickets running out.
But in your battle all targets destroyed and nothing happened.
Also the tickets are too high, on prop maps they are way lower after killing all targets.

They just want to keep the attacker dead and not ruin their purebred victory experience. :/

Their experience is always important. Fighters always need to be the only key role in ARB.
Who cares about cowards who don’t have the guts to play fighters?
/s

As a joke with no honest. I can’t wait to see banning all of the attackers/bombers in queueing ARB.
Because they don’t need any of the skilless zombers or cowards anymore.

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I think the AI killed a lot of the ground units and if they do that it doesn’t subtract tickets

Few notes
One, the “remove napalm for fighters” is a terrible idea. Much better to change rewards to incentivise playing your role- fighters kill other aircraft, attackers ground targets, and bombers bases. These should have much higher rewards for their classes than anything else.
Second, multiple airfields are just a must in general.
Finally I think destructible airfields need to return. Especially if there’s 2 or 3 of them, this would allow heavy bombers to once again have a significant impact on the battle instead of circling around aimlessly until a base finally spawns and then dropping like 1/5th their payload and repeat.

Correct, but this is only the answer to the amount of tickets left.

In prop tiers AI kill ground units too, but if all units gone auto ticket bleed begins.

In this discussion, players provided different ideas. So why not make more game mode or more battle options like “smaller/larger map” or “low/high initial tickets”? Every players can enjoy what their preferred.

I know this’s not so friendly to Gaijin the game company, since it cost much work and development. But I still believe this will be a further trend of the game.

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A system where you could “escort” AI targets into zones would be good. Kinda like helibornes gamemode.

This could also make a PvEvP mode for helicopters viable.

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Going to go a little off topic here, Battle of Tunisia for ARB is still asymmetric.

Attackers/Strikers can end the matches easily if they’re attacking top side with the light pillboxes and killing AI planes doesn’t even bleed enemy tickets. I just had a match where we ALMOST like literally almost lost if the remaining two enemy players didn’t bother to go middle and instead ran for 15 seconds so the game can bleed tickets.

Can we just rework or disable this map? It’s horrible for anyone who is in top-side.

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The only map in which strike aircraft can do something ‘TOO GOOD’ unlike rest of every map which strike aircraft can do nothing.

Unlike the rest of the maps, which ashamed strike aircraft to being worthless. The Battle of Tunisia in ARB for props makes fighter planes worthless.
Quite strange, I think.

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You didn’t add anything to the topic by saying this.

The only map where strike/attackers can single handedly tip the favor in a match super early in a game? Where before the first furball happens the match hypothetically be already over?

The other maps not giving strikes/attackers any chance is simply Gaijin’s fault.
I wouldn’t complain if like I said it wasn’t asymmetric. If bottom side were light pillboxes too then I’d accept that strike fighters will be the primary deciders in this map. Is it hard for you to grasp that this map is too ONE SIDED for BOTTOM SIDE?

Just gotta make sure that it’s done by buffing rewards from A2A kills for fighters, instead of only nerfing the A2G reward, since we PLAYERS DON’T NEED MORE PUNISHMENT IN WAR THUNDER.

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100%, hate when people try to nerf rewards or remove ways to play instead of using positive reinforcement

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Back in 2022 I had a match flying a BF-109, 5 Wyverns on the enemy team ended the match in 5 minutes when we just managed to reach the frontline by wiping out all bases and ground targets.

Dug out that screenshot from the old forum:

Sorry If my comment felt offensive and biasing attacker.
:(

I also dislike that map bc 2 or 3 Wyvern end the match singlehandedly.

Just… Gaijin goes always too far about balancing things and knows nothing about ‘good enough’.
So they always f- things up.

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Good luck.

I apologize for my behavior too then.

Tunisia is unfair but naval maps like Guinea are SUPER UNFAIR, US team can hit ground targets that dont appear for both sides (typically at the centre-right of the map.) and Japanese cant do anything but rush and hope that the US team doesn’t run. Alot of the naval maps ingame too are mostly one sided. I hope they get reworks.

This map should be really disable at the moment. I hate it with a passion.